Player Matchup

Osiris
Osiris
Birdamusprime91
Osiris
Level 17
God Stats
52W - 49L
1,347 SR
Queue Stats
117W - 114L
1,352 Elo+
Solo
Ymir
Ymir
NIKBIGMAK485
Ymir
Level 26
God Stats
14W - 20L
1,417 SR
Queue Stats
16W - 25L
1,312 Elo+
Solo
Artemis
Artemis
ZeroFlower26588
Artemis
Level 11
God Stats
4W - 7L
1,500 SR
Queue Stats
73W - 64L
1,194 Elo+
Solo
Thor
Thor
blitzenblueeye
Thor
Level 8
God Stats
1W - 2L
1,281 SR
Queue Stats
24W - 39L
1,369 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dangtamale
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 18
1,409 SR
1,345 Elo+

VS

Team Averages
Level 23
1,307 SR
1,301 Elo+
Merlin
Merlin
Potatoboy335
Merlin
Level 26
God Stats
41W - 40L
1,374 SR
Queue Stats
172W - 213L
1,177 Elo+
Solo
Chang'e
Chang'e
eduardito12_
Chang'e
Level 26
God Stats
3W - 1L
1,201 SR
Queue Stats
57W - 85L
1,411 Elo+
Solo
Neith
Neith
magan7bonanza
Neith
Level 17
God Stats
70W - 79L
1,422 SR
Queue Stats
82W - 96L
1,244 Elo+
Solo
Nemesis
Nemesis
sancuervo7
Nemesis
Level 18
God Stats
6W - 4L
1,384 SR
Queue Stats
23W - 21L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
thelifeojfac
Sun Wukong
Level 27
God Stats
5W - 10L
1,153 SR
Queue Stats
43W - 41L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 1
8,810
464
10,143
16,115
9,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 8 / 4
7,980
420
6,394
16,342
10,210
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 7 / 1
8,092
426
7,741
10,851
3,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 7 / 0
8,641
455
4,762
12,064
4,158
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
dangtamale
Morgan Le Fay
9
0 / 8 / 0
6,803
358
4,740
12,926
10,517
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 2 / 5
10,211
537
11,260
9,205
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
eduardito12_
Chang'e
15
8 / 3 / 7
10,000
526
10,137
13,389
4,581
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 4 / 5
8,131
428
3,268
7,783
3,039
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
sancuervo7
Nemesis
16
12 / 0 / 4
11,124
585
12,149
10,818
3,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
thelifeojfac
Sun Wukong
16
9 / 3 / 11
10,561
556
12,506
14,938
7,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
12
Kills
36
36
Deaths
12
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
6
6
1
1.08
L
1
8
4
0.38
W
Merlin
6
2
5
4.25
L
2
7
1
0.36
L
3
7
0
0.43
L
Morgan Le Fay
dangtamale
Morgan Le Fay
0
8
0
0
W
Chang'e
eduardito12_
Chang'e
8
3
7
3.83
W
1
4
5
0.88
W
Nemesis
sancuervo7
Nemesis
12
0
4
14
W
Sun Wukong
thelifeojfac
Sun Wukong
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,780
Damage
49,320
68,298
Taken
56,133
38,404
Mitigated
22,369
8,589
Healing
16,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,143
4,336
0
4,422
16,115
9,917
0
6,028
9,598
170
47,824
L
6,394
1,452
0
350
16,342
10,210
746
6,400
9,837
26,790
0
W
Merlin
11,260
800
0
1,397
9,205
2,889
2,044
1,323
7,852
55,580
0
L
7,741
5,010
0
1,197
10,851
3,602
1,546
2,626
8,225
0
28,970
L
4,762
995
0
0
12,064
4,158
180
3,546
8,462
0
38,377
L
Morgan Le Fay
dangtamale
Morgan Le Fay
4,740
230
350
2,270
12,926
10,517
974
2,067
10,779
22,220
0
W
Chang'e
eduardito12_
Chang'e
10,137
1,915
421
5,682
13,389
4,581
2,613
3,567
9,762
41,201
0
W
3,268
1,490
0
1,342
7,783
3,039
1,432
1,486
6,237
0
15,200
W
Nemesis
sancuervo7
Nemesis
12,149
7,647
0
1,267
10,818
3,927
374
2,343
8,385
0
64,297
W
Sun Wukong
thelifeojfac
Sun Wukong
12,506
2,545
0
6,334
14,938
7,933
2,777
2,270
12,638
0
62,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,326
Gold Earned
50,027
262
Minions Killed
429
0
Camps Cleared
0
1,446,682
Distance Traveled
1,618,655
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,810
464
69
4
0
312,204
0
L
Ymir
7,980
420
35
2
0
285,316
0
W
Merlin
10,211
537
109
6
0
289,113
1
L
Artemis
8,092
426
48
3
0
301,098
0
L
Thor
8,641
455
64
3
0
316,692
0
L
Morgan Le Fay
6,803
358
46
2
0
231,372
5
W
Chang'e
10,000
526
74
4
0
331,712
3
W
Neith
8,131
428
29
2
0
224,499
0
W
Nemesis
11,124
585
94
5
0
436,061
0
W
Sun Wukong
10,561
556
123
6
0
337,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role