Player Matchup

Raijin
Raijin
Silver IV
Alpha_-_Phoenix2
Raijin
Silver IV
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,204 MMR
Solo
Medusa
Medusa
Silver II
DavidMorante
Medusa
Silver II
Level 123
God Stats
10W - 22L
1,474 SR
Queue Stats
145W - 150L
1,201 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
KPI_jose_32
Tsukuyomi
Bronze IV
Level 47
God Stats
0W - 1L
1,122 SR
Queue Stats
3W - 13L
1,243 MMR
Solo
Artio
Artio
Silver IV
i_Sykoo
Artio
Silver IV
Level 102
God Stats
7W - 4L
1,500 SR
Queue Stats
182W - 182L
1,166 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
val5919
Sun Wukong
Silver I
Level 106
God Stats
27W - 20L
1,609 SR
Queue Stats
277W - 291L
1,191 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,441 SR
1,201 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,578 SR
1,201 MMR
Cerberus
Cerberus
Silver I
Bragee_
Cerberus
Silver I
Level 121
God Stats
5W - 3L
1,758 SR
Queue Stats
197W - 206L
1,159 MMR
Solo
Cthulhu
Cthulhu
Gold V
Jona_derWobat-_-
Cthulhu
Gold V
Level 92
God Stats
2W - 0L
1,495 SR
Queue Stats
105W - 112L
1,246 MMR
Party 1
Chronos
Chronos
Gold V
Welcheintag
Chronos
Gold V
Level 88
God Stats
1W - 1L
1,705 SR
Queue Stats
114W - 125L
1,203 MMR
Party 1
Hades
Hades
Silver I
mqs74
Hades
Silver I
Level 87
God Stats
26W - 23L
1,372 SR
Queue Stats
67W - 92L
1,159 MMR
Solo
Kali
Kali
Silver I
o0-mAgicLoBu-0o
Kali
Silver I
Level 117
God Stats
12W - 13L
1,560 SR
Queue Stats
314W - 326L
1,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
9,635
507
7,059
10,637
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
5 / 9 / 5
8,944
471
9,229
14,455
4,116
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
KPI_jose_32
Tsukuyomi
12
3 / 5 / 0
8,015
422
3,201
12,667
3,991
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
i_Sykoo
Artio
11
0 / 5 / 6
7,462
393
6,202
14,899
11,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
val5919
Sun Wukong
16
3 / 5 / 1
10,024
528
9,011
15,991
6,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CamazotzSetAthenaGilgameshPersephone

VS

Bans
YmirArachneUllrHerculesThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bragee_
Cerberus
16
10 / 2 / 9
11,187
589
11,958
16,530
18,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 3 / 4
10,532
554
10,765
14,625
13,460
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos
Welcheintag
Chronos
15
2 / 6 / 11
9,361
493
5,793
11,722
4,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
mqs74
Hades
14
5 / 2 / 7
9,166
482
12,067
10,212
4,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 1 / 6
10,548
555
7,173
15,201
9,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
14
Kills
27
28
Deaths
14
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Cerberus
Bragee_
Cerberus
10
2
9
7.25
L
Medusa
5
9
5
0.83
W
4
3
4
2
L
Tsukuyomi
KPI_jose_32
Tsukuyomi
3
5
0
0.6
W
Chronos
Welcheintag
Chronos
2
6
11
1.25
L
Artio
i_Sykoo
Artio
0
5
6
0.6
W
Hades
mqs74
Hades
5
2
7
4.25
W
6
1
6
9
L
Sun Wukong
val5919
Sun Wukong
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,702
Damage
47,756
68,649
Taken
68,290
29,482
Mitigated
50,051
15,242
Healing
21,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,059
795
0
2,210
10,637
3,226
480
7,399
3,238
57,138
0
W
Cerberus
Bragee_
Cerberus
11,958
1,269
0
6,716
16,530
18,425
136
3,879
12,515
47,583
0
L
Medusa
9,229
4,936
0
1,768
14,455
4,116
246
9,666
4,789
0
38,017
W
10,765
1,341
494
3,320
14,625
13,460
253
1,238
13,349
68,829
0
L
Tsukuyomi
KPI_jose_32
Tsukuyomi
3,201
1,094
282
2,258
12,667
3,991
0
4,388
8,279
0
51,599
W
Chronos
Welcheintag
Chronos
5,793
2,911
0
2,781
11,722
4,827
1,577
2,306
9,340
46,914
4,123
L
Artio
i_Sykoo
Artio
6,202
469
884
2,681
14,899
11,352
96
9,828
5,071
15,764
0
W
Hades
mqs74
Hades
12,067
425
851
2,632
10,212
4,330
56
3,382
6,571
44,405
0
W
7,173
4,022
0
5,066
15,201
9,009
677
1,868
13,254
0
71,354
L
Sun Wukong
val5919
Sun Wukong
9,011
1,811
0
5,159
15,991
6,797
0
8,945
7,046
0
62,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,080
Gold Earned
50,794
427
Minions Killed
480
0
Camps Cleared
0
1,664,116
Distance Traveled
1,800,933
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,635
507
130
7
0
294,442
1
W
Cerberus
11,187
589
101
5
0
343,495
2
L
Medusa
8,944
471
59
3
0
291,461
0
W
Cthulhu
10,532
554
133
7
0
344,275
2
L
Tsukuyomi
8,015
422
81
4
0
387,645
3
W
Chronos
9,361
493
74
4
0
339,282
1
L
Artio
7,462
393
23
1
0
330,122
0
W
Hades
9,166
482
55
3
0
358,816
1
W
Kali
10,548
555
117
6
0
415,065
2
L
Sun Wukong
10,024
528
134
7
0
360,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role