Player Matchup

Kukulkan
Kukulkan
Cesar-_-Salade
Kukulkan
Level 29
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 6L
1,255 Elo+
Party 2
Thanatos
Thanatos
Matje_B
Thanatos
Level 57
God Stats
0W - 1L
1,475 SR
Queue Stats
3W - 6L
1,306 Elo+
Party 2
Tiamat
Tiamat
Mvp-Isaac-420
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,162 Elo+
Solo
Team Averages
Level 30
1,503 SR
1,241 Elo+

VS

Team Averages
Level 85
1,382 SR
1,393 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Nharut
Merlin
Level 88
God Stats
34W - 33L
1,506 SR
Queue Stats
147W - 171L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
Skald_04
Heimdallr
Level 31
God Stats
3W - 8L
1,140 SR
Queue Stats
18W - 24L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
4 / 3 / 1
8,273
827
4,989
6,826
2,318
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
Matje_B
Thanatos
10
2 / 4 / 4
7,564
756
3,203
11,166
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 6 / 3
6,213
621
1,167
7,482
3,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
3 / 3 / 8
7,466
747
6,101
8,397
5,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Nharut
Merlin
12
10 / 2 / 3
8,857
886
10,865
6,709
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Skald_04
Heimdallr
11
0 / 2 / 12
7,435
744
4,050
5,247
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
13
13
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
3
8
2.33
L
Kukulkan
4
3
1
1.5
L
Thanatos
Matje_B
Thanatos
2
4
4
1
L
0
6
3
0.25
W
Merlin
Nharut
Merlin
10
2
3
5.75
W
Heimdallr
Skald_04
Heimdallr
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,359
Damage
21,016
25,474
Taken
20,353
9,073
Mitigated
10,852
2,940
Healing
5,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,101
1,024
475
1,128
8,397
5,771
513
2,626
5,771
0
14,698
L
Kukulkan
4,989
633
0
0
6,826
2,318
0
2,446
4,170
31,211
0
L
Thanatos
Matje_B
Thanatos
3,203
813
0
2,546
11,166
3,638
48
4,725
6,231
0
14,446
L
1,167
205
46
348
7,482
3,117
0
3,694
3,678
11,294
0
W
Merlin
Nharut
Merlin
10,865
428
106
2,456
6,709
2,443
395
1,683
5,026
31,703
0
W
Heimdallr
Skald_04
Heimdallr
4,050
1,529
0
870
5,247
2,638
1,135
1,847
3,400
0
20,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,050
Gold Earned
23,758
95
Minions Killed
102
0
Camps Cleared
0
541,678
Distance Traveled
526,046
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,466
747
13
1
0
163,576
3
L
Kukulkan
8,273
827
55
6
0
209,800
0
L
Thanatos
7,564
756
22
2
0
178,809
0
L
Tiamat
6,213
621
18
2
0
153,069
1
W
Merlin
8,857
886
57
6
0
187,242
3
W
Heimdallr
7,435
744
32
3
0
175,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role