Player Matchup

Medusa
Medusa
CPerry17
Medusa
Level 7
God Stats
2W - 2L
1,551 SR
Queue Stats
2W - 2L
1,437 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kato7311
Tsukuyomi
Level 27
God Stats
20W - 26L
1,719 SR
Queue Stats
87W - 91L
1,407 Elo+
Party 1
Sol
Sol
StraySpezio
Sol
Level 27
God Stats
11W - 12L
1,710 SR
Queue Stats
73W - 47L
1,760 Elo+
Solo
Skadi
Skadi
ZerefDarkWzrd
Skadi
Level 26
God Stats
35W - 28L
1,542 SR
Queue Stats
62W - 57L
1,413 Elo+
Party 1
Ne Zha
Ne Zha
prideofsoccer
Ne Zha
Level 124
God Stats
1W - 1L
1,707 SR
Queue Stats
245W - 191L
1,373 Elo+
Party 2
Team Averages
Level 42
1,646 SR
1,478 Elo+

VS

Team Averages
Level 19
1,461 SR
1,514 Elo+
Tiamat
Tiamat
BoloBoy77
Tiamat
Level 14
God Stats
18W - 8L
1,644 SR
Queue Stats
223W - 177L
1,440 Elo+
Solo
Susano
Susano
LuxTheHawk
Susano
Level 12
God Stats
3W - 3L
1,367 SR
Queue Stats
6W - 11L
1,358 Elo+
Solo
Apollo
Apollo
OG Stevie D
Apollo
Level 25
God Stats
2W - 0L
1,486 SR
Queue Stats
27W - 14L
1,504 Elo+
Solo
Achilles
Achilles
pixlmancr
Achilles
Level 25
God Stats
12W - 9L
1,307 SR
Queue Stats
38W - 32L
1,567 Elo+
Solo
Pele
Pele
tamagomeis
Pele
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 79L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CPerry17
Medusa
11
3 / 8 / 0
7,336
432
6,696
11,012
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Kato7311
Tsukuyomi
12
1 / 4 / 1
7,550
444
4,556
8,931
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 3 / 2
8,231
484
6,095
11,268
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 4 / 0
8,095
476
6,384
6,668
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 8 / 3
9,523
560
10,298
17,026
10,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoloBoy77
Tiamat
15
1 / 3 / 6
8,916
524
11,356
9,962
6,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
LuxTheHawk
Susano
12
1 / 4 / 6
7,460
439
2,216
8,669
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
17
11 / 1 / 7
10,869
639
13,153
13,650
4,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
pixlmancr
Achilles
15
2 / 0 / 2
9,040
532
3,647
10,031
5,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
12 / 1 / 4
11,970
704
10,633
11,804
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
8
Kills
27
27
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BoloBoy77
Tiamat
1
3
6
1.33
L
Medusa
CPerry17
Medusa
3
8
0
0.38
L
Tsukuyomi
Kato7311
Tsukuyomi
1
4
1
0.38
W
Susano
LuxTheHawk
Susano
1
4
6
1
W
Apollo
11
1
7
14.5
L
0
3
2
0.33
L
0
4
0
0
W
Achilles
pixlmancr
Achilles
2
0
2
3
L
4
8
3
0.69
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,029
Damage
41,005
54,905
Taken
54,116
22,652
Mitigated
24,160
12,843
Healing
21,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BoloBoy77
Tiamat
11,356
709
0
2,289
9,962
6,007
0
2,847
6,949
59,464
0
L
Medusa
CPerry17
Medusa
6,696
3,147
0
830
11,012
3,477
789
2,108
8,904
0
20,652
L
Tsukuyomi
Kato7311
Tsukuyomi
4,556
1,415
0
2,236
8,931
3,328
0
643
8,288
0
29,933
W
Susano
LuxTheHawk
Susano
2,216
131
0
154
8,669
2,536
822
1,573
7,034
0
13,327
W
Apollo
13,153
7,875
0
7,162
13,650
4,551
3,260
447
13,193
0
66,514
L
6,095
1,505
0
5,303
11,268
3,801
177
4,426
6,842
51,829
0
L
6,384
2,753
0
475
6,668
1,934
941
0
6,668
0
43,632
W
Achilles
pixlmancr
Achilles
3,647
571
0
3,062
10,031
5,974
400
0
10,031
0
42,868
L
10,298
2,647
0
3,999
17,026
10,112
0
4,179
12,847
0
43,327
W
10,633
2,668
0
8,776
11,804
5,092
234
926
10,814
0
106,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,735
Gold Earned
48,255
380
Minions Killed
537
0
Camps Cleared
0
1,426,436
Distance Traveled
1,693,025
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,916
524
126
7
0
317,320
4
L
Medusa
7,336
432
43
3
0
263,103
1
L
Tsukuyomi
7,550
444
66
4
0
333,188
0
W
Susano
7,460
439
27
2
0
318,391
1
W
Apollo
10,869
639
110
6
0
319,371
0
L
Sol
8,231
484
126
7
0
243,224
6
L
Skadi
8,095
476
90
5
0
274,663
4
W
Achilles
9,040
532
106
6
0
338,413
3
L
Ne Zha
9,523
560
55
3
0
312,258
2
W
Pele
11,970
704
168
10
0
399,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role