Player Matchup

Scylla
Scylla
 
Scylla
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
EI Grande Padre
Hachiman
Level 129
God Stats
2W - 3L
1,413 SR
Queue Stats
67W - 50L
1,628 Elo+
Party 2
Apollo
Apollo
SkullDude2257
Apollo
Level 121
God Stats
7W - 3L
1,501 SR
Queue Stats
81W - 50L
1,667 Elo+
Party 2
King Arthur
King Arthur
Tommylmao
King Arthur
Level 141
God Stats
5W - 4L
1,596 SR
Queue Stats
322W - 280L
1,722 Elo+
Party 2
Team Averages
Level 95
1,502 SR
1,604 Elo+

VS

Team Averages
Level 78
1,744 SR
1,744 Elo+
Loki
Loki
ClubAndFang
Loki
Level 35
God Stats
12W - 5L
1,801 SR
Queue Stats
89W - 36L
1,790 Elo+
Party 1
Serqet
Serqet
Dayy
Serqet
Level 160
God Stats
4W - 1L
1,884 SR
Queue Stats
98W - 35L
1,825 Elo+
Party 1
Anhur
Anhur
gortoo
Anhur
Level 40
God Stats
5W - 1L
2,034 SR
Queue Stats
64W - 23L
1,811 Elo+
Party 1
Ares
Ares
opamiguel
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,671 Elo+
Party 3
Janus
Janus
opamiguel123
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,624 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 0 / 4
7,056
706
3,625
2,766
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thoth
 
Thoth
9
0 / 3 / 3
5,083
508
3,302
4,962
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
7
0 / 2 / 5
4,516
452
3,040
3,372
795
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
10 / 1 / 3
7,279
728
6,660
5,856
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Tommylmao
King Arthur
12
3 / 2 / 1
6,761
676
6,418
6,285
2,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
4,979
498
2,067
6,923
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
Dayy
Serqet
8
1 / 4 / 5
5,401
540
2,357
7,451
1,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
gortoo
Anhur
9
2 / 2 / 1
5,916
592
2,018
4,883
1,142
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
9
1 / 3 / 1
5,066
507
3,310
7,552
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
3 / 6 / 0
4,886
489
2,900
5,054
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
18
Kills
8
8
Deaths
18
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
4
7
W
Thoth
 
Thoth
0
3
3
0.5
L
1
3
2
0.67
L
Serqet
Dayy
Serqet
1
4
5
0.88
W
Hachiman
0
2
5
1.25
W
10
1
3
11.5
W
King Arthur
Tommylmao
King Arthur
3
2
1
1.75
L
Anhur
gortoo
Anhur
2
2
1
1.25
L
Ares
1
3
1
0.5
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,045
Damage
12,652
23,241
Taken
31,863
6,612
Mitigated
9,270
4,868
Healing
6,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,625
738
0
979
2,766
752
66
682
1,936
41,912
0
W
Thoth
 
Thoth
3,302
291
0
1,091
4,962
950
0
204
4,710
29,992
0
L
2,067
562
0
2,152
6,923
1,692
0
952
5,915
0
23,370
L
Serqet
Dayy
Serqet
2,357
351
0
1,000
7,451
1,904
0
2,191
5,042
0
8,094
W
Hachiman
3,040
1,289
0
465
3,372
795
48
974
2,305
0
9,363
W
6,660
3,436
0
500
5,856
1,807
174
719
5,057
0
34,061
W
King Arthur
Tommylmao
King Arthur
6,418
1,676
0
1,833
6,285
2,308
0
3,028
2,975
0
44,249
L
Anhur
gortoo
Anhur
2,018
1,078
0
1,016
4,883
1,142
0
918
3,809
0
26,956
L
Ares
3,310
313
0
2,382
7,552
3,306
0
0
7,552
22,946
0
L
2,900
5
0
0
5,054
1,226
96
2,436
2,618
19,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,695
Gold Earned
26,248
339
Minions Killed
209
0
Camps Cleared
0
945,342
Distance Traveled
929,615
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,056
706
88
9
0
202,466
4
W
Thoth
5,083
508
62
6
0
162,456
1
L
Loki
4,979
498
51
5
0
202,379
0
L
Serqet
5,401
540
14
1
0
223,159
4
W
Hachiman
4,516
452
20
2
0
176,110
0
W
Apollo
7,279
728
62
6
0
206,501
0
W
King Arthur
6,761
676
107
11
0
197,809
2
L
Anhur
5,916
592
59
6
0
163,034
1
L
Ares
5,066
507
50
5
0
178,509
2
L
Janus
4,886
489
35
4
0
162,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role