Player Matchup

Nemesis
Nemesis
Jepri
Nemesis
Level 28
God Stats
28W - 16L
1,634 SR
Queue Stats
193W - 186L
1,488 Elo+
Solo
Ymir
Ymir
KoudaIka09
Ymir
Level 6
God Stats
3W - 1L
1,847 SR
Queue Stats
45W - 23L
1,755 Elo+
Party 1
Gilgamesh
Gilgamesh
TheOral
Gilgamesh
Level 22
God Stats
10W - 2L
1,500 SR
Queue Stats
139W - 131L
1,426 Elo+
Solo
Artemis
Artemis
monju87
Artemis
Level 9
God Stats
6W - 2L
1,669 SR
Queue Stats
41W - 7L
1,793 Elo+
Party 1
He Bo
He Bo
wado2280
He Bo
Level 29
God Stats
4W - 4L
1,517 SR
Queue Stats
29W - 23L
1,479 Elo+
Solo
Team Averages
Level 19
1,633 SR
1,588 Elo+

VS

Team Averages
Level 21
1,514 SR
1,528 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Mo8itches
Arachne
Level 27
God Stats
8W - 8L
1,543 SR
Queue Stats
107W - 97L
1,505 Elo+
Solo
Apollo
Apollo
MysticAbyss
Apollo
Level 28
God Stats
5W - 1L
1,718 SR
Queue Stats
89W - 74L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
mrsnanming
Sun Wukong
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 15L
1,533 Elo+
Solo
Ares
Ares
unhappymfer
Ares
Level 8
God Stats
1W - 3L
1,308 SR
Queue Stats
22W - 15L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jepri
Nemesis
20
13 / 3 / 16
15,278
1,175
20,276
14,255
7,608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 1 / 32
14,054
1,081
21,306
22,471
27,414
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
TheOral
Gilgamesh
20
3 / 5 / 21
13,950
1,073
15,245
19,476
17,171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
monju87
Artemis
20
20 / 3 / 17
17,696
1,361
42,890
14,868
7,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
wado2280
He Bo
20
5 / 8 / 25
13,796
1,061
10,564
15,588
7,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

126

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
3 / 9 / 12
13,082
1,006
24,962
18,897
8,091
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Mo8itches
Arachne
18
7 / 12 / 5
13,433
1,033
13,117
22,570
12,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
19
3 / 11 / 9
12,584
968
13,148
23,126
11,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
mrsnanming
Sun Wukong
19
2 / 6 / 10
12,751
981
10,988
28,139
23,466
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
5 / 5 / 12
13,954
1,073
16,158
23,368
25,459
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
68
43
Kills
20
20
Deaths
43
111
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
9
12
1
W
Nemesis
Jepri
Nemesis
13
3
16
7
W
2
1
32
18
L
Arachne
Mo8itches
Arachne
7
12
5
0.79
L
Apollo
3
11
9
0.68
W
Gilgamesh
TheOral
Gilgamesh
3
5
21
2.7
W
Artemis
monju87
Artemis
20
3
17
9.5
L
Sun Wukong
mrsnanming
Sun Wukong
2
6
10
1.17
L
5
5
12
2.2
W
He Bo
wado2280
He Bo
5
8
25
2.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,281
Damage
78,373
86,658
Taken
116,100
67,164
Mitigated
80,949
6,080
Healing
13,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,962
7,898
0
4,898
18,897
8,091
0
7,394
11,503
66,921
0
W
Nemesis
Jepri
Nemesis
20,276
11,362
0
1,526
14,255
7,608
0
3,835
10,420
0
34,734
W
21,306
2,371
0
834
22,471
27,414
0
11,434
11,037
38,375
0
L
Arachne
Mo8itches
Arachne
13,117
8,943
0
2,410
22,570
12,043
0
4,195
18,375
0
20,238
L
Apollo
13,148
10,465
0
2,109
23,126
11,890
0
5,718
17,408
0
35,837
W
Gilgamesh
TheOral
Gilgamesh
15,245
3,567
0
283
19,476
17,171
0
10,201
9,275
417
33,631
W
Artemis
monju87
Artemis
42,890
30,086
0
1,814
14,868
7,831
0
6,593
8,275
0
98,253
L
Sun Wukong
mrsnanming
Sun Wukong
10,988
1,488
1,168
2,820
28,139
23,466
0
7,773
20,366
0
30,692
L
16,158
592
0
0
23,368
25,459
0
6,833
16,535
44,394
0
W
He Bo
wado2280
He Bo
10,564
695
811
812
15,588
7,140
0
9,057
6,531
25,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,774
Gold Earned
65,804
273
Minions Killed
254
10
Camps Cleared
7
1,326,899
Distance Traveled
1,252,865
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,082
1,006
102
8
0
241,789
0
W
Nemesis
15,278
1,175
33
3
5
299,345
1
W
Ymir
14,054
1,081
45
3
2
287,745
0
L
Arachne
13,433
1,033
20
2
1
224,067
0
L
Apollo
12,584
968
54
4
0
209,846
0
W
Gilgamesh
13,950
1,073
38
3
1
247,408
1
W
Artemis
17,696
1,361
118
9
2
251,215
1
L
Sun Wukong
12,751
981
46
4
4
295,823
1
L
Ares
13,954
1,073
32
2
2
281,340
0
W
He Bo
13,796
1,061
39
3
0
241,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role