Player Matchup

Horus
Horus
Masters
Bird
Horus
Masters
Level 159
God Stats
17W - 14L
1,693 SR
Queue Stats
298W - 267L
2,576 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Ellø
Ah Muzen Cab
Diamond IV
Level 159
God Stats
14W - 10L
1,684 SR
Queue Stats
109W - 89L
2,332 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond II
Pikarom
Zhong Kui
Diamond II
Level 117
God Stats
10W - 10L
1,635 SR
Queue Stats
442W - 410L
2,280 MMR
Party 1
Izanami
Izanami
Diamond II
Poop
Izanami
Diamond II
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 61L
2,337 MMR
Party 1
Pele
Pele
Diamond V
castorcastors
Pele
Diamond V
Level 63
God Stats
5W - 2L
1,831 SR
Queue Stats
89W - 84L
2,200 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 109
1,669 SR
2,345 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,570 SR
2,193 MMR
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Shûter
Merlin
Masters
Level 160
God Stats
24W - 26L
1,558 SR
Queue Stats
500W - 485L
2,464 MMR
Solo
Kali
Kali
Diamond IV
Slubabubba
Kali
Diamond IV
Level 155
God Stats
14W - 10L
1,500 SR
Queue Stats
420W - 398L
2,194 MMR
Solo
Hachiman
Hachiman
Masters
YesImToxic
Hachiman
Masters
Level 160
God Stats
5W - 12L
1,535 SR
Queue Stats
824W - 790L
2,604 MMR
Solo
Hercules
Hercules
Diamond IV
rule34Biscuit
Hercules
Diamond IV
Level 69
God Stats
8W - 4L
1,757 SR
Queue Stats
140W - 115L
2,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bird
Horus
14
3 / 5 / 12
10,100
561
6,721
17,983
15,177
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
Ellø
Ah Muzen Cab
17
6 / 0 / 8
11,660
648
11,472
11,868
9,797
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
Pikarom
Zhong Kui
16
3 / 2 / 14
10,845
603
16,859
13,803
10,898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
Poop
Izanami
18
4 / 2 / 9
12,021
668
12,566
14,587
6,257
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
13 / 1 / 10
12,616
701
19,384
16,152
9,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TiamatSetGilgameshAthena

VS

Bans
SobekPersephoneFenrirSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 10 / 4
8,249
458
7,381
20,092
22,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Merlin
Shûter
Merlin
14
3 / 6 / 1
8,763
487
6,747
9,674
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 1
9,035
502
6,674
17,969
8,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
YesImToxic
Hachiman
14
1 / 4 / 4
8,717
484
11,779
14,143
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
rule34Biscuit
Hercules
15
2 / 4 / 3
9,003
500
7,350
21,739
17,745
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
29
Kills
10
10
Deaths
29
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
10
4
0.3
W
Horus
Bird
Horus
3
5
12
1.8
W
Ah Muzen Cab
Ellø
Ah Muzen Cab
6
0
8
10
W
Zhong Kui
Pikarom
Zhong Kui
3
2
14
5
W
Izanami
Poop
Izanami
4
2
9
4.25
L
Merlin
Shûter
Merlin
3
6
1
0.58
L
3
5
1
0.7
L
Hachiman
YesImToxic
Hachiman
1
4
4
0.75
W
13
1
10
18
L
Hercules
rule34Biscuit
Hercules
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,002
Damage
39,931
74,393
Taken
83,617
51,924
Mitigated
56,647
35,389
Healing
22,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,381
359
0
1,370
20,092
22,115
0
5,454
14,638
22,962
0
W
Horus
Bird
Horus
6,721
3,424
3,804
5,101
17,983
15,177
542
3,489
14,420
0
20,597
W
Ah Muzen Cab
Ellø
Ah Muzen Cab
11,472
6,322
0
7,455
11,868
9,797
1,800
2,146
9,722
0
73,361
W
Zhong Kui
Pikarom
Zhong Kui
16,859
1,082
0
7,410
13,803
10,898
1,288
5,458
7,591
59,667
0
W
Izanami
Poop
Izanami
12,566
5,896
0
7,385
14,587
6,257
10,755
1,704
12,883
0
111,350
L
Merlin
Shûter
Merlin
6,747
690
0
823
9,674
3,224
0
3,034
6,640
53,559
0
L
6,674
3,929
0
7,164
17,969
8,971
0
3,795
14,174
0
57,879
L
Hachiman
YesImToxic
Hachiman
11,779
4,532
0
3,048
14,143
4,592
0
2,006
12,137
0
62,901
W
19,384
4,909
0
4,234
16,152
9,795
416
1,833
14,140
0
94,474
L
Hercules
rule34Biscuit
Hercules
7,350
3,141
0
9,878
21,739
17,745
0
2,746
18,993
0
45,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,242
Gold Earned
43,767
542
Minions Killed
513
0
Camps Cleared
0
1,772,684
Distance Traveled
1,632,204
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,249
458
33
2
0
345,734
5
W
Horus
10,100
561
24
1
0
361,933
5
W
Ah Muzen Cab
11,660
648
117
7
0
365,884
2
W
Zhong Kui
10,845
603
98
5
0
342,157
6
W
Izanami
12,021
668
167
9
0
325,612
5
L
Merlin
8,763
487
133
7
0
312,453
6
L
Kali
9,035
502
109
6
0
356,598
3
L
Hachiman
8,717
484
126
7
0
299,303
5
W
Pele
12,616
701
136
8
0
377,098
1
L
Hercules
9,003
500
112
6
0
318,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role