Player Matchup

Tyr
Tyr
BlitzBurn03
Tyr
Level 29
God Stats
7W - 12L
1,440 SR
Queue Stats
113W - 109L
1,562 Elo+
Solo
Ares
Ares
Dothal
Ares
Level 8
God Stats
7W - 3L
1,500 SR
Queue Stats
73W - 68L
1,656 Elo+
Party 1
Susano
Susano
Emotionless
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,543 Elo+
Party 1
Zhong Kui
Zhong Kui
IamReeses
Zhong Kui
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,747 Elo+
Party 1
Izanami
Izanami
Redhac
Izanami
Level 11
God Stats
21W - 23L
1,864 SR
Queue Stats
68W - 80L
1,504 Elo+
Party 1
Team Averages
Level 21
1,561 SR
1,602 Elo+

VS

Team Averages
Level 20
1,504 SR
1,566 Elo+
Sol
Sol
BigByrfa
Sol
Level 27
God Stats
10W - 8L
1,434 SR
Queue Stats
35W - 32L
1,513 Elo+
Solo
Hou Yi
Hou Yi
ImDahKing
Hou Yi
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
171W - 151L
1,573 Elo+
Solo
Yemoja
Yemoja
WrigglyZigger
Yemoja
Level 18
God Stats
1W - 0L
1,496 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
Yuyirohanma
Thor
Level 18
God Stats
2W - 1L
1,592 SR
Queue Stats
60W - 26L
1,746 Elo+
Solo
Chaac
Chaac
gh0stp3wp3w
Chaac
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
141W - 137L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,188
519
2,896
6,937
3,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
Dothal
Ares
7
1 / 2 / 1
5,017
502
2,988
5,845
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
8
0 / 2 / 1
4,891
489
1,339
6,391
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
IamReeses
Zhong Kui
8
1 / 2 / 0
4,856
486
2,575
5,672
3,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Redhac
Izanami
8
1 / 3 / 1
4,778
478
2,688
4,303
1,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,621
562
2,426
3,816
1,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
ImDahKing
Hou Yi
9
2 / 0 / 4
5,405
541
4,171
5,033
1,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 2 / 1
4,944
494
1,802
4,186
1,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
6 / 0 / 0
6,303
630
4,532
6,422
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
2 / 0 / 0
6,921
692
4,779
5,820
3,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
11
11
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
0
2
0
0
L
Ares
Dothal
Ares
1
2
1
0.75
L
Susano
0
2
1
0.25
L
Zhong Kui
IamReeses
Zhong Kui
1
2
0
0.5
W
Hou Yi
ImDahKing
Hou Yi
2
0
4
4
L
Izanami
Redhac
Izanami
1
3
1
0.5
W
0
2
1
0.25
W
6
0
0
6
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,486
Damage
17,710
29,148
Taken
25,277
12,317
Mitigated
10,178
9,443
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,426
1,000
0
1,598
3,816
1,627
1,260
1,402
2,414
28,049
0
L
2,896
602
0
1,240
6,937
3,178
0
0
6,397
0
23,737
L
Ares
Dothal
Ares
2,988
512
0
2,196
5,845
2,581
0
900
4,945
9,497
0
L
Susano
1,339
560
0
3,338
6,391
1,774
0
819
5,572
0
23,295
L
Zhong Kui
IamReeses
Zhong Kui
2,575
637
0
1,467
5,672
3,559
0
1,607
4,065
18,280
0
W
Hou Yi
ImDahKing
Hou Yi
4,171
1,587
0
1,796
5,033
1,285
210
1,446
3,587
0
23,750
L
Izanami
Redhac
Izanami
2,688
1,736
0
1,202
4,303
1,225
41
902
3,401
0
20,114
W
1,802
658
1,175
930
4,186
1,637
99
1,585
2,601
10,205
0
W
4,532
1,255
0
3,193
6,422
1,932
0
1,130
5,292
0
32,261
W
4,779
1,229
0
4,416
5,820
3,697
448
0
5,430
0
40,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,730
Gold Earned
29,194
208
Minions Killed
279
0
Camps Cleared
0
941,134
Distance Traveled
897,515
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,621
562
62
6
0
162,109
0
L
Tyr
5,188
519
54
5
0
180,413
1
L
Ares
5,017
502
8
1
0
197,388
3
L
Susano
4,891
489
57
6
0
199,850
4
L
Zhong Kui
4,856
486
38
4
0
176,492
0
W
Hou Yi
5,405
541
44
4
0
164,071
3
L
Izanami
4,778
478
51
5
0
186,991
6
W
Yemoja
4,944
494
23
2
0
186,526
0
W
Thor
6,303
630
62
6
0
200,944
1
W
Chaac
6,921
692
88
9
0
183,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role