Player Matchup

Terra
Terra
BLAZE-FOXFLAIR
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 71L
1,035 Elo+
Solo
Fenrir
Fenrir
Domopalooza12
Fenrir
Level 20
God Stats
21W - 14L
1,400 SR
Queue Stats
28W - 25L
1,309 Elo+
Solo
Ares
Ares
G00GINAT0R
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
PuppyGrr
Sun Wukong
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
TheDirtdogShow
Sol
Level 25
God Stats
9W - 4L
1,541 SR
Queue Stats
26W - 37L
1,207 Elo+
Solo
Team Averages
Level 11
1,488 SR
1,310 Elo+

VS

Team Averages
Level 17
1,370 SR
1,182 Elo+
Loki
Loki
OlDirtyHaze
Loki
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,162 Elo+
Solo
Cthulhu
Cthulhu
TTVIMMRQUACK
Cthulhu
Level 15
God Stats
4W - 5L
1,423 SR
Queue Stats
14W - 43L
1,079 Elo+
Party 1
Heimdallr
Heimdallr
TheFoxSenpai
Heimdallr
Level 15
God Stats
7W - 7L
1,427 SR
Queue Stats
154W - 211L
1,319 Elo+
Solo
Arachne
Arachne
VLgordita
Arachne
Level 15
God Stats
3W - 13L
1,021 SR
Queue Stats
14W - 39L
1,088 Elo+
Party 1
Bellona
Bellona
pitoco2122
Bellona
Level 20
God Stats
30W - 26L
1,480 SR
Queue Stats
74W - 67L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,152
429
561
7,784
3,231
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 6 / 0
5,440
453
2,488
8,230
2,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 6 / 2
6,080
507
2,548
8,816
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
PuppyGrr
Sun Wukong
9
0 / 2 / 2
5,835
486
4,346
6,424
3,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

2
0 / 1 / 0
4,019
335
198
1,035
186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 0
7,199
600
2,821
5,016
1,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
TTVIMMRQUACK
Cthulhu
9
0 / 2 / 8
5,650
471
2,214
4,182
1,454
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
TheFoxSenpai
Heimdallr
10
3 / 2 / 4
6,257
521
4,343
6,348
2,043
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
VLgordita
Arachne
10
11 / 4 / 2
7,290
608
7,454
6,869
2,237
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
pitoco2122
Bellona
11
1 / 1 / 1
5,997
500
2,106
4,861
2,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
20
21
Deaths
9
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
2
6
0
0.33
L
4
6
2
0.83
W
5
0
0
5
L
Sun Wukong
PuppyGrr
Sun Wukong
0
2
2
0.5
W
Cthulhu
TTVIMMRQUACK
Cthulhu
0
2
8
2
L
0
1
0
0
W
Heimdallr
TheFoxSenpai
Heimdallr
3
2
4
2.5
W
Arachne
VLgordita
Arachne
11
4
2
3
W
Bellona
pitoco2122
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,141
Damage
18,938
32,289
Taken
27,276
15,359
Mitigated
9,539
4,671
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
561
370
0
191
7,784
3,231
321
290
7,494
11,985
0
L
2,488
794
0
1,530
8,230
2,501
108
163
8,067
0
15,510
L
2,548
231
0
1,205
8,816
5,642
0
1,506
7,310
10,771
0
W
2,821
753
0
906
5,016
1,548
0
84
4,932
0
47,815
L
Sun Wukong
PuppyGrr
Sun Wukong
4,346
1,188
0
1,644
6,424
3,799
339
0
6,424
0
28,511
W
Cthulhu
TTVIMMRQUACK
Cthulhu
2,214
618
369
393
4,182
1,454
71
898
3,284
14,260
0
L
198
31
0
101
1,035
186
0
255
780
2,825
0
W
Heimdallr
TheFoxSenpai
Heimdallr
4,343
2,517
366
1,664
6,348
2,043
803
1,421
4,927
0
24,899
W
Arachne
VLgordita
Arachne
7,454
5,259
0
589
6,869
2,237
244
904
5,965
0
19,580
W
Bellona
pitoco2122
Bellona
2,106
394
0
944
4,861
2,257
0
0
4,861
0
21,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,526
Gold Earned
32,393
139
Minions Killed
240
0
Camps Cleared
0
886,650
Distance Traveled
997,663
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,152
429
20
2
0
160,872
0
L
Fenrir
5,440
453
32
3
0
191,549
1
L
Ares
6,080
507
19
2
0
258,646
1
W
Loki
7,199
600
100
8
0
252,588
0
L
Sun Wukong
5,835
486
63
5
0
236,525
0
W
Cthulhu
5,650
471
23
2
0
183,874
1
L
Sol
4,019
335
5
0
0
39,058
0
W
Heimdallr
6,257
521
38
3
0
145,208
1
W
Arachne
7,290
608
33
3
0
214,288
0
W
Bellona
5,997
500
46
4
0
201,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role