Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
DeusRex11
Cthulhu
Gold II
Level 104
God Stats
29W - 24L
1,642 SR
Queue Stats
86W - 91L
1,487 MMR
Solo
Agni
Agni
Gold IV
IronEagle20
Agni
Gold IV
Level 126
God Stats
2W - 1L
1,474 SR
Queue Stats
137W - 140L
1,464 MMR
Solo
Nemesis
Nemesis
Gold II
VoidWaffles
Nemesis
Gold II
Level 148
God Stats
3W - 2L
1,597 SR
Queue Stats
192W - 179L
1,475 MMR
Solo
Cernunnos
Cernunnos
Gold I
zZbryanRMZz
Cernunnos
Gold I
Level 158
God Stats
8W - 5L
1,826 SR
Queue Stats
343W - 341L
1,531 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,608 SR
1,491 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,535 SR
1,493 MMR
Loki
Loki
Gold III
 
Loki
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Silver I
SparEsmart
Kukulkan
Silver I
Level 38
God Stats
0W - 4L
1,677 SR
Queue Stats
85W - 94L
1,599 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
TwAstrong
Cu Chulainn
Gold V
Level 143
God Stats
1W - 7L
1,360 SR
Queue Stats
217W - 225L
1,431 MMR
Party 1
Ymir
Ymir
Bronze III
perocandy
Ymir
Bronze III
Level 106
God Stats
0W - 1L
1,528 SR
Queue Stats
2W - 6L
1,476 MMR
Solo
Rama
Rama
Bronze IV
xxAlder
Rama
Bronze IV
Level 33
God Stats
5W - 3L
1,610 SR
Queue Stats
12W - 17L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 1 / 4
6,297
572
2,394
6,129
2,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
DeusRex11
Cthulhu
12
4 / 0 / 2
7,082
644
5,059
5,387
2,847
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 0 / 1
5,881
535
2,744
2,809
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
VoidWaffles
Nemesis
10
3 / 0 / 4
6,297
572
3,463
4,501
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
zZbryanRMZz
Cernunnos
12
1 / 0 / 3
6,447
586
5,388
5,500
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
TiamatAthenaSetGilgameshPersephone

VS

Bans
TsukuyomiSolApolloAwilixHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 1 / 0
5,304
482
2,572
5,996
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
SparEsmart
Kukulkan
10
0 / 2 / 0
5,502
500
1,816
3,598
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
TwAstrong
Cu Chulainn
10
0 / 5 / 0
5,384
489
1,388
7,908
2,875
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
8
0 / 2 / 1
5,261
478
1,589
6,858
2,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rama
xxAlder
Rama
5
0 / 2 / 0
4,094
372
2,509
4,119
649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
12
Kills
1
1
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
4
4
L
Loki
 
Loki
1
1
0
1
W
Cthulhu
DeusRex11
Cthulhu
4
0
2
5
W
2
0
1
2.5
L
Kukulkan
SparEsmart
Kukulkan
0
2
0
0
L
Cu Chulainn
TwAstrong
Cu Chulainn
0
5
0
0
W
Nemesis
VoidWaffles
Nemesis
3
0
4
5
L
Ymir
0
2
1
0.25
L
Rama
xxAlder
Rama
0
2
0
0
W
Cernunnos
zZbryanRMZz
Cernunnos
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,048
Damage
9,874
24,326
Taken
28,479
9,597
Mitigated
8,308
10,124
Healing
7,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,394
0
0
2,060
6,129
2,967
0
290
5,839
27,815
0
L
Loki
 
Loki
2,572
791
0
1,998
5,996
1,619
0
2,635
3,361
0
25,292
W
Cthulhu
DeusRex11
Cthulhu
5,059
666
0
3,602
5,387
2,847
0
224
5,149
35,306
0
W
2,744
182
0
982
2,809
785
0
1,323
1,312
29,877
0
L
Kukulkan
SparEsmart
Kukulkan
1,816
365
0
443
3,598
795
0
2,004
1,594
31,483
0
L
Cu Chulainn
TwAstrong
Cu Chulainn
1,388
580
0
2,199
7,908
2,875
0
3,266
4,642
0
28,913
W
Nemesis
VoidWaffles
Nemesis
3,463
1,664
0
471
4,501
1,448
412
109
4,370
0
30,862
L
Ymir
1,589
171
0
1,761
6,858
2,370
0
1,580
5,278
10,545
0
L
Rama
xxAlder
Rama
2,509
2,085
0
1,430
4,119
649
0
712
3,407
0
11,591
W
Cernunnos
zZbryanRMZz
Cernunnos
5,388
2,963
0
3,009
5,500
1,550
605
1,249
4,251
0
42,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,004
Gold Earned
25,545
364
Minions Killed
247
0
Camps Cleared
0
1,078,111
Distance Traveled
907,055
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,297
572
88
8
0
216,517
4
L
Loki
5,304
482
56
5
0
231,617
3
W
Cthulhu
7,082
644
75
7
0
202,478
5
W
Agni
5,881
535
59
5
0
232,911
6
L
Kukulkan
5,502
500
74
7
0
179,939
5
L
Cu Chulainn
5,384
489
68
6
0
199,302
1
W
Nemesis
6,297
572
66
6
0
244,647
1
L
Ymir
5,261
478
18
2
0
201,416
2
L
Rama
4,094
372
31
3
0
94,781
0
W
Cernunnos
6,447
586
76
7
0
181,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role