Player Matchup

Artemis
Artemis
Aikod
Artemis
Level 26
God Stats
8W - 13L
1,337 SR
Queue Stats
121W - 138L
1,343 Elo+
Party 1
Freya
Freya
Garashy2
Freya
Level 27
God Stats
6W - 8L
1,408 SR
Queue Stats
364W - 466L
1,290 Elo+
Party 1
Nemesis
Nemesis
Misebru
Nemesis
Level 4
God Stats
0W - 1L
1,230 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ares
Ares
Pinshisaac
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ra
Ra
傅副局长
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,395 SR
1,427 Elo+

VS

Team Averages
Level 11
1,615 SR
1,403 Elo+
Arachne
Arachne
AsterialRaven
Arachne
Level 14
God Stats
6W - 6L
1,549 SR
Queue Stats
41W - 43L
1,368 Elo+
Party 2
Hera
Hera
AteezDonny
Hera
Level 6
God Stats
1W - 0L
1,886 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
BigOunzPSN
Neith
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 50L
1,317 Elo+
Party 2
Yemoja
Yemoja
ItsActual
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Bellona
Bellona
PraetorianMenace
Bellona
Level 18
God Stats
11W - 5L
1,641 SR
Queue Stats
50W - 45L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aikod
Artemis
11
0 / 8 / 1
6,270
392
6,118
13,334
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
Garashy2
Freya
13
2 / 5 / 0
7,902
494
4,814
12,099
5,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
Misebru
Nemesis
11
1 / 5 / 1
6,641
415
4,396
11,393
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 9 / 1
5,445
340
2,326
15,326
8,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 10 / 2
6,111
382
3,662
9,261
3,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
3 / 1 / 12
8,785
549
6,340
9,970
4,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
16 / 1 / 8
10,370
648
18,085
9,511
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
13
6 / 1 / 11
9,068
567
9,588
7,898
2,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
ItsActual
Yemoja
13
7 / 0 / 9
9,366
585
5,875
5,369
3,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 0 / 4
8,933
558
7,846
7,144
7,763
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
81
3
Kills
37
37
Deaths
3
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Artemis
Aikod
Artemis
0
8
1
0.06
W
Arachne
3
1
12
9
W
16
1
8
20
W
Neith
6
1
11
11.5
L
Freya
Garashy2
Freya
2
5
0
0.4
W
Yemoja
ItsActual
Yemoja
7
0
9
11.5
L
Nemesis
Misebru
Nemesis
1
5
1
0.3
L
0
9
1
0.06
W
5
0
4
7
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,316
Damage
47,734
61,413
Taken
39,892
25,714
Mitigated
21,397
10,802
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Aikod
Artemis
6,118
3,148
0
3,544
13,334
4,119
0
3,582
9,668
0
36,005
W
Arachne
6,340
4,771
0
3,781
9,970
4,206
203
2,353
7,617
0
49,054
W
18,085
4,310
111
2,454
9,511
3,535
3,724
2,778
6,733
60,162
0
W
Neith
9,588
4,851
0
1,746
7,898
2,496
2,761
1,083
6,815
0
50,013
L
Freya
Garashy2
Freya
4,814
1,807
0
3,935
12,099
5,334
0
3,101
8,952
31,294
0
W
Yemoja
ItsActual
Yemoja
5,875
1,649
3,367
2,626
5,369
3,397
1,179
2,107
3,262
21,899
0
L
Nemesis
Misebru
Nemesis
4,396
1,286
0
2,281
11,393
4,764
0
4,399
6,774
0
30,585
L
2,326
181
0
250
15,326
8,386
0
6,261
8,954
7,923
0
W
7,846
2,164
640
1,296
7,144
7,763
1,930
2,481
4,663
0
38,305
L
3,662
681
41
751
9,261
3,111
0
5,877
3,105
28,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
46,522
242
Minions Killed
375
0
Camps Cleared
0
1,256,465
Distance Traveled
1,484,946
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,270
392
52
3
0
253,392
1
W
Arachne
8,785
549
74
5
0
343,558
3
W
Hera
10,370
648
106
7
0
244,353
0
W
Neith
9,068
567
92
6
0
257,937
0
L
Freya
7,902
494
62
4
0
248,594
3
W
Yemoja
9,366
585
25
2
0
295,865
0
L
Nemesis
6,641
415
61
4
0
277,955
1
L
Ares
5,445
340
13
1
0
240,820
0
W
Bellona
8,933
558
78
5
0
343,233
2
L
Ra
6,111
382
54
3
0
235,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role