Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
QuaccPrime
Thor
Gold V
Level 125
God Stats
2W - 0L
1,718 SR
Queue Stats
42W - 43L
1,259 MMR
Solo
Ullr
Ullr
Silver I
Stantander
Ullr
Silver I
Level 103
God Stats
15W - 14L
1,479 SR
Queue Stats
356W - 378L
1,260 MMR
Solo
Chaac
Chaac
Silver I
westmario
Chaac
Silver I
Level 106
God Stats
5W - 7L
1,422 SR
Queue Stats
75W - 98L
1,250 MMR
Solo
Terra
Terra
Gold V
zuzik1
Terra
Gold V
Level 88
God Stats
111W - 119L
1,500 SR
Queue Stats
343W - 342L
1,248 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,524 SR
1,304 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,389 SR
1,303 MMR
Pele
Pele
Silver II
 
Pele
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
MeloSoo23
Ganesha
Silver I
Level 79
God Stats
9W - 9L
1,505 SR
Queue Stats
118W - 122L
1,258 MMR
Solo
King Arthur
King Arthur
Bronze III
Nuttop
King Arthur
Bronze III
Level 37
God Stats
0W - 3L
1,219 SR
Queue Stats
6W - 20L
1,241 MMR
Solo
Anubis
Anubis
Silver II
ReNaT0
Anubis
Silver II
Level 125
God Stats
0W - 1L
1,296 SR
Queue Stats
31W - 45L
1,273 MMR
Solo
Izanami
Izanami
Gold V
kylerpunk
Izanami
Gold V
Level 132
God Stats
2W - 5L
1,423 SR
Queue Stats
549W - 576L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 0 / 9
12,684
604
12,031
12,666
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 5 / 6
13,047
621
4,844
17,371
6,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 9
13,478
642
12,807
11,846
4,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
westmario
Chaac
19
7 / 2 / 7
13,768
656
11,239
24,428
18,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
zuzik1
Terra
15
0 / 4 / 16
11,525
549
5,802
19,522
19,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AthenaTsukuyomiPersephoneYemojaApollo

VS

Bans
SetTiamatGilgameshSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
5 / 6 / 3
11,162
532
10,252
17,275
6,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
MeloSoo23
Ganesha
14
0 / 5 / 7
9,287
442
7,351
16,613
12,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
Nuttop
King Arthur
15
0 / 5 / 4
8,792
419
5,387
16,145
7,800
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
ReNaT0
Anubis
18
4 / 4 / 2
10,560
503
10,952
11,583
6,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
kylerpunk
Izanami
13
4 / 4 / 0
9,157
436
6,903
8,545
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
24
Kills
13
14
Deaths
24
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
9
10.5
L
Pele
 
Pele
5
6
3
1.08
L
Ganesha
MeloSoo23
Ganesha
0
5
7
0.7
L
King Arthur
Nuttop
King Arthur
0
5
4
0.4
W
5
5
6
1.6
L
Anubis
ReNaT0
Anubis
4
4
2
1.25
W
6
3
9
3.5
L
Izanami
kylerpunk
Izanami
4
4
0
1
W
Chaac
westmario
Chaac
7
2
7
5.25
W
Terra
zuzik1
Terra
0
4
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,723
Damage
40,845
85,833
Taken
70,161
55,072
Mitigated
35,974
37,747
Healing
15,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,031
521
492
3,974
12,666
5,385
4,974
3,637
9,029
85,846
0
L
Pele
 
Pele
10,252
1,634
0
1,053
17,275
6,081
0
3,787
13,340
0
87,035
L
Ganesha
MeloSoo23
Ganesha
7,351
288
0
3,226
16,613
12,517
0
5,567
10,838
29,537
0
L
King Arthur
Nuttop
King Arthur
5,387
504
0
3,688
16,145
7,800
0
1,483
14,622
0
48,474
W
4,844
1,460
0
5,798
17,371
6,824
660
5,175
12,196
0
76,781
L
Anubis
ReNaT0
Anubis
10,952
241
0
5,043
11,583
6,123
374
5,792
5,451
78,372
0
W
12,807
6,768
0
2,987
11,846
4,727
7,039
2,483
9,363
0
90,673
L
Izanami
kylerpunk
Izanami
6,903
4,334
0
2,075
8,545
3,453
112
468
8,077
0
57,771
W
Chaac
westmario
Chaac
11,239
1,531
0
11,510
24,428
18,989
2,586
6,424
18,004
0
76,677
W
Terra
zuzik1
Terra
5,802
650
4,856
8,130
19,522
19,147
1,984
6,785
12,737
32,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,502
Gold Earned
48,958
589
Minions Killed
523
0
Camps Cleared
0
2,000,711
Distance Traveled
1,727,159
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,684
604
127
6
0
397,984
11
L
Pele
11,162
532
136
6
0
398,943
3
L
Ganesha
9,287
442
19
1
0
367,553
5
L
King Arthur
8,792
419
98
5
0
396,656
0
W
Thor
13,047
621
133
6
0
407,690
1
L
Anubis
10,560
503
142
7
0
331,474
6
W
Ullr
13,478
642
151
7
0
377,610
4
L
Izanami
9,157
436
128
6
0
232,533
5
W
Chaac
13,768
656
144
7
0
397,145
4
W
Terra
11,525
549
34
2
0
420,282
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role