Player Matchup

Sol
Sol
Marioaguilar1133
Sol
Level 10
God Stats
3W - 2L
1,434 SR
Queue Stats
36W - 24L
1,501 Elo+
Solo
Ganesha
Ganesha
ShadowLinz
Ganesha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
TheAntartican
Pele
Level 16
God Stats
1W - 1L
1,685 SR
Queue Stats
6W - 3L
1,471 Elo+
Party 1
Amaterasu
Amaterasu
Thebigbocca
Amaterasu
Level 14
God Stats
3W - 0L
1,631 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
weenerhunter
Artemis
Level 27
God Stats
13W - 2L
1,623 SR
Queue Stats
96W - 110L
1,483 Elo+
Solo
Team Averages
Level 14
1,575 SR
1,491 Elo+

VS

Team Averages
Level 21
1,479 SR
1,392 Elo+
Amaterasu
Amaterasu
AnchientArcher
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,534 Elo+
Solo
Neith
Neith
Johnpg2108
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,194 Elo+
Solo
Ares
Ares
SambartaBanerjee
Ares
Level 27
God Stats
25W - 26L
1,480 SR
Queue Stats
374W - 448L
1,451 Elo+
Solo
Discordia
Discordia
belentaki
Discordia
Level 24
God Stats
5W - 6L
1,417 SR
Queue Stats
119W - 130L
1,377 Elo+
Solo
Da Ji
Da Ji
dsirhc
Da Ji
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 40L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 4
11,751
653
13,694
13,102
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
ShadowLinz
Ganesha
13
0 / 7 / 4
9,875
549
2,986
15,271
9,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 4 / 1
11,958
664
3,462
16,526
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Thebigbocca
Amaterasu
15
2 / 6 / 8
10,779
599
3,055
16,877
11,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
weenerhunter
Artemis
17
7 / 4 / 3
11,786
655
14,550
13,752
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AnchientArcher
Amaterasu
15
2 / 3 / 3
9,506
528
7,021
12,404
7,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
6
0 / 1 / 2
6,188
344
978
2,181
513
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 6 / 4
9,751
542
5,038
17,120
14,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
belentaki
Discordia
14
1 / 5 / 5
8,610
478
4,534
9,404
3,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
dsirhc
Da Ji
16
14 / 5 / 1
11,013
612
17,771
14,816
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
20
Kills
22
23
Deaths
20
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AnchientArcher
Amaterasu
2
3
3
1.17
L
Neith
0
1
2
1
W
5
2
4
3.5
L
5
6
4
1.17
W
Ganesha
ShadowLinz
Ganesha
0
7
4
0.29
W
6
4
1
1.63
W
Amaterasu
Thebigbocca
Amaterasu
2
6
8
1
L
Discordia
belentaki
Discordia
1
5
5
0.7
L
Da Ji
dsirhc
Da Ji
14
5
1
2.9
W
Artemis
weenerhunter
Artemis
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,747
Damage
35,342
75,528
Taken
55,925
37,589
Mitigated
31,729
26,086
Healing
9,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AnchientArcher
Amaterasu
7,021
4,049
0
1,201
12,404
7,512
1,812
4,105
8,221
0
44,979
L
Neith
978
383
0
315
2,181
513
252
1,010
995
0
8,089
W
13,694
4,018
0
7,578
13,102
4,868
6,219
2,088
11,014
86,025
0
L
5,038
210
0
1,823
17,120
14,417
0
4,328
12,606
24,204
0
W
Ganesha
ShadowLinz
Ganesha
2,986
849
0
2,045
15,271
9,785
122
2,908
12,363
14,318
0
W
3,462
782
0
7,980
16,526
6,055
0
1,891
14,635
0
92,514
W
Amaterasu
Thebigbocca
Amaterasu
3,055
1,103
0
1,777
16,877
11,798
629
2,943
13,934
217
21,468
L
Discordia
belentaki
Discordia
4,534
285
363
2,653
9,404
3,033
264
4,432
4,770
44,972
0
L
Da Ji
dsirhc
Da Ji
17,771
5,384
0
2,828
14,816
6,254
0
2,169
12,487
0
56,810
W
Artemis
weenerhunter
Artemis
14,550
9,676
661
6,045
13,752
5,083
5,516
2,618
11,134
0
73,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,149
Gold Earned
45,068
510
Minions Killed
317
0
Camps Cleared
0
1,628,548
Distance Traveled
1,416,424
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,506
528
99
6
0
304,588
1
L
Neith
6,188
344
14
1
0
94,257
0
W
Sol
11,751
653
150
8
0
339,164
2
L
Ares
9,751
542
32
2
0
343,444
3
W
Ganesha
9,875
549
24
1
0
340,046
3
W
Pele
11,958
664
162
9
0
352,493
5
W
Amaterasu
10,779
599
36
2
0
334,002
1
L
Discordia
8,610
478
79
4
0
314,448
5
L
Da Ji
11,013
612
93
5
0
359,687
1
W
Artemis
11,786
655
138
8
0
262,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role