Player Matchup

Vulcan
Vulcan
Silver II
AJ7O7VJOCA
Vulcan
Silver II
Level 137
God Stats
5W - 4L
1,536 SR
Queue Stats
45W - 58L
1,303 MMR
Solo
Xing Tian
Xing Tian
Silver II
Fire ball Hav
Xing Tian
Silver II
Level 122
God Stats
6W - 6L
1,410 SR
Queue Stats
106W - 102L
1,286 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
Sgtslinger22
Erlang Shen
Bronze III
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 81L
1,455 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,482 SR
1,348 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,632 SR
1,351 MMR
Baba Yaga
Baba Yaga
Gold III
Gavin234567
Baba Yaga
Gold III
Level 127
God Stats
18W - 17L
1,474 SR
Queue Stats
387W - 431L
1,382 MMR
Solo
Osiris
Osiris
Gold V
Masorious
Osiris
Gold V
Level 79
God Stats
10W - 6L
1,884 SR
Queue Stats
208W - 230L
1,371 MMR
Solo
Da Ji
Da Ji
Gold V
slickmick50
Da Ji
Gold V
Level 145
God Stats
27W - 35L
1,536 SR
Queue Stats
240W - 278L
1,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AJ7O7VJOCA
Vulcan
20
9 / 7 / 6
17,179
661
20,910
18,855
8,496
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Fire ball Hav
Xing Tian
18
3 / 3 / 12
16,312
627
12,947
25,143
29,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
Sgtslinger22
Erlang Shen
19
5 / 8 / 9
15,735
605
18,937
30,780
25,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
PersephoneDanzaburouAthenaAphroditeGilgamesh

VS

Bans
TiamatAnhurCupidCthulhuCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Gavin234567
Baba Yaga
20
4 / 4 / 11
15,925
613
24,850
22,310
10,977
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Osiris
Masorious
Osiris
20
6 / 8 / 10
16,885
649
16,634
27,995
30,987
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
8 / 5 / 9
17,688
680
18,868
23,443
11,920
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
48
17
Kills
18
18
Deaths
17
27
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AJ7O7VJOCA
Vulcan
9
7
6
1.71
L
Xing Tian
Fire ball Hav
Xing Tian
3
3
12
3
W
Baba Yaga
Gavin234567
Baba Yaga
4
4
11
2.38
W
Osiris
Masorious
Osiris
6
8
10
1.38
L
Erlang Shen
Sgtslinger22
Erlang Shen
5
8
9
1.19
W
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,794
Damage
60,352
74,778
Taken
73,748
62,795
Mitigated
53,884
17,326
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AJ7O7VJOCA
Vulcan
20,910
6,287
756
3,667
18,855
8,496
1,969
6,770
12,085
86,556
0
L
Xing Tian
Fire ball Hav
Xing Tian
12,947
709
0
4,109
25,143
29,288
669
8,929
16,214
39,731
0
W
Baba Yaga
Gavin234567
Baba Yaga
24,850
1,554
1,207
4,039
22,310
10,977
1,763
10,470
11,840
99,867
0
W
Osiris
Masorious
Osiris
16,634
6,787
0
5,677
27,995
30,987
409
13,191
14,804
0
89,308
L
Erlang Shen
Sgtslinger22
Erlang Shen
18,937
10,510
0
8,794
30,780
25,011
854
9,151
21,629
0
60,864
W
18,868
4,679
0
1,853
23,443
11,920
957
10,196
13,247
0
64,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,226
Gold Earned
50,498
237
Minions Killed
291
0
Camps Cleared
0
1,344,491
Distance Traveled
1,303,385
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
17,179
661
136
5
0
408,706
1
L
Xing Tian
16,312
627
47
2
0
479,314
1
W
Baba Yaga
15,925
613
124
5
0
391,154
0
W
Osiris
16,885
649
96
4
0
465,768
5
L
Erlang Shen
15,735
605
54
2
0
456,471
4
W
Da Ji
17,688
680
71
3
0
446,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role