Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
RolandPro2
Rama
Gold III
Level 134
God Stats
59W - 60L
1,512 SR
Queue Stats
352W - 383L
1,540 MMR
Solo
Da Ji
Da Ji
Platinum III
ZyRo0k
Da Ji
Platinum III
Level 146
God Stats
6W - 4L
1,727 SR
Queue Stats
394W - 380L
1,636 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,548 SR
1,535 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,600 SR
1,568 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold III
EthanC
Chronos
Gold III
Level 126
God Stats
0W - 2L
1,514 SR
Queue Stats
279W - 283L
1,466 MMR
Solo
Thoth
Thoth
Gold II
JCramP
Thoth
Gold II
Level 152
God Stats
5W - 1L
1,770 SR
Queue Stats
56W - 51L
1,632 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Konatà
Ao Kuang
Gold I
Level 46
God Stats
2W - 1L
1,715 SR
Queue Stats
49W - 39L
1,743 MMR
Solo
Guan Yu
Guan Yu
Bronze III
dreaddroom
Guan Yu
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 4 / 6
8,397
525
5,603
8,676
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
 
Kuzenbo
12
2 / 1 / 8
7,912
495
6,455
8,126
7,154
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
 
Fenrir
12
0 / 5 / 5
7,062
441
5,766
11,651
3,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 2 / 1
9,437
590
7,130
9,406
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
ZyRo0k
Da Ji
15
9 / 1 / 3
9,506
594
10,213
11,041
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TiamatGilgameshAthenaPersephoneScylla

VS

Bans
TsukuyomiSobekCu ChulainnCerberusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 3 / 3
7,617
476
7,786
12,793
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
EthanC
Chronos
15
2 / 1 / 3
8,513
532
3,511
7,687
3,059
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
JCramP
Thoth
11
3 / 5 / 3
7,646
478
7,454
8,935
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
Konatà
Ao Kuang
13
4 / 6 / 3
8,181
511
6,506
13,146
4,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
dreaddroom
Guan Yu
11
1 / 3 / 2
6,897
431
1,399
7,818
5,183
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
18
Kills
13
13
Deaths
18
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
4
6
1.5
W
Kuzenbo
 
Kuzenbo
2
1
8
6
W
Fenrir
 
Fenrir
0
5
5
0.5
L
Hercules
 
Hercules
3
3
3
1.5
L
Chronos
EthanC
Chronos
2
1
3
3.5
L
Thoth
JCramP
Thoth
3
5
3
0.9
L
Ao Kuang
Konatà
Ao Kuang
4
6
3
0.92
W
4
2
1
2.25
W
Da Ji
ZyRo0k
Da Ji
9
1
3
10.5
L
Guan Yu
dreaddroom
Guan Yu
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,167
Damage
26,656
48,900
Taken
50,379
21,451
Mitigated
25,494
13,088
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,603
211
0
1,906
8,676
2,799
0
5,306
3,370
54,443
0
W
Kuzenbo
 
Kuzenbo
6,455
2,192
0
1,952
8,126
7,154
0
3,315
4,811
29,186
0
W
Fenrir
 
Fenrir
5,766
1,682
0
1,734
11,651
3,916
0
4,547
7,104
0
27,159
L
Hercules
 
Hercules
7,786
2,212
0
4,189
12,793
9,605
0
2,896
9,791
8,968
20,474
L
Chronos
EthanC
Chronos
3,511
1,770
0
2,694
7,687
3,059
278
936
6,751
59,462
0
L
Thoth
JCramP
Thoth
7,454
415
0
1,210
8,935
2,893
0
2,066
6,755
35,908
0
L
Ao Kuang
Konatà
Ao Kuang
6,506
1,395
0
2,541
13,146
4,754
0
3,165
9,869
48,988
0
W
7,130
5,966
0
3,018
9,406
3,174
0
3,090
6,316
0
70,507
W
Da Ji
ZyRo0k
Da Ji
10,213
3,344
0
4,478
11,041
4,408
0
2,934
8,107
0
65,991
L
Guan Yu
dreaddroom
Guan Yu
1,399
208
33
2,164
7,818
5,183
430
2,621
5,155
0
21,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,314
Gold Earned
38,854
449
Minions Killed
383
0
Camps Cleared
0
1,505,765
Distance Traveled
1,472,005
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,397
525
102
6
0
294,150
4
W
Kuzenbo
7,912
495
48
3
0
302,084
5
W
Fenrir
7,062
441
45
3
0
304,404
6
L
Hercules
7,617
476
59
4
0
301,075
6
L
Chronos
8,513
532
120
8
0
314,870
8
L
Thoth
7,646
478
71
4
0
285,083
6
L
Ao Kuang
8,181
511
80
5
0
277,982
1
W
Rama
9,437
590
148
9
0
268,307
6
W
Da Ji
9,506
594
106
7
0
336,820
5
L
Guan Yu
6,897
431
53
3
0
292,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role