Player Matchup

Serqet
Serqet
StepBroFingersMe
Serqet
Level 28
God Stats
9W - 3L
1,692 SR
Queue Stats
136W - 128L
1,667 Elo+
Solo
Janus
Janus
justchoocherbud
Janus
Level 28
God Stats
7W - 6L
1,591 SR
Queue Stats
19W - 11L
1,656 Elo+
Party 1
Apollo
Apollo
shapely-lathe2
Apollo
Level 27
God Stats
22W - 15L
1,748 SR
Queue Stats
241W - 214L
1,498 Elo+
Solo
Anubis
Anubis
懵懂的橘子
Anubis
Level 25
God Stats
13W - 8L
1,454 SR
Queue Stats
38W - 33L
1,432 Elo+
Party 1
Nemesis
Nemesis
风流倜傥小苏君
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,465 Elo+
Party 1
Team Averages
Level 24
1,597 SR
1,544 Elo+

VS

Team Averages
Level 23
1,522 SR
1,573 Elo+
Izanami
Izanami
BigByrfa
Izanami
Level 28
God Stats
0W - 1L
1,476 SR
Queue Stats
35W - 32L
1,534 Elo+
Solo
Hera
Hera
Persephonyan
Hera
Level 28
God Stats
0W - 1L
1,917 SR
Queue Stats
20W - 8L
1,796 Elo+
Solo
Ymir
Ymir
bendrbuh
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,621 Elo+
Solo
Thanatos
Thanatos
malaer79
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,411 Elo+
Solo
Odin
Odin
whatplay
Odin
Level 28
God Stats
0W - 2L
1,216 SR
Queue Stats
52W - 41L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 3
9,750
609
9,287
9,448
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 0 / 4
10,374
648
7,756
6,810
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 8
8,786
549
10,608
10,253
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 4 / 8
8,313
520
8,966
10,143
5,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 3 / 5
8,546
534
5,796
10,197
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigByrfa
Izanami
12
0 / 9 / 2
6,702
419
6,761
12,760
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
3 / 4 / 1
9,778
611
8,455
8,599
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
11
1 / 5 / 1
6,948
434
3,082
15,008
8,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
malaer79
Thanatos
10
4 / 8 / 0
7,463
466
1,915
11,419
3,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
12
2 / 2 / 1
7,522
470
6,479
11,098
5,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
27
Kills
10
10
Deaths
28
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigByrfa
Izanami
0
9
2
0.11
L
3
4
1
0.88
W
9
1
3
10.5
L
Ymir
1
5
1
0.3
W
6
0
4
8
L
Thanatos
malaer79
Thanatos
4
8
0
0.5
W
6
2
8
5
L
Odin
2
2
1
1.25
W
4
4
8
2
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,413
Damage
26,692
46,851
Taken
58,884
18,583
Mitigated
22,798
17,197
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigByrfa
Izanami
6,761
3,291
0
1,485
12,760
3,313
985
3,562
9,001
0
46,436
L
8,455
2,544
0
2,345
8,599
2,308
0
2,926
5,171
67,280
0
W
9,287
1,480
0
360
9,448
4,010
0
1,672
7,666
0
62,142
L
Ymir
3,082
779
0
1,319
15,008
8,039
277
5,958
8,600
16,199
0
W
7,756
612
68
3,947
6,810
2,303
162
2,554
3,984
81,324
0
L
Thanatos
malaer79
Thanatos
1,915
385
0
4,501
11,419
3,141
0
2,426
8,589
0
20,716
W
10,608
6,311
0
4,641
10,253
3,451
2,881
3,175
6,972
0
50,580
L
Odin
6,479
2,302
0
3,155
11,098
5,997
0
1,408
9,326
0
32,101
W
8,966
217
0
3,493
10,143
5,102
653
3,522
6,547
40,493
0
W
5,796
2,916
0
4,688
10,197
3,717
0
82
9,491
0
40,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,769
Gold Earned
38,413
498
Minions Killed
354
0
Camps Cleared
0
1,571,610
Distance Traveled
1,368,153
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,702
419
70
4
0
243,337
3
L
Hera
9,778
611
142
9
0
322,394
4
W
Serqet
9,750
609
113
7
0
365,052
6
L
Ymir
6,948
434
29
2
0
267,069
4
W
Janus
10,374
648
154
10
0
367,061
8
L
Thanatos
7,463
466
44
3
0
300,425
1
W
Apollo
8,786
549
86
5
0
287,218
2
L
Odin
7,522
470
69
4
0
234,928
0
W
Anubis
8,313
520
59
4
0
248,978
5
W
Nemesis
8,546
534
86
5
0
303,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role