Player Matchup

Thanatos
Thanatos
Broken Brice
Thanatos
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
164W - 195L
1,315 Elo+
Solo
Arachne
Arachne
SingingSquire11
Arachne
Level 29
God Stats
9W - 2L
1,485 SR
Queue Stats
87W - 91L
1,338 Elo+
Solo
Cernunnos
Cernunnos
Soaringbirdman
Cernunnos
Level 29
God Stats
5W - 3L
1,544 SR
Queue Stats
28W - 34L
1,266 Elo+
Solo
Cerberus
Cerberus
benjamin912
Cerberus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
by_Strunk
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
949 Elo+
Solo
Team Averages
Level 18
1,506 SR
1,274 Elo+

VS

Team Averages
Level 18
1,527 SR
1,373 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CARNITAASADA28
Cerberus
Level 17
God Stats
14W - 7L
1,549 SR
Queue Stats
100W - 122L
1,307 Elo+
Party 1
Mercury
Mercury
DarkingBankai
Mercury
Level 26
God Stats
35W - 19L
1,578 SR
Queue Stats
460W - 425L
1,439 Elo+
Solo
Ra
Ra
MLG XemiX
Ra
Level 16
God Stats
0W - 2L
1,286 SR
Queue Stats
82W - 92L
1,308 Elo+
Party 1
Gilgamesh
Gilgamesh
Sailex05
Gilgamesh
Level 25
God Stats
3W - 1L
1,724 SR
Queue Stats
47W - 39L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Broken Brice
Thanatos
15
7 / 1 / 3
9,129
571
9,576
11,036
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
12 / 2 / 2
8,800
550
12,862
8,232
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Soaringbirdman
Cernunnos
13
0 / 4 / 1
7,772
486
3,323
9,059
3,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
benjamin912
Cerberus
9
2 / 4 / 3
6,857
429
3,276
10,064
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ganesha
by_Strunk
Ganesha
9
0 / 9 / 3
6,730
421
2,937
14,667
10,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 7 / 2
6,027
377
3,016
9,687
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
11
3 / 2 / 7
7,409
463
9,329
10,226
3,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
10
1 / 5 / 1
6,790
424
4,064
9,013
2,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 6 / 3
6,991
437
4,877
8,898
2,866
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Sailex05
Gilgamesh
14
9 / 1 / 0
9,195
575
9,951
9,250
3,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
21
Kills
18
20
Deaths
21
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
7
2
0.29
W
Thanatos
Broken Brice
Thanatos
7
1
3
8.5
L
Cerberus
3
2
7
3.25
L
Mercury
1
5
1
0.3
L
4
6
3
0.92
L
Gilgamesh
Sailex05
Gilgamesh
9
1
0
9
W
12
2
2
6.5
W
Cernunnos
Soaringbirdman
Cernunnos
0
4
1
0.13
W
Cerberus
benjamin912
Cerberus
2
4
3
0.88
W
Ganesha
by_Strunk
Ganesha
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
31,237
53,058
Taken
47,074
27,350
Mitigated
18,736
15,963
Healing
8,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,016
654
0
1,650
9,687
5,924
0
2,196
7,491
17,590
0
W
Thanatos
Broken Brice
Thanatos
9,576
3,151
0
7,762
11,036
4,340
358
2,595
8,381
0
63,514
L
Cerberus
9,329
1,419
47
4,559
10,226
3,858
788
987
9,239
26,546
0
L
Mercury
4,064
1,557
0
248
9,013
2,853
0
826
8,187
0
33,847
L
4,877
2,227
15
694
8,898
2,866
0
1,943
6,955
26,837
0
L
Gilgamesh
Sailex05
Gilgamesh
9,951
3,207
0
803
9,250
3,235
296
261
8,989
0
40,162
W
12,862
10,250
0
2,269
8,232
3,428
850
2,758
5,414
0
34,739
W
Cernunnos
Soaringbirdman
Cernunnos
3,323
1,717
0
1,755
9,059
3,300
0
440
8,589
0
47,755
W
Cerberus
benjamin912
Cerberus
3,276
139
0
3,325
10,064
5,578
176
5,502
4,382
17,373
0
W
Ganesha
by_Strunk
Ganesha
2,937
1,149
0
852
14,667
10,704
0
5,537
9,070
11,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,288
Gold Earned
36,412
351
Minions Killed
272
0
Camps Cleared
0
1,412,208
Distance Traveled
1,419,501
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,027
377
33
2
0
215,069
2
W
Thanatos
9,129
571
118
7
0
338,704
0
L
Cerberus
7,409
463
52
3
0
349,666
6
L
Mercury
6,790
424
77
5
0
255,386
0
L
Ra
6,991
437
42
3
0
235,481
1
L
Gilgamesh
9,195
575
68
4
0
363,899
2
W
Arachne
8,800
550
58
4
0
340,263
1
W
Cernunnos
7,772
486
97
6
0
249,366
1
W
Cerberus
6,857
429
69
4
0
253,814
1
W
Ganesha
6,730
421
9
1
0
230,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role