Player Matchup

Cu Chulainn
Cu Chulainn
DeusTenebrae601
Cu Chulainn
Level 37
God Stats
5W - 5L
1,306 SR
Queue Stats
98W - 120L
1,425 Elo+
Party 2
Thor
Thor
Foxhunt42000
Thor
Level 28
God Stats
1W - 6L
1,442 SR
Queue Stats
108W - 123L
1,406 Elo+
Party 2
Ganesha
Ganesha
ViiiX_Alpha_
Ganesha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,573 Elo+
Solo
Hercules
Hercules
Zodiaczero92
Hercules
Level 5
God Stats
3W - 2L
1,712 SR
Queue Stats
6W - 7L
1,220 Elo+
Party 2
Kukulkan
Kukulkan
a4Ng3l
Kukulkan
Level 22
God Stats
6W - 4L
1,633 SR
Queue Stats
235W - 255L
1,353 Elo+
Solo
Team Averages
Level 22
1,519 SR
1,395 Elo+

VS

Team Averages
Level 31
1,496 SR
1,451 Elo+
Baron Samedi
Baron Samedi
Doki Natsuki292
Baron Samedi
Level 76
God Stats
4W - 5L
1,685 SR
Queue Stats
164W - 174L
1,547 Elo+
Party 1
Nike
Nike
FudgeFudge
Nike
Level 28
God Stats
31W - 31L
1,509 SR
Queue Stats
94W - 127L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
JordyNinetails
Danzaburou
Level 26
God Stats
23W - 22L
1,513 SR
Queue Stats
72W - 84L
1,410 Elo+
Solo
Yemoja
Yemoja
MyFaceIsBurning
Yemoja
Level 8
God Stats
7W - 7L
1,547 SR
Queue Stats
9W - 8L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
kirito69996
Sun Wukong
Level 17
God Stats
16W - 27L
1,228 SR
Queue Stats
37W - 56L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DeusTenebrae601
Cu Chulainn
17
5 / 4 / 3
11,952
996
13,963
20,435
13,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 16 / 4
11,144
929
14,790
25,655
11,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
ViiiX_Alpha_
Ganesha
18
0 / 6 / 8
12,074
1,006
11,414
20,274
23,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
Zodiaczero92
Hercules
17
1 / 10 / 4
10,867
906
3,934
18,753
12,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
a4Ng3l
Kukulkan
17
2 / 5 / 4
11,051
921
17,045
13,824
6,714
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Doki Natsuki292
Baron Samedi
20
17 / 0 / 16
15,350
1,279
31,591
11,467
5,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 1 / 24
13,341
1,112
13,651
13,737
10,545
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
JordyNinetails
Danzaburou
20
11 / 3 / 23
14,230
1,186
19,395
16,879
5,431
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
1 / 2 / 23
12,590
1,049
8,856
7,918
7,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
kirito69996
Sun Wukong
19
3 / 5 / 23
11,973
998
17,045
17,702
15,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
150
11
Kills
41
41
Deaths
11
23
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DeusTenebrae601
Cu Chulainn
5
4
3
1.63
W
Baron Samedi
Doki Natsuki292
Baron Samedi
17
0
16
25
L
3
16
4
0.31
W
9
1
24
21
W
Danzaburou
JordyNinetails
Danzaburou
11
3
23
7.5
W
1
2
23
6.25
L
Ganesha
ViiiX_Alpha_
Ganesha
0
6
8
0.67
L
Hercules
Zodiaczero92
Hercules
1
10
4
0.3
L
Kukulkan
a4Ng3l
Kukulkan
2
5
4
0.8
W
Sun Wukong
kirito69996
Sun Wukong
3
5
23
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,146
Damage
90,538
98,941
Taken
67,703
68,274
Mitigated
44,326
7,086
Healing
19,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DeusTenebrae601
Cu Chulainn
13,963
4,264
267
912
20,435
13,834
0
10,564
9,871
7,695
27,533
W
Baron Samedi
Doki Natsuki292
Baron Samedi
31,591
6,591
7,899
5,331
11,467
5,342
0
4,891
6,526
64,119
0
L
14,790
4,421
0
473
25,655
11,219
0
9,911
15,744
0
24,400
W
13,651
2,175
462
927
13,737
10,545
0
4,598
9,001
0
23,293
W
Danzaburou
JordyNinetails
Danzaburou
19,395
9,294
0
2,288
16,879
5,431
0
7,865
8,982
0
37,377
W
8,856
319
1,012
896
7,918
7,357
0
4,809
3,063
26,302
0
L
Ganesha
ViiiX_Alpha_
Ganesha
11,414
382
0
1,555
20,274
23,745
0
8,316
11,958
22,230
0
L
Hercules
Zodiaczero92
Hercules
3,934
460
0
1,456
18,753
12,762
0
6,559
12,194
0
15,033
L
Kukulkan
a4Ng3l
Kukulkan
17,045
2,926
201
2,222
13,824
6,714
0
5,097
8,727
51,711
0
W
Sun Wukong
kirito69996
Sun Wukong
17,045
4,008
0
784
17,702
15,651
0
8,256
9,276
0
35,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,088
Gold Earned
67,484
171
Minions Killed
230
5
Camps Cleared
9
995,982
Distance Traveled
1,132,395
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,952
996
45
4
4
237,157
0
W
Baron Samedi
15,350
1,279
67
6
6
213,458
0
L
Thor
11,144
929
27
2
0
205,970
0
W
Nike
13,341
1,112
22
2
1
255,939
0
W
Danzaburou
14,230
1,186
41
3
0
217,032
0
W
Yemoja
12,590
1,049
60
5
2
230,042
0
L
Ganesha
12,074
1,006
2
0
0
220,716
1
L
Hercules
10,867
906
23
2
0
159,911
2
L
Kukulkan
11,051
921
74
6
1
172,228
4
W
Sun Wukong
11,973
998
40
3
0
215,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role