Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
 
Guan Yu
Gold III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
DefMyJam
Izanami
Gold I
Level 132
God Stats
3W - 3L
1,732 SR
Queue Stats
60W - 60L
1,594 MMR
Solo
Danzaburou
Danzaburou
Gold I
NieselZ
Danzaburou
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 321L
1,534 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,546 SR
1,526 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,598 SR
1,543 MMR
Chronos
Chronos
Platinum V
 
Chronos
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
 
Kumbhakarna
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum V
HaneulSeung
Pele
Platinum V
Level 88
God Stats
4W - 0L
1,916 SR
Queue Stats
95W - 93L
1,671 MMR
Solo
Janus
Janus
Gold III
kyndya
Janus
Gold III
Level 121
God Stats
5W - 4L
1,576 SR
Queue Stats
144W - 145L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 1 / 0
4,963
496
1,159
3,628
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
 
Apollo
8
0 / 3 / 1
4,760
476
3,079
5,314
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
 
Guan Yu
9
0 / 2 / 0
4,735
474
2,761
7,842
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
DefMyJam
Izanami
8
1 / 1 / 0
5,102
510
1,089
4,819
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
NieselZ
Danzaburou
8
0 / 1 / 0
4,401
440
672
3,428
702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
SetPersephoneGilgameshTiamatAthena

VS

Bans
TsukuyomiSylvanusSobekFafnirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
0 / 0 / 1
6,383
638
4,291
4,526
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
 
Anhur
10
2 / 1 / 2
5,898
590
3,032
4,628
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Kumbhakarna
 
Kumbhakarna
8
0 / 0 / 2
4,997
500
1,421
4,856
2,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 0 / 3
6,270
627
4,124
6,535
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
kyndya
Janus
11
1 / 0 / 1
6,231
623
1,339
2,063
531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
8
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
L
Apollo
 
Apollo
0
3
1
0.17
L
Guan Yu
 
Guan Yu
0
2
0
0
W
Chronos
 
Chronos
0
0
1
0.5
W
Anhur
 
Anhur
2
1
2
3
W
Kumbhakarna
 
Kumbhakarna
0
0
2
1
L
Izanami
DefMyJam
Izanami
1
1
0
1
W
5
0
3
6.5
L
Danzaburou
NieselZ
Danzaburou
0
1
0
0
W
Janus
kyndya
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,760
Damage
14,207
25,031
Taken
22,608
9,543
Mitigated
6,919
9,467
Healing
11,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,159
190
0
647
3,628
933
0
1,047
2,503
25,925
0
L
Apollo
 
Apollo
3,079
1,876
0
1,457
5,314
991
0
526
4,788
0
23,873
L
Guan Yu
 
Guan Yu
2,761
443
0
3,276
7,842
5,795
0
4,474
3,368
0
18,381
W
Chronos
 
Chronos
4,291
1,984
0
2,799
4,526
981
208
0
4,286
43,801
0
W
Anhur
 
Anhur
3,032
900
0
1,562
4,628
1,029
300
0
4,628
0
32,922
W
Kumbhakarna
 
Kumbhakarna
1,421
34
0
2,126
4,856
2,678
0
77
4,771
6,117
0
L
Izanami
DefMyJam
Izanami
1,089
675
0
2,505
4,819
1,122
0
724
4,043
0
23,780
W
4,124
1,101
0
3,620
6,535
1,700
21
525
5,918
0
26,517
L
Danzaburou
NieselZ
Danzaburou
672
451
0
1,582
3,428
702
0
150
3,278
0
12,241
W
Janus
kyndya
Janus
1,339
67
0
1,136
2,063
531
0
427
1,576
39,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,961
Gold Earned
29,779
254
Minions Killed
336
0
Camps Cleared
0
839,060
Distance Traveled
939,538
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,963
496
71
7
0
182,124
2
L
Apollo
4,760
476
44
4
0
162,217
4
L
Guan Yu
4,735
474
38
4
0
166,582
4
W
Chronos
6,383
638
99
10
0
172,962
3
W
Anhur
5,898
590
70
7
0
154,951
2
W
Kumbhakarna
4,997
500
4
0
0
192,909
3
L
Izanami
5,102
510
73
7
0
185,948
1
W
Pele
6,270
627
62
6
0
221,786
0
L
Danzaburou
4,401
440
28
3
0
142,189
4
W
Janus
6,231
623
101
10
0
196,930
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role