Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold III
SLYDJ45
Chiron
Gold III
Level 147
God Stats
7W - 8L
1,655 SR
Queue Stats
104W - 103L
1,493 MMR
Party 1
Baba Yaga
Baba Yaga
Bronze III
THE FETU5
Baba Yaga
Bronze III
Level 113
God Stats
0W - 1L
1,567 SR
Queue Stats
15W - 12L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,574 SR
1,498 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,593 SR
1,442 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Holy zK
Cthulhu
Gold IV
Level 76
God Stats
5W - 1L
1,783 SR
Queue Stats
306W - 325L
1,374 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
JSteban16
Baron Samedi
Gold III
Level 148
God Stats
6W - 11L
1,496 SR
Queue Stats
74W - 85L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 4 / 6
9,617
601
4,649
18,223
22,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
SLYDJ45
Chiron
17
9 / 3 / 2
11,808
738
12,374
16,724
5,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
THE FETU5
Baba Yaga
14
1 / 7 / 6
9,746
609
10,526
14,268
5,643
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaAphroditeDanzaburouPersephoneScylla

VS

Bans
GilgameshArtemisAchillesNeithFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
10 / 2 / 3
12,188
762
19,839
10,971
9,059
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Holy zK
Cthulhu
14
3 / 4 / 8
10,477
655
10,375
15,681
11,714
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
JSteban16
Baron Samedi
14
1 / 5 / 12
10,418
651
10,107
13,879
9,793
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
11
Kills
14
14
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
6
1
W
Tiamat
 
Tiamat
10
2
3
5.75
W
Cthulhu
Holy zK
Cthulhu
3
4
8
1.75
W
Baron Samedi
JSteban16
Baron Samedi
1
5
12
1.4
L
Chiron
SLYDJ45
Chiron
9
3
2
3.33
L
Baba Yaga
THE FETU5
Baba Yaga
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,549
Damage
40,321
49,215
Taken
40,531
33,760
Mitigated
30,566
12,093
Healing
8,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,649
546
968
1,333
18,223
22,362
0
13,021
4,580
12,176
0
W
Tiamat
 
Tiamat
19,839
1,008
0
3,454
10,971
9,059
681
4,736
6,235
54,344
0
W
Cthulhu
Holy zK
Cthulhu
10,375
984
1,124
532
15,681
11,714
489
3,892
11,789
33,768
0
W
Baron Samedi
JSteban16
Baron Samedi
10,107
1,063
747
2,394
13,879
9,793
1,032
6,547
7,332
29,448
0
L
Chiron
SLYDJ45
Chiron
12,374
6,626
1,579
5,144
16,724
5,755
65
14,291
2,406
0
51,292
L
Baba Yaga
THE FETU5
Baba Yaga
10,526
83
0
3,069
14,268
5,643
0
12,360
1,908
42,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,171
Gold Earned
33,083
152
Minions Killed
168
0
Camps Cleared
0
773,896
Distance Traveled
861,104
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,617
601
18
1
0
238,718
0
W
Tiamat
12,188
762
77
5
0
296,210
2
W
Cthulhu
10,477
655
46
3
0
308,916
1
W
Baron Samedi
10,418
651
45
3
0
255,978
3
L
Chiron
11,808
738
82
5
0
275,625
4
L
Baba Yaga
9,746
609
52
3
0
259,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role