Player Matchup

Ymir
Ymir
Arj7795
Ymir
Level 25
God Stats
14W - 17L
1,494 SR
Queue Stats
206W - 256L
1,470 Elo+
Solo
Ra
Ra
DVNNYT
Ra
Level 7
God Stats
3W - 0L
1,698 SR
Queue Stats
111W - 92L
1,538 Elo+
Solo
Nu Wa
Nu Wa
FamilyOfHills
Nu Wa
Level 27
God Stats
18W - 21L
1,465 SR
Queue Stats
96W - 90L
1,533 Elo+
Solo
Medusa
Medusa
ROISll
Medusa
Level 15
God Stats
17W - 11L
1,648 SR
Queue Stats
44W - 40L
1,507 Elo+
Solo
Ravana
Ravana
omenacogrov2
Ravana
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 18L
1,510 Elo+
Solo
Team Averages
Level 16
1,561 SR
1,512 Elo+

VS

Team Averages
Level 17
1,455 SR
1,399 Elo+
Hou Yi
Hou Yi
I xDaredx I
Hou Yi
Level 18
God Stats
6W - 13L
1,345 SR
Queue Stats
13W - 16L
1,392 Elo+
Solo
Ymir
Ymir
Jay_Nada1
Ymir
Level 22
God Stats
0W - 2L
1,338 SR
Queue Stats
38W - 55L
1,525 Elo+
Solo
Fenrir
Fenrir
PleasedPower92
Fenrir
Level 27
God Stats
32W - 47L
1,420 SR
Queue Stats
238W - 300L
1,369 Elo+
Solo
Thor
Thor
cubano19
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,170 Elo+
Solo
Zhong Kui
Zhong Kui
zurielhz
Zhong Kui
Level 15
God Stats
23W - 15L
1,673 SR
Queue Stats
135W - 119L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Arj7795
Ymir
14
2 / 1 / 6
9,213
576
4,536
9,812
7,276
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
16
10 / 5 / 1
9,408
588
7,478
10,735
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 4
8,862
554
8,968
6,495
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
ROISll
Medusa
14
5 / 1 / 3
8,805
550
7,645
3,959
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
15
4 / 1 / 6
8,588
537
7,029
9,421
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
0 / 4 / 1
6,073
380
1,478
8,970
2,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 5 / 1
6,132
383
2,111
10,675
5,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 4 / 1
8,786
549
3,340
11,878
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
10
0 / 9 / 0
6,355
397
1,674
10,057
3,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
zurielhz
Zhong Kui
15
8 / 2 / 1
9,931
621
13,577
11,514
6,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
23
Kills
10
10
Deaths
24
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
Arj7795
Ymir
2
1
6
5
W
Ra
10
5
1
2.1
W
2
2
4
2
L
Hou Yi
0
4
1
0.13
L
Ymir
0
5
1
0.1
L
2
4
1
0.63
W
Medusa
ROISll
Medusa
5
1
3
6.5
L
Thor
0
9
0
0
W
Ravana
4
1
6
7
L
Zhong Kui
zurielhz
Zhong Kui
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,656
Damage
22,180
40,422
Taken
53,094
20,025
Mitigated
23,373
9,348
Healing
10,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Arj7795
Ymir
4,536
818
0
1,000
9,812
7,276
591
2,630
7,182
38,388
0
W
Ra
7,478
840
272
2,975
10,735
4,391
673
5,430
5,305
57,967
0
W
8,968
1,127
0
530
6,495
2,366
1,626
2,801
3,694
57,993
0
L
Hou Yi
1,478
725
342
541
8,970
2,549
1,172
2,707
6,263
0
27,980
L
Ymir
2,111
580
0
228
10,675
5,612
0
4,422
6,253
19,107
0
L
3,340
363
0
3,450
11,878
4,633
0
5,018
6,860
0
53,458
W
Medusa
ROISll
Medusa
7,645
3,095
0
1,299
3,959
1,463
1,925
828
3,131
0
48,097
L
Thor
1,674
450
0
0
10,057
3,895
74
3,792
6,265
0
27,475
W
Ravana
7,029
2,174
0
3,272
9,421
4,529
264
3,999
5,422
0
51,744
L
Zhong Kui
zurielhz
Zhong Kui
13,577
1,217
0
5,765
11,514
6,684
1,021
5,043
6,471
54,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,876
Gold Earned
37,277
444
Minions Killed
360
0
Camps Cleared
0
1,451,734
Distance Traveled
1,387,879
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,213
576
77
5
0
278,331
5
W
Ra
9,408
588
106
7
0
294,598
3
W
Nu Wa
8,862
554
107
7
0
236,804
1
L
Hou Yi
6,073
380
45
3
0
263,050
0
L
Ymir
6,132
383
35
2
0
242,571
1
L
Fenrir
8,786
549
114
7
0
328,147
0
W
Medusa
8,805
550
70
4
0
316,919
6
L
Thor
6,355
397
57
4
0
264,778
0
W
Ravana
8,588
537
84
5
0
325,082
1
L
Zhong Kui
9,931
621
109
7
0
289,333
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role