Player Matchup

Hel
Hel
JesterTenebris
Hel
Level 6
God Stats
1W - 3L
1,241 SR
Queue Stats
1W - 4L
1,047 Elo+
Party 1
Danzaburou
Danzaburou
Luxioxq
Danzaburou
Level 4
God Stats
0W - 3L
1,241 SR
Queue Stats
3W - 11L
1,143 Elo+
Party 1
Sun Wukong
Sun Wukong
SlimeJC
Sun Wukong
Level 8
God Stats
9W - 15L
1,390 SR
Queue Stats
14W - 25L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
SØLE
Cthulhu
Level 4
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 4L
1,256 Elo+
Party 1
Neith
Neith
Twlvgage
Neith
Level 26
God Stats
60W - 52L
1,440 SR
Queue Stats
291W - 285L
1,504 Elo+
Solo
Team Averages
Level 10
1,314 SR
1,259 Elo+

VS

Team Averages
Level 16
1,454 SR
1,424 Elo+
Agni
Agni
MadButterHead
Agni
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 75L
1,566 Elo+
Solo
Mercury
Mercury
ThiccChubs
Mercury
Level 17
God Stats
1W - 1L
1,258 SR
Queue Stats
15W - 25L
1,285 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XX_Fatboi24_XX
Morgan Le Fay
Level 26
God Stats
3W - 5L
1,316 SR
Queue Stats
41W - 53L
1,308 Elo+
Party 2
Neith
Neith
ZloyNallaN
Neith
Level 6
God Stats
4W - 3L
1,694 SR
Queue Stats
6W - 9L
1,558 Elo+
Solo
Achilles
Achilles
adad2Q2
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 15 / 3
8,469
353
4,455
19,410
5,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Luxioxq
Danzaburou
11
1 / 13 / 2
8,246
344
5,235
19,976
13,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
SlimeJC
Sun Wukong
11
0 / 11 / 1
7,941
331
6,473
22,792
16,145
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
SØLE
Cthulhu
13
1 / 12 / 4
8,774
366
7,874
17,352
18,855
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Twlvgage
Neith
19
7 / 7 / 0
12,514
521
10,276
25,505
8,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
35 / 0 / 9
17,919
747
43,275
14,799
7,155
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
ThiccChubs
Mercury
17
10 / 4 / 13
12,199
508
8,881
15,278
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
XX_Fatboi24_XX
Morgan Le Fay
19
9 / 1 / 12
12,315
513
22,368
17,131
8,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
18
2 / 3 / 10
12,267
511
4,906
10,501
4,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
adad2Q2
Achilles
17
2 / 3 / 24
12,362
515
7,244
16,595
16,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
126
9
Kills
58
58
Deaths
11
10
Assists
68
Player
Kills
Deaths
Assists
KDA
L
0
15
3
0.1
L
Danzaburou
Luxioxq
Danzaburou
1
13
2
0.15
W
35
0
9
39.5
L
Sun Wukong
SlimeJC
Sun Wukong
0
11
1
0.05
L
Cthulhu
SØLE
Cthulhu
1
12
4
0.25
W
Mercury
ThiccChubs
Mercury
10
4
13
4.13
L
Neith
Twlvgage
Neith
7
7
0
1
W
Morgan Le Fay
XX_Fatboi24_XX
Morgan Le Fay
9
1
12
15
W
Neith
2
3
10
2.33
W
Achilles
adad2Q2
Achilles
2
3
24
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,313
Damage
86,674
105,035
Taken
74,304
63,247
Mitigated
42,764
16,876
Healing
20,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,455
763
2,240
1,955
19,410
5,846
100
14,905
4,175
31,243
0
L
Danzaburou
Luxioxq
Danzaburou
5,235
2,233
771
2,950
19,976
13,534
0
12,760
7,122
591
21,290
W
43,275
4,422
753
8,678
14,799
7,155
4,692
2,307
12,342
174,331
0
L
Sun Wukong
SlimeJC
Sun Wukong
6,473
1,117
0
1,337
22,792
16,145
208
11,835
10,760
0
39,291
L
Cthulhu
SØLE
Cthulhu
7,874
877
0
185
17,352
18,855
50
11,248
5,985
28,893
0
W
Mercury
ThiccChubs
Mercury
8,881
5,135
0
100
15,278
6,591
1,157
1,781
13,317
0
69,773
L
Neith
Twlvgage
Neith
10,276
3,286
0
7,438
25,505
8,867
2,118
13,920
11,350
0
84,859
W
Morgan Le Fay
XX_Fatboi24_XX
Morgan Le Fay
22,368
2,018
0
4,844
17,131
8,117
1,912
4,204
12,567
88,957
0
W
Neith
4,906
936
816
3,937
10,501
4,242
6,394
799
9,702
0
70,252
W
Achilles
adad2Q2
Achilles
7,244
1,508
0
1,242
16,595
16,659
83
3,238
13,207
0
32,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,944
Gold Earned
67,062
339
Minions Killed
661
0
Camps Cleared
0
1,841,258
Distance Traveled
2,177,023
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,469
353
41
2
0
331,889
0
L
Danzaburou
8,246
344
44
2
0
326,501
1
W
Agni
17,919
747
264
11
0
467,762
0
L
Sun Wukong
7,941
331
65
3
0
414,850
0
L
Cthulhu
8,774
366
40
2
0
401,921
0
W
Mercury
12,199
508
105
4
0
511,971
0
L
Neith
12,514
521
149
6
0
366,097
0
W
Morgan Le Fay
12,315
513
105
4
0
419,297
0
W
Neith
12,267
511
126
5
0
359,763
6
W
Achilles
12,362
515
61
3
0
418,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role