Player Matchup

Izanami
Izanami
Dakaigama
Izanami
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,482 Elo+
Party 1
Bacchus
Bacchus
KiroKnightbloom
Bacchus
Level 100
God Stats
0W - 1L
1,593 SR
Queue Stats
2W - 4L
1,302 Elo+
Party 1
Khepri
Khepri
SeizedManager30
Khepri
Level 123
God Stats
4W - 4L
1,275 SR
Queue Stats
98W - 120L
1,481 Elo+
Party 1
Team Averages
Level 113
1,456 SR
1,422 Elo+

VS

Team Averages
Level 58
1,416 SR
1,395 Elo+
Baron Samedi
Baron Samedi
Midnightwolf136
Baron Samedi
Level 86
God Stats
20W - 17L
1,600 SR
Queue Stats
381W - 336L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
Slimedonut
Cthulhu
Level 4
God Stats
1W - 1L
1,084 SR
Queue Stats
1W - 4L
1,090 Elo+
Solo
Erlang Shen
Erlang Shen
flyingORANGEo4
Erlang Shen
Level 84
God Stats
13W - 12L
1,564 SR
Queue Stats
410W - 339L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dakaigama
Izanami
14
3 / 7 / 1
10,444
653
9,318
14,512
5,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 6 / 2
8,398
525
3,060
11,742
9,982
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 3
9,485
593
8,873
14,317
13,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Midnightwolf136
Baron Samedi
18
6 / 0 / 10
12,040
753
18,287
11,990
5,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Slimedonut
Cthulhu
5
0 / 4 / 2
8,399
525
1,491
4,707
1,565
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
flyingORANGEo4
Erlang Shen
18
10 / 1 / 6
11,993
750
14,642
17,444
15,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
16
16
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dakaigama
Izanami
3
7
1
0.5
L
0
6
2
0.17
W
Baron Samedi
Midnightwolf136
Baron Samedi
6
0
10
11
L
1
3
3
0.83
W
Cthulhu
Slimedonut
Cthulhu
0
4
2
0.25
W
Erlang Shen
flyingORANGEo4
Erlang Shen
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,251
Damage
34,420
40,571
Taken
34,141
29,509
Mitigated
22,303
6,203
Healing
16,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dakaigama
Izanami
9,318
7,171
962
1,719
14,512
5,942
0
6,414
7,611
0
42,449
L
3,060
353
517
348
11,742
9,982
0
4,060
7,266
9,439
0
W
Baron Samedi
Midnightwolf136
Baron Samedi
18,287
724
2,717
6,783
11,990
5,668
1,297
4,340
7,320
58,898
0
L
8,873
718
0
2,657
14,317
13,585
0
7,855
5,916
38,380
0
W
Cthulhu
Slimedonut
Cthulhu
1,491
41
46
0
4,707
1,565
26
412
4,193
4,353
0
W
Erlang Shen
flyingORANGEo4
Erlang Shen
14,642
7,071
0
6,771
17,444
15,070
1,883
6,161
10,695
0
51,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
32,432
148
Minions Killed
159
0
Camps Cleared
0
696,274
Distance Traveled
672,253
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,444
653
81
5
0
235,545
3
L
Bacchus
8,398
525
13
1
0
194,209
1
W
Baron Samedi
12,040
753
93
6
0
303,469
3
L
Khepri
9,485
593
54
3
0
266,520
3
W
Cthulhu
8,399
525
15
1
0
55,085
1
W
Erlang Shen
11,993
750
51
3
0
313,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role