Player Matchup

Hun Batz
Hun Batz
Frostiwolf
Hun Batz
Level 29
God Stats
1W - 2L
1,245 SR
Queue Stats
119W - 118L
1,536 Elo+
Party 2
Apollo
Apollo
Kidtiamat
Apollo
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
69W - 66L
1,646 Elo+
Solo
Awilix
Awilix
LordEun
Awilix
Level 25
God Stats
5W - 1L
1,643 SR
Queue Stats
78W - 67L
1,541 Elo+
Party 2
Vulcan
Vulcan
Zerọ
Vulcan
Level 28
God Stats
3W - 0L
1,864 SR
Queue Stats
36W - 12L
1,739 Elo+
Solo
Kukulkan
Kukulkan
哪托三太子丶
Kukulkan
Level 5
God Stats
3W - 1L
1,787 SR
Queue Stats
9W - 8L
1,756 Elo+
Solo
Team Averages
Level 19
1,608 SR
1,644 Elo+

VS

Team Averages
Level 22
1,555 SR
1,572 Elo+
Sol
Sol
CattieWAFattie
Sol
Level 29
God Stats
56W - 60L
1,398 SR
Queue Stats
832W - 852L
1,485 Elo+
Solo
Anhur
Anhur
DrDoNothing
Anhur
Level 23
God Stats
5W - 7L
1,283 SR
Queue Stats
193W - 182L
1,514 Elo+
Solo
Tiamat
Tiamat
Hippie786
Tiamat
Level 8
God Stats
2W - 1L
1,465 SR
Queue Stats
5W - 6L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
MrBendzYuh
Gilgamesh
Level 23
God Stats
28W - 9L
1,828 SR
Queue Stats
148W - 58L
1,701 Elo+
Party 1
Terra
Terra
SACKEDbySQAUTCH
Terra
Level 29
God Stats
29W - 10L
1,804 SR
Queue Stats
305W - 101L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Frostiwolf
Hun Batz
20
11 / 8 / 22
14,648
1,221
27,040
17,629
8,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Kidtiamat
Apollo
20
8 / 4 / 16
13,809
1,151
29,045
16,905
7,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
LordEun
Awilix
20
11 / 12 / 21
14,258
1,188
32,980
20,987
8,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Zerọ
Vulcan
20
8 / 2 / 23
14,808
1,234
26,987
14,614
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 2 / 24
14,575
1,215
20,377
11,456
5,162
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

103

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 14
12,354
1,030
6,218
20,436
12,608
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
7 / 10 / 10
13,462
1,122
14,473
29,346
10,814
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Hippie786
Tiamat
18
3 / 10 / 15
12,087
1,007
16,450
22,863
9,991
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MrBendzYuh
Gilgamesh
19
15 / 11 / 5
15,477
1,290
23,783
34,705
30,020
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
1 / 7 / 18
12,287
1,024
16,385
34,709
27,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
90
44
Kills
28
28
Deaths
44
106
Assists
62
Player
Kills
Deaths
Assists
KDA
L
2
6
14
1.5
L
7
10
10
1.2
W
Hun Batz
Frostiwolf
Hun Batz
11
8
22
2.75
L
Tiamat
Hippie786
Tiamat
3
10
15
1.05
W
Apollo
Kidtiamat
Apollo
8
4
16
4
W
Awilix
LordEun
Awilix
11
12
21
1.79
L
Gilgamesh
MrBendzYuh
Gilgamesh
15
11
5
1.59
L
1
7
18
1.43
W
Vulcan
Zerọ
Vulcan
8
2
23
9.75
W
6
2
24
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,429
Damage
77,309
81,591
Taken
142,059
35,815
Mitigated
90,761
3,476
Healing
20,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,218
2,999
566
1,287
20,436
12,608
0
5,708
14,728
33,626
0
L
14,473
7,922
0
1,265
29,346
10,814
0
10,246
19,100
0
48,511
W
Hun Batz
Frostiwolf
Hun Batz
27,040
6,226
0
0
17,629
8,266
0
8,743
8,886
0
35,873
L
Tiamat
Hippie786
Tiamat
16,450
2,482
969
4,156
22,863
9,991
0
5,618
17,245
36,779
0
W
Apollo
Kidtiamat
Apollo
29,045
20,519
0
801
16,905
7,724
0
7,031
9,874
0
56,566
W
Awilix
LordEun
Awilix
32,980
15,107
0
0
20,987
8,393
0
10,639
10,348
0
40,264
L
Gilgamesh
MrBendzYuh
Gilgamesh
23,783
7,300
0
2,315
34,705
30,020
0
12,407
22,298
0
49,716
L
16,385
5,385
3,264
7,013
34,709
27,328
0
13,385
21,324
28,944
0
W
Vulcan
Zerọ
Vulcan
26,987
9,004
0
2,435
14,614
6,270
0
7,967
6,647
65,804
0
W
20,377
2,270
0
240
11,456
5,162
0
4,673
6,783
51,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,098
Gold Earned
65,667
266
Minions Killed
248
11
Camps Cleared
7
1,249,507
Distance Traveled
1,108,830
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,354
1,030
53
4
1
200,688
0
L
Anhur
13,462
1,122
57
5
4
210,082
0
W
Hun Batz
14,648
1,221
14
1
0
248,053
1
L
Tiamat
12,087
1,007
47
4
0
202,092
0
W
Apollo
13,809
1,151
66
6
6
247,728
1
W
Awilix
14,258
1,188
13
1
2
219,723
0
L
Gilgamesh
15,477
1,290
57
5
2
246,220
1
L
Terra
12,287
1,024
34
3
0
249,748
0
W
Vulcan
14,808
1,234
94
8
2
285,399
0
W
Kukulkan
14,575
1,215
79
7
1
248,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role