Player Matchup

Fafnir
Fafnir
JohnnyGeb
Fafnir
Level 21
God Stats
26W - 25L
1,584 SR
Queue Stats
284W - 269L
1,787 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pelsoras
Tsukuyomi
Level 28
God Stats
2W - 1L
1,490 SR
Queue Stats
121W - 101L
1,598 Elo+
Solo
Chronos
Chronos
razdwadupa
Chronos
Level 28
God Stats
23W - 14L
1,595 SR
Queue Stats
61W - 66L
1,575 Elo+
Solo
Chiron
Chiron
АШ0ТИK
Chiron
Level 2
God Stats
3W - 0L
1,703 SR
Queue Stats
3W - 0L
1,588 Elo+
Party 1
Ullr
Ullr
Деревенщина
Ullr
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,588 Elo+
Party 1
Team Averages
Level 16
1,575 SR
1,627 Elo+

VS

Team Averages
Level 20
1,601 SR
1,536 Elo+
Osiris
Osiris
DeezAllianz
Osiris
Level 25
God Stats
0W - 2L
1,322 SR
Queue Stats
71W - 62L
1,576 Elo+
Solo
Arachne
Arachne
Walkingbomb
Arachne
Level 29
God Stats
15W - 6L
1,788 SR
Queue Stats
52W - 42L
1,519 Elo+
Party 2
Artemis
Artemis
anxietycowboy
Artemis
Level 11
God Stats
3W - 2L
1,682 SR
Queue Stats
19W - 18L
1,508 Elo+
Party 2
Janus
Janus
foskito
Janus
Level 28
God Stats
3W - 2L
1,715 SR
Queue Stats
110W - 98L
1,582 Elo+
Solo
Ganesha
Ganesha
moneytalks1992
Ganesha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JohnnyGeb
Fafnir
15
4 / 2 / 15
11,709
585
4,998
16,565
19,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Pelsoras
Tsukuyomi
17
10 / 3 / 6
11,962
598
10,412
11,363
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
razdwadupa
Chronos
19
1 / 1 / 0
12,191
610
4,202
7,186
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
АШ0ТИK
Chiron
18
11 / 3 / 13
12,873
644
22,365
15,332
6,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
15 / 1 / 5
13,191
660
22,854
13,565
5,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 2 / 4
10,047
502
7,519
18,016
13,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arachne
Walkingbomb
Arachne
16
4 / 9 / 2
10,364
518
5,881
19,509
11,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
11
1 / 13 / 2
7,981
399
2,635
15,464
4,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
foskito
Janus
13
0 / 11 / 2
8,443
422
5,864
14,738
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 4
7,995
400
3,523
15,229
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
21
41
Kills
7
10
Deaths
41
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
2
4
2
W
Fafnir
JohnnyGeb
Fafnir
4
2
15
5.75
W
Tsukuyomi
Pelsoras
Tsukuyomi
10
3
6
4.33
L
Arachne
Walkingbomb
Arachne
4
9
2
0.56
L
Artemis
1
13
2
0.15
L
Janus
foskito
Janus
0
11
2
0.09
L
0
6
4
0.33
W
Chronos
razdwadupa
Chronos
1
1
0
1
W
Chiron
АШ0ТИK
Chiron
11
3
13
5.83
W
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,831
Damage
25,422
64,011
Taken
82,956
39,910
Mitigated
45,038
26,827
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,519
2,300
0
6,379
18,016
13,032
0
3,182
14,666
0
63,688
W
Fafnir
JohnnyGeb
Fafnir
4,998
1,196
0
7,386
16,565
19,906
592
3,292
12,090
17,417
0
W
Tsukuyomi
Pelsoras
Tsukuyomi
10,412
2,311
0
3,003
11,363
4,704
3,737
2,397
8,966
0
73,426
L
Arachne
Walkingbomb
Arachne
5,881
3,779
0
3,149
19,509
11,279
428
1,471
18,028
0
50,945
L
Artemis
2,635
701
0
870
15,464
4,925
0
903
14,561
0
32,158
L
Janus
foskito
Janus
5,864
40
0
1,013
14,738
4,690
0
204
14,534
54,245
0
L
3,523
195
0
1,910
15,229
11,112
0
3,220
11,967
21,129
0
W
Chronos
razdwadupa
Chronos
4,202
759
0
2,475
7,186
2,709
4,146
305
6,881
88,636
0
W
Chiron
АШ0ТИK
Chiron
22,365
16,076
417
8,508
15,332
6,724
2,347
4,510
10,762
0
94,319
W
22,854
11,385
0
5,038
13,565
5,867
4,495
1,190
12,375
0
105,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,926
Gold Earned
44,830
596
Minions Killed
415
0
Camps Cleared
0
1,952,940
Distance Traveled
1,578,303
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,047
502
134
7
0
262,254
4
W
Fafnir
11,709
585
26
1
0
421,977
10
W
Tsukuyomi
11,962
598
111
6
0
398,896
0
L
Arachne
10,364
518
103
5
0
377,443
1
L
Artemis
7,981
399
62
3
0
277,912
1
L
Janus
8,443
422
105
5
0
301,382
1
L
Ganesha
7,995
400
11
1
0
359,312
1
W
Chronos
12,191
610
169
8
0
369,596
2
W
Chiron
12,873
644
149
7
0
349,204
8
W
Ullr
13,191
660
141
7
0
413,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role