Player Matchup

Jing Wei
Jing Wei
Banana Havoc
Jing Wei
Level 23
God Stats
4W - 12L
1,357 SR
Queue Stats
7W - 16L
1,236 Elo+
Solo
Hercules
Hercules
KronicKyphosis
Hercules
Level 67
God Stats
34W - 51L
1,404 SR
Queue Stats
386W - 528L
1,342 Elo+
Solo
Tiamat
Tiamat
SAlNT VI
Tiamat
Level 17
God Stats
0W - 3L
1,113 SR
Queue Stats
12W - 22L
1,184 Elo+
Solo
Team Averages
Level 36
1,291 SR
1,254 Elo+

VS

Team Averages
Level 73
1,514 SR
1,376 Elo+
Neith
Neith
CrazySkittle
Neith
Level 27
God Stats
103W - 120L
1,414 SR
Queue Stats
151W - 203L
1,256 Elo+
Solo
Sol
Sol
Lanina21
Sol
Level 114
God Stats
20W - 20L
1,545 SR
Queue Stats
53W - 67L
1,449 Elo+
Solo
Pele
Pele
averyjacksonhood
Pele
Level 78
God Stats
5W - 2L
1,584 SR
Queue Stats
334W - 379L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Banana Havoc
Jing Wei
13
1 / 11 / 4
9,824
614
8,951
17,122
5,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
16
5 / 3 / 2
11,270
704
12,005
25,203
17,483
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
SAlNT VI
Tiamat
13
2 / 7 / 3
9,671
604
9,525
14,262
9,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 7
11,989
749
16,031
10,794
4,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 1 / 12
11,942
746
24,545
16,701
6,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
3 / 5 / 15
10,942
684
8,598
11,373
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
8
Kills
21
21
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Banana Havoc
Jing Wei
1
11
4
0.27
W
10
2
7
6.75
L
Hercules
5
3
2
2
W
8
1
12
14
L
Tiamat
SAlNT VI
Tiamat
2
7
3
0.5
W
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,481
Damage
49,174
56,587
Taken
38,868
32,740
Mitigated
14,868
12,321
Healing
14,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Banana Havoc
Jing Wei
8,951
4,715
123
1,633
17,122
5,589
0
8,760
8,362
0
36,316
W
16,031
8,239
0
2,238
10,794
4,349
498
2,221
8,573
0
40,164
L
Hercules
12,005
2,269
28
9,247
25,203
17,483
0
9,560
15,643
0
49,925
W
24,545
9,690
0
9,805
16,701
6,029
2,332
4,541
12,160
66,510
0
L
Tiamat
SAlNT VI
Tiamat
9,525
820
0
1,290
14,262
9,668
0
6,225
8,037
27,708
0
W
8,598
1,554
653
1,734
11,373
4,490
172
2,763
8,610
0
27,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,765
Gold Earned
34,873
163
Minions Killed
187
0
Camps Cleared
0
763,526
Distance Traveled
880,001
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,824
614
51
3
0
270,420
0
W
Neith
11,989
749
52
3
0
276,656
2
L
Hercules
11,270
704
63
4
0
278,644
0
W
Sol
11,942
746
108
7
0
296,816
0
L
Tiamat
9,671
604
49
3
0
214,462
0
W
Pele
10,942
684
27
2
0
306,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role