Player Matchup

Ra
Ra
Tvortex2
Ra
Level 14
God Stats
2W - 0L
1,718 SR
Queue Stats
22W - 33L
1,167 Elo+
Party 2
Thanatos
Thanatos
Zulu111
Thanatos
Level 20
God Stats
3W - 7L
1,500 SR
Queue Stats
121W - 134L
1,165 Elo+
Party 2
Zeus
Zeus
Zxtin Jr
Zeus
Level 37
God Stats
5W - 6L
1,208 SR
Queue Stats
18W - 22L
1,395 Elo+
Party 2
Fenrir
Fenrir
janation
Fenrir
Level 16
God Stats
2W - 2L
1,885 SR
Queue Stats
5W - 11L
1,165 Elo+
Party 2
Neith
Neith
schrodown
Neith
Level 7
God Stats
4W - 6L
1,502 SR
Queue Stats
4W - 6L
1,416 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,261 Elo+

VS

Team Averages
Level 24
1,702 SR
1,437 Elo+
Hercules
Hercules
DontTazeMeBroski
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 99L
1,386 Elo+
Party 3
Ymir
Ymir
Leakylewis
Ymir
Level 21
God Stats
27W - 33L
1,759 SR
Queue Stats
377W - 399L
1,497 Elo+
Party 1
Vulcan
Vulcan
SaB3rwlf417
Vulcan
Level 15
God Stats
14W - 14L
1,852 SR
Queue Stats
131W - 132L
1,447 Elo+
Party 1
Chaac
Chaac
SationalNoob
Chaac
Level 24
God Stats
1W - 1L
1,699 SR
Queue Stats
44W - 51L
1,420 Elo+
Solo
Heimdallr
Heimdallr
murderfacesdad
Heimdallr
Level 54
God Stats
8W - 11L
1,700 SR
Queue Stats
28W - 35L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 35
12,815
1,068
15,036
14,553
6,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Zulu111
Thanatos
20
26 / 0 / 19
17,699
1,475
32,589
13,165
5,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
19
4 / 6 / 29
12,114
1,010
21,086
11,698
4,800
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
janation
Fenrir
20
12 / 7 / 21
14,270
1,189
17,034
17,388
11,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
schrodown
Neith
20
6 / 5 / 28
12,582
1,049
17,917
12,619
5,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

140

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 15 / 10
11,181
932
4,287
30,634
15,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
12 / 3 / 10
14,804
1,234
13,900
18,282
21,826
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
18
8 / 13 / 5
12,663
1,055
19,707
18,802
5,672
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
0 / 11 / 13
11,682
974
10,916
27,895
26,038
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
murderfacesdad
Heimdallr
20
4 / 9 / 15
12,842
1,070
15,554
22,331
8,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

183
Kill Participation
78
51
Kills
25
25
Deaths
51
132
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
15
10
0.4
L
12
3
10
5.67
L
Vulcan
8
13
5
0.81
L
0
11
13
0.59
W
3
7
35
2.93
W
Thanatos
Zulu111
Thanatos
26
0
19
35.5
W
Zeus
4
6
29
3.08
W
Fenrir
janation
Fenrir
12
7
21
3.21
L
Heimdallr
murderfacesdad
Heimdallr
4
9
15
1.28
W
Neith
schrodown
Neith
6
5
28
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,662
Damage
64,364
69,423
Taken
117,944
34,631
Mitigated
77,365
21,263
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,287
2,126
0
3,990
30,634
15,570
0
9,826
20,808
0
19,450
L
13,900
1,464
0
644
18,282
21,826
0
7,205
11,077
19,972
0
L
Vulcan
19,707
1,676
0
809
18,802
5,672
0
5,109
13,693
35,188
0
L
10,916
3,100
0
4,593
27,895
26,038
0
8,623
19,272
0
40,181
W
15,036
1,358
1,814
1,595
14,553
6,658
0
6,856
7,697
27,952
0
W
Thanatos
Zulu111
Thanatos
32,589
8,277
0
14,350
13,165
5,960
0
6,685
6,480
0
51,619
W
Zeus
21,086
2,866
0
402
11,698
4,800
0
6,628
5,070
29,258
0
W
Fenrir
janation
Fenrir
17,034
5,032
0
1,317
17,388
11,940
0
6,966
10,422
0
38,406
L
Heimdallr
murderfacesdad
Heimdallr
15,554
7,568
0
1,462
22,331
8,259
0
5,359
16,972
0
41,226
W
Neith
schrodown
Neith
17,917
13,990
0
1,785
12,619
5,273
0
6,472
6,147
0
31,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,480
Gold Earned
63,172
184
Minions Killed
168
2
Camps Cleared
2
1,062,212
Distance Traveled
963,309
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,181
932
30
3
0
172,722
1
L
Ymir
14,804
1,234
11
1
0
204,676
0
L
Vulcan
12,663
1,055
42
4
0
215,748
0
L
Chaac
11,682
974
41
3
2
157,441
0
W
Ra
12,815
1,068
42
4
0
190,072
0
W
Thanatos
17,699
1,475
49
4
1
333,374
0
W
Zeus
12,114
1,010
21
2
0
153,621
0
W
Fenrir
14,270
1,189
43
4
1
231,761
1
L
Heimdallr
12,842
1,070
44
4
0
212,722
0
W
Neith
12,582
1,049
29
2
0
153,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role