Player Matchup

King Arthur
King Arthur
BigTh3R4bb1t
King Arthur
Level 18
God Stats
1W - 3L
1,220 SR
Queue Stats
29W - 14L
1,543 Elo+
Solo
Heimdallr
Heimdallr
Knighters2
Heimdallr
Level 18
God Stats
1W - 1L
1,284 SR
Queue Stats
70W - 44L
1,561 Elo+
Solo
Fenrir
Fenrir
Z gangs n1
Fenrir
Level 28
God Stats
24W - 20L
1,675 SR
Queue Stats
70W - 66L
1,521 Elo+
Solo
Chaac
Chaac
exPeRtKarma
Chaac
Level 86
God Stats
16W - 5L
1,763 SR
Queue Stats
137W - 120L
1,496 Elo+
Party 1
Ra
Ra
shabazja123
Ra
Level 6
God Stats
2W - 1L
1,792 SR
Queue Stats
9W - 7L
1,748 Elo+
Party 1
Team Averages
Level 31
1,547 SR
1,574 Elo+

VS

Team Averages
Level 23
1,421 SR
1,604 Elo+
Awilix
Awilix
CacaDélicieux
Awilix
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,756 Elo+
Party 2
Bellona
Bellona
Dioxis420
Bellona
Level 18
God Stats
0W - 2L
1,293 SR
Queue Stats
66W - 67L
1,439 Elo+
Solo
Janus
Janus
Oz-_Swiss
Janus
Level 9
God Stats
1W - 5L
1,500 SR
Queue Stats
68W - 32L
1,682 Elo+
Solo
Tiamat
Tiamat
SpArZ EnEnEgY
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 20L
1,666 Elo+
Party 2
Ullr
Ullr
temp-712179
Ullr
Level 29
God Stats
2W - 2L
1,311 SR
Queue Stats
105W - 99L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigTh3R4bb1t
King Arthur
17
4 / 3 / 1
11,439
572
8,752
16,902
12,408
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Knighters2
Heimdallr
18
8 / 4 / 10
12,052
603
14,723
15,207
6,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Z gangs n1
Fenrir
20
13 / 2 / 1
12,671
634
12,503
13,033
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 6 / 11
11,091
555
10,768
18,486
20,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 6 / 7
9,792
490
5,728
13,276
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 4 / 3
11,661
583
22,039
15,137
6,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Dioxis420
Bellona
13
1 / 10 / 6
8,514
426
6,207
17,315
9,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
Oz-_Swiss
Janus
18
2 / 6 / 3
10,559
528
8,671
13,040
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 5 / 4
10,064
503
9,567
16,922
13,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 8 / 0
7,441
372
2,943
10,930
3,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
37
33
Kills
21
21
Deaths
33
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigTh3R4bb1t
King Arthur
4
3
1
1.5
L
13
4
3
3.63
L
Bellona
Dioxis420
Bellona
1
10
6
0.4
W
Heimdallr
Knighters2
Heimdallr
8
4
10
3.25
L
Janus
Oz-_Swiss
Janus
2
6
3
0.58
L
3
5
4
1
W
Fenrir
Z gangs n1
Fenrir
13
2
1
6.75
W
7
6
11
2.08
W
1
6
7
0.75
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,474
Damage
49,427
76,904
Taken
73,344
50,838
Mitigated
38,161
26,529
Healing
9,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigTh3R4bb1t
King Arthur
8,752
945
0
3,670
16,902
12,408
2,205
5,112
11,696
0
64,181
L
22,039
9,368
0
406
15,137
6,906
2,292
1,015
14,042
0
78,272
L
Bellona
Dioxis420
Bellona
6,207
2,312
0
1,003
17,315
9,706
273
1,256
15,967
0
36,508
W
Heimdallr
Knighters2
Heimdallr
14,723
7,039
0
6,413
15,207
6,159
4,159
3,433
11,626
0
67,815
L
Janus
Oz-_Swiss
Janus
8,671
281
0
725
13,040
4,632
6
2,278
10,612
73,515
0
L
9,567
1,294
0
4,995
16,922
13,722
835
488
16,408
60,133
0
W
Fenrir
Z gangs n1
Fenrir
12,503
2,547
0
7,286
13,033
6,287
0
1,234
11,737
0
74,160
W
10,768
2,489
0
4,728
18,486
20,991
715
3,405
14,959
0
54,098
W
5,728
721
1,384
3,048
13,276
4,993
589
4,344
8,648
48,259
0
L
2,943
2,025
143
2,157
10,930
3,195
784
303
10,587
0
19,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,045
Gold Earned
48,239
562
Minions Killed
483
0
Camps Cleared
0
1,803,410
Distance Traveled
1,702,880
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,439
572
127
6
0
364,987
4
L
Awilix
11,661
583
103
5
0
420,625
2
L
Bellona
8,514
426
54
3
0
327,270
1
W
Heimdallr
12,052
603
110
6
0
321,393
2
L
Janus
10,559
528
160
8
0
391,260
1
L
Tiamat
10,064
503
121
6
0
347,131
0
W
Fenrir
12,671
634
132
7
0
401,334
1
W
Chaac
11,091
555
85
4
0
349,057
0
W
Ra
9,792
490
108
5
0
366,639
1
L
Ullr
7,441
372
45
2
0
216,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role