Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HARD2HITME
Neith
Level 129
God Stats
16W - 7L
1,607 SR
Queue Stats
503W - 520L
1,457 Elo+
Solo
Anubis
Anubis
asodiuasoidn
Anubis
Level 53
God Stats
2W - 0L
1,697 SR
Queue Stats
25W - 21L
1,535 Elo+
Solo
Janus
Janus
叫我王富贵er
Janus
Level 54
God Stats
11W - 23L
1,412 SR
Queue Stats
192W - 203L
1,404 Elo+
Party 2
Ymir
Ymir
姜晓萌她爹
Ymir
Level 26
God Stats
3W - 1L
1,753 SR
Queue Stats
25W - 20L
1,520 Elo+
Party 2
Team Averages
Level 81
1,594 SR
1,483 Elo+

VS

Team Averages
Level 67
1,629 SR
1,476 Elo+
Chernobog
Chernobog
BozhyyNosochek
Chernobog
Level 47
God Stats
4W - 3L
1,722 SR
Queue Stats
256W - 278L
1,394 Elo+
Party 1
Thanatos
Thanatos
Hardcorshik
Thanatos
Level 17
God Stats
5W - 8L
1,508 SR
Queue Stats
271W - 290L
1,403 Elo+
Party 1
Jormungandr
Jormungandr
ImperialLobo
Jormungandr
Level 82
God Stats
5W - 8L
1,474 SR
Queue Stats
407W - 431L
1,450 Elo+
Solo
Yemoja
Yemoja
LovelyMangoes
Yemoja
Level 31
God Stats
1W - 3L
1,821 SR
Queue Stats
8W - 7L
1,591 Elo+
Solo
Chronos
Chronos
REY D MAGNUS
Chronos
Level 160
God Stats
19W - 15L
1,621 SR
Queue Stats
804W - 743L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 1 / 8
7,081
545
4,368
7,871
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
5 / 2 / 10
7,033
541
6,855
7,792
2,788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
14
5 / 3 / 2
7,979
614
6,779
7,310
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 5 / 4
7,964
613
7,306
7,102
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 9
6,986
537
5,723
9,636
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BozhyyNosochek
Chernobog
10
2 / 7 / 1
6,221
479
6,610
10,031
2,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Hardcorshik
Thanatos
9
1 / 3 / 1
5,852
450
420
7,261
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
ImperialLobo
Jormungandr
13
5 / 1 / 1
7,758
597
4,155
5,915
4,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 5 / 2
5,940
457
4,813
8,598
4,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
REY D MAGNUS
Chronos
11
4 / 8 / 2
7,186
553
8,262
11,063
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
24
Kills
12
12
Deaths
24
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
1
8
6
L
Chernobog
BozhyyNosochek
Chernobog
2
7
1
0.36
W
Neith
5
2
10
5
L
Thanatos
Hardcorshik
Thanatos
1
3
1
0.5
L
Jormungandr
ImperialLobo
Jormungandr
5
1
1
5.5
L
0
5
2
0.2
L
Chronos
REY D MAGNUS
Chronos
4
8
2
0.63
W
Anubis
5
3
2
2
W
9
5
4
2.2
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,031
Damage
24,260
39,711
Taken
42,868
17,982
Mitigated
16,958
11,314
Healing
11,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,368
2,246
0
2,951
7,871
2,948
0
2,262
5,609
0
44,466
L
Chernobog
BozhyyNosochek
Chernobog
6,610
3,689
530
1,540
10,031
2,681
726
4,474
5,557
0
29,026
W
Neith
6,855
2,686
783
1,884
7,792
2,788
1,474
2,353
5,439
0
30,687
L
Thanatos
Hardcorshik
Thanatos
420
0
0
4,463
7,261
2,050
0
1,938
5,323
0
22,653
L
Jormungandr
ImperialLobo
Jormungandr
4,155
1,450
0
660
5,915
4,033
0
4,124
1,791
30,359
0
L
4,813
1,553
837
1,403
8,598
4,024
270
4,984
3,614
11,572
0
L
Chronos
REY D MAGNUS
Chronos
8,262
2,981
0
1,889
11,063
4,170
0
4,288
6,775
37,681
2,804
W
Anubis
6,779
685
0
3,421
7,310
3,675
392
3,194
4,116
55,367
0
W
7,306
865
0
1,068
7,102
2,482
440
5,285
1,817
36,791
0
W
5,723
583
0
1,207
9,636
6,089
204
3,605
6,031
22,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,043
Gold Earned
32,957
367
Minions Killed
251
0
Camps Cleared
0
1,141,774
Distance Traveled
1,144,795
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,081
545
87
7
0
250,016
8
L
Chernobog
6,221
479
51
4
0
226,550
1
W
Neith
7,033
541
62
5
0
224,647
4
L
Thanatos
5,852
450
57
4
0
258,666
0
L
Jormungandr
7,758
597
67
5
0
229,789
2
L
Yemoja
5,940
457
14
1
0
213,472
4
L
Chronos
7,186
553
62
5
0
216,318
0
W
Anubis
7,979
614
114
9
0
186,467
3
W
Janus
7,964
613
72
6
0
240,727
1
W
Ymir
6,986
537
32
2
0
239,917
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role