Player Matchup

Cernunnos
Cernunnos
GuroSage
Cernunnos
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
480W - 274L
1,855 Elo+
Solo
Merlin
Merlin
IRhaastI
Merlin
Level 23
God Stats
2W - 3L
1,651 SR
Queue Stats
7W - 10L
1,382 Elo+
Solo
Bacchus
Bacchus
RedLineYamaha
Bacchus
Level 33
God Stats
11W - 7L
1,661 SR
Queue Stats
91W - 71L
1,503 Elo+
Solo
Team Averages
Level 27
1,604 SR
1,580 Elo+

VS

Team Averages
Level 10
1,489 SR
1,634 Elo+
Achilles
Achilles
Jokemenotnotnot
Achilles
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
173W - 31L
1,679 Elo+
Party 1
Ymir
Ymir
MonBMW
Ymir
Level 7
God Stats
7W - 2L
1,244 SR
Queue Stats
76W - 12L
1,546 Elo+
Party 1
Cupid
Cupid
Zwinkster1
Cupid
Level 15
God Stats
26W - 5L
1,722 SR
Queue Stats
178W - 31L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GuroSage
Cernunnos
11
4 / 5 / 4
7,479
748
9,153
9,880
4,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
IRhaastI
Merlin
11
4 / 3 / 4
7,377
738
10,240
6,077
1,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
9
0 / 4 / 6
6,087
609
2,707
10,360
9,144
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
8 / 2 / 3
8,394
839
7,637
9,162
7,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ymir
MonBMW
Ymir
9
1 / 3 / 8
7,091
709
2,851
8,979
4,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
11
3 / 3 / 6
7,553
755
10,620
8,594
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
8
Kills
12
12
Deaths
8
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
GuroSage
Cernunnos
4
5
4
1.2
L
Merlin
IRhaastI
Merlin
4
3
4
2
W
Achilles
8
2
3
4.75
W
Ymir
MonBMW
Ymir
1
3
8
1.67
L
Bacchus
0
4
6
0.75
W
Cupid
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,100
Damage
21,108
26,317
Taken
26,735
15,406
Mitigated
14,677
1,882
Healing
2,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
GuroSage
Cernunnos
9,153
3,615
0
396
9,880
4,454
73
1,055
8,825
0
37,478
L
Merlin
IRhaastI
Merlin
10,240
163
0
881
6,077
1,808
253
290
5,787
22,037
0
W
Achilles
7,637
2,776
258
1,421
9,162
7,559
0
3,723
5,439
0
17,076
W
Ymir
MonBMW
Ymir
2,851
512
0
438
8,979
4,393
0
5,620
3,359
10,203
0
L
Bacchus
2,707
320
176
429
10,360
9,144
0
1,506
8,854
6,697
0
W
Cupid
10,620
5,479
162
515
8,594
2,725
270
3,604
4,990
0
34,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,943
Gold Earned
23,038
96
Minions Killed
89
0
Camps Cleared
0
510,743
Distance Traveled
583,423
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,479
748
63
6
0
175,829
2
L
Merlin
7,377
738
30
3
0
170,712
0
W
Achilles
8,394
839
24
2
0
211,773
1
W
Ymir
7,091
709
16
2
0
190,680
2
L
Bacchus
6,087
609
3
0
0
164,202
2
W
Cupid
7,553
755
49
5
0
180,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role