Player Matchup

Hades
Hades
CavmainsRtrash
Hades
Level 26
God Stats
20W - 17L
1,483 SR
Queue Stats
33W - 32L
1,408 Elo+
Party 2
Tyr
Tyr
GarfieldsOnlyFan
Tyr
Level 81
God Stats
47W - 42L
1,512 SR
Queue Stats
660W - 731L
1,392 Elo+
Party 2
Cerberus
Cerberus
Joemala
Cerberus
Level 13
God Stats
3W - 5L
1,500 SR
Queue Stats
14W - 19L
1,342 Elo+
Party 2
Neith
Neith
KRZLARY
Neith
Level 8
God Stats
1W - 1L
1,350 SR
Queue Stats
11W - 8L
1,681 Elo+
Party 1
Fenrir
Fenrir
Velocity242
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,646 Elo+
Party 1
Team Averages
Level 28
1,469 SR
1,494 Elo+

VS

Team Averages
Level 15
1,422 SR
1,388 Elo+
Zeus
Zeus
C0ds11-
Zeus
Level 27
God Stats
1W - 2L
1,332 SR
Queue Stats
42W - 67L
1,304 Elo+
Solo
Kali
Kali
Houston__rasie
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,038 Elo+
Solo
Baron Samedi
Baron Samedi
SKULLTAKER12455
Baron Samedi
Level 14
God Stats
0W - 1L
1,102 SR
Queue Stats
1W - 4L
1,291 Elo+
Solo
Osiris
Osiris
WildKard605
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,638 Elo+
Solo
Discordia
Discordia
ckcdeath
Discordia
Level 20
God Stats
5W - 7L
1,677 SR
Queue Stats
57W - 38L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 4 / 9
13,200
489
12,494
20,956
9,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 3 / 11
13,812
512
15,576
21,569
18,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Joemala
Cerberus
17
4 / 4 / 5
11,836
438
3,899
17,435
12,371
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
KRZLARY
Neith
20
8 / 2 / 5
14,438
535
6,330
15,830
6,622
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
19
10 / 7 / 4
13,323
493
14,662
22,767
12,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
C0ds11-
Zeus
18
1 / 9 / 2
11,780
436
12,112
20,818
7,318
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 1 / 0
6,924
256
61
1,411
306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
SKULLTAKER12455
Baron Samedi
11
0 / 18 / 3
8,885
329
2,578
19,856
12,755
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Osiris
11
0 / 19 / 2
8,392
311
3,238
21,857
13,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
ckcdeath
Discordia
20
19 / 2 / 0
17,506
648
41,775
14,300
7,116
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
45
Kills
20
20
Deaths
49
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
C0ds11-
Zeus
1
9
2
0.22
W
14
4
9
4.63
W
9
3
11
4.83
L
0
1
0
0
W
Cerberus
Joemala
Cerberus
4
4
5
1.63
W
Neith
KRZLARY
Neith
8
2
5
5.25
L
Baron Samedi
SKULLTAKER12455
Baron Samedi
0
18
3
0.08
W
Fenrir
10
7
4
1.71
L
Osiris
0
19
2
0.05
L
Discordia
ckcdeath
Discordia
19
2
0
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,961
Damage
59,764
98,557
Taken
78,242
59,134
Mitigated
40,943
31,858
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
C0ds11-
Zeus
12,112
1,111
0
4,246
20,818
7,318
777
3,018
17,800
94,676
0
W
12,494
1,779
408
9,287
20,956
9,488
1,478
16,462
4,494
67,418
0
W
15,576
2,342
0
7,303
21,569
18,350
828
13,764
7,805
0
86,917
L
61
0
0
73
1,411
306
0
0
1,411
0
2,718
W
Cerberus
Joemala
Cerberus
3,899
673
0
5,633
17,435
12,371
1,061
9,945
7,490
53,398
0
W
Neith
KRZLARY
Neith
6,330
4,067
0
5,572
15,830
6,622
2,890
4,693
11,137
0
140,039
L
Baron Samedi
SKULLTAKER12455
Baron Samedi
2,578
355
0
1,933
19,856
12,755
570
6,928
12,928
33,802
0
W
Fenrir
14,662
5,189
0
3,655
22,767
12,303
0
11,601
11,166
0
73,486
L
Osiris
3,238
1,564
0
760
21,857
13,448
0
4,111
17,746
0
18,308
L
Discordia
ckcdeath
Discordia
41,775
4,800
279
6,174
14,300
7,116
30
2,336
11,964
136,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,609
Gold Earned
53,487
676
Minions Killed
449
0
Camps Cleared
0
2,402,088
Distance Traveled
1,687,723
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,780
436
164
6
0
406,887
4
W
Hades
13,200
489
126
5
0
454,377
0
W
Tyr
13,812
512
119
4
0
576,615
1
L
Kali
6,924
256
9
0
0
76,872
1
W
Cerberus
11,836
438
124
5
0
397,240
1
W
Neith
14,438
535
180
7
0
440,348
2
L
Baron Samedi
8,885
329
53
2
0
349,243
0
W
Fenrir
13,323
493
127
5
0
533,508
1
L
Osiris
8,392
311
27
1
0
309,454
5
L
Discordia
17,506
648
196
7
0
545,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role