Player Matchup

Cerberus
Cerberus
Gimpy24
Cerberus
Level 109
God Stats
8W - 6L
1,499 SR
Queue Stats
310W - 254L
1,659 Elo+
Solo
Hachiman
Hachiman
Killer yards
Hachiman
Level 127
God Stats
46W - 48L
1,541 SR
Queue Stats
564W - 611L
1,561 Elo+
Solo
Hades
Hades
Mr Blastro
Hades
Level 60
God Stats
18W - 5L
1,721 SR
Queue Stats
43W - 36L
1,589 Elo+
Solo
Team Averages
Level 99
1,587 SR
1,603 Elo+

VS

Team Averages
Level 130
1,402 SR
1,556 Elo+
Artemis
Artemis
NormalEzra
Artemis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 66L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SeraphicDragoon
Morgan Le Fay
Level 122
God Stats
1W - 3L
1,226 SR
Queue Stats
307W - 298L
1,557 Elo+
Solo
Achilles
Achilles
Xion97212
Achilles
Level 123
God Stats
99W - 87L
1,482 SR
Queue Stats
248W - 234L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gimpy24
Cerberus
15
1 / 6 / 13
11,300
628
10,430
20,519
20,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
Killer yards
Hachiman
17
3 / 5 / 12
12,565
698
14,574
17,676
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
19
12 / 2 / 4
14,100
783
19,156
21,248
11,711
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NormalEzra
Artemis
15
2 / 9 / 7
10,978
610
10,567
18,635
6,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
SeraphicDragoon
Morgan Le Fay
16
3 / 3 / 8
11,486
638
19,677
10,910
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Xion97212
Achilles
16
8 / 4 / 5
12,008
667
15,669
23,336
17,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
16
Kills
13
13
Deaths
16
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Gimpy24
Cerberus
1
6
13
1.25
W
Hachiman
Killer yards
Hachiman
3
5
12
1.8
W
Hades
12
2
4
7
L
Artemis
NormalEzra
Artemis
2
9
7
0.61
L
Morgan Le Fay
SeraphicDragoon
Morgan Le Fay
3
3
8
2.33
L
Achilles
Xion97212
Achilles
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,160
Damage
45,913
59,443
Taken
52,881
38,103
Mitigated
27,701
23,427
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Gimpy24
Cerberus
10,430
618
0
2,760
20,519
20,306
200
5,974
14,149
30,667
0
W
Hachiman
Killer yards
Hachiman
14,574
8,955
0
6,290
17,676
6,086
1,761
5,620
11,718
0
64,436
W
Hades
19,156
452
890
13,487
21,248
11,711
928
6,912
13,899
66,869
0
L
Artemis
NormalEzra
Artemis
10,567
4,032
0
4,001
18,635
6,049
93
10,708
7,927
0
37,989
L
Morgan Le Fay
SeraphicDragoon
Morgan Le Fay
19,677
1,353
0
1,652
10,910
3,739
0
6,390
4,520
64,126
0
L
Achilles
Xion97212
Achilles
15,669
2,860
0
5,362
23,336
17,913
80
12,488
10,848
0
42,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,965
Gold Earned
34,472
238
Minions Killed
204
0
Camps Cleared
0
973,817
Distance Traveled
977,384
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,300
628
50
3
0
320,300
5
W
Hachiman
12,565
698
83
5
0
299,626
5
W
Hades
14,100
783
105
6
0
353,891
3
L
Artemis
10,978
610
47
3
0
295,253
4
L
Morgan Le Fay
11,486
638
106
6
0
324,256
3
L
Achilles
12,008
667
51
3
0
357,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role