Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Luthonian
Tyr
Level 114
God Stats
75W - 82L
1,604 SR
Queue Stats
683W - 675L
1,551 Elo+
Party 1
Jormungandr
Jormungandr
RondOwO
Jormungandr
Level 28
God Stats
5W - 5L
1,591 SR
Queue Stats
14W - 19L
1,529 Elo+
Party 1
Neith
Neith
Sterrliing
Neith
Level 80
God Stats
22W - 32L
1,429 SR
Queue Stats
313W - 299L
1,516 Elo+
Party 1
Chaac
Chaac
pablo39088
Chaac
Level 69
God Stats
26W - 13L
1,670 SR
Queue Stats
194W - 198L
1,445 Elo+
Solo
Team Averages
Level 67
1,559 SR
1,508 Elo+

VS

Team Averages
Level 107
1,547 SR
1,473 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LordBeeef
Sol
Level 106
God Stats
29W - 14L
1,778 SR
Queue Stats
266W - 232L
1,527 Elo+
Party 2
Cerberus
Cerberus
MyUnclePutin
Cerberus
Level 69
God Stats
17W - 22L
1,458 SR
Queue Stats
237W - 233L
1,493 Elo+
Solo
Set
Set
zeepsc
Set
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 32L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 2 / 0
4,479
560
2,369
5,266
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 1 / 1
5,362
670
4,529
5,005
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
RondOwO
Jormungandr
7
0 / 0 / 0
3,993
499
1,199
2,757
1,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
7
1 / 3 / 1
4,394
549
2,620
4,732
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
5
0 / 2 / 1
3,869
484
3,761
6,095
2,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
4 / 1 / 0
5,366
671
4,306
4,464
1,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
 
Sylvanus
6
1 / 2 / 4
4,411
551
4,759
6,331
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 2 / 0
5,482
685
4,216
6,551
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
MyUnclePutin
Cerberus
9
0 / 0 / 0
5,025
628
1,050
3,499
1,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Set
zeepsc
Set
1
0 / 0 / 0
3,159
395
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
8
8
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
0
0.5
L
Neith
 
Neith
4
1
0
4
L
Sylvanus
 
Sylvanus
1
2
4
1.5
L
3
2
0
1.5
W
3
1
1
3.5
L
Cerberus
MyUnclePutin
Cerberus
0
0
0
0
W
Jormungandr
RondOwO
Jormungandr
0
0
0
0
W
Neith
1
3
1
0.5
W
Chaac
0
2
1
0.25
L
Set
zeepsc
Set
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,478
Damage
14,331
23,855
Taken
20,845
8,356
Mitigated
6,980
9,379
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,369
68
195
1,420
5,266
1,589
0
3,298
1,968
16,662
0
L
Neith
 
Neith
4,306
2,321
0
2,116
4,464
1,071
0
0
4,464
0
26,768
L
Sylvanus
 
Sylvanus
4,759
2,293
290
2,670
6,331
2,803
0
117
6,174
10,987
2,896
L
4,216
1,443
0
3,124
6,551
1,723
886
1,947
4,339
29,740
0
W
4,529
658
0
2,561
5,005
1,766
0
1,736
3,269
0
23,983
L
Cerberus
MyUnclePutin
Cerberus
1,050
222
0
2,364
3,499
1,383
0
1,199
2,300
23,024
0
W
Jormungandr
RondOwO
Jormungandr
1,199
513
0
672
2,757
1,791
0
1,050
1,707
9,436
0
W
Neith
2,620
1,162
0
1,188
4,732
1,044
294
743
3,989
0
18,377
W
Chaac
3,761
2,194
0
3,343
6,095
2,166
0
2,535
3,560
0
9,581
L
Set
zeepsc
Set
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,097
Gold Earned
23,443
141
Minions Killed
207
0
Camps Cleared
0
795,850
Distance Traveled
582,601
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,479
560
31
4
0
182,885
2
L
Neith
5,366
671
44
6
0
137,614
2
L
Sylvanus
4,411
551
24
3
0
140,800
1
L
Sol
5,482
685
61
8
0
148,276
3
W
Tyr
5,362
670
51
6
0
184,102
1
L
Cerberus
5,025
628
78
10
0
150,229
0
W
Jormungandr
3,993
499
15
2
0
113,521
3
W
Neith
4,394
549
34
4
0
149,314
2
W
Chaac
3,869
484
10
1
0
166,028
3
L
Set
3,159
395
0
0
0
5,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role