Player Matchup

Gilgamesh
Gilgamesh
Erebusskii
Gilgamesh
Level 125
God Stats
16W - 11L
1,512 SR
Queue Stats
357W - 357L
1,403 Elo+
Party 2
Khepri
Khepri
Kashikato14
Khepri
Level 109
God Stats
12W - 5L
1,640 SR
Queue Stats
213W - 224L
1,440 Elo+
Party 2
Ganesha
Ganesha
OptimusBurrows
Ganesha
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,402 Elo+
Solo
Ra
Ra
TheAffliction04
Ra
Level 127
God Stats
6W - 1L
1,874 SR
Queue Stats
260W - 231L
1,537 Elo+
Party 2
Rama
Rama
TussockySwing31
Rama
Level 128
God Stats
2W - 4L
1,632 SR
Queue Stats
253W - 255L
1,478 Elo+
Party 2
Team Averages
Level 107
1,632 SR
1,452 Elo+

VS

Team Averages
Level 72
1,562 SR
1,437 Elo+
Xing Tian
Xing Tian
I Rainboy I
Xing Tian
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 46L
1,407 Elo+
Party 1
Jing Wei
Jing Wei
Lando Windu
Jing Wei
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,422 Elo+
Party 1
Skadi
Skadi
TakeOverGaming4
Skadi
Level 125
God Stats
5W - 0L
1,840 SR
Queue Stats
197W - 187L
1,565 Elo+
Party 1
Aphrodite
Aphrodite
jameseyboii
Aphrodite
Level 66
God Stats
3W - 5L
1,493 SR
Queue Stats
492W - 439L
1,493 Elo+
Solo
Pele
Pele
xercrombie
Pele
Level 51
God Stats
2W - 0L
1,476 SR
Queue Stats
5W - 7L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Erebusskii
Gilgamesh
11
1 / 3 / 0
5,836
531
5,046
8,180
4,335
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
10
0 / 1 / 2
5,391
490
2,575
5,954
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 4 / 4
4,865
442
2,456
7,943
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 3 / 1
6,316
574
6,118
6,950
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 5 / 3
5,270
479
2,321
5,929
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
I Rainboy I
Xing Tian
9
0 / 1 / 7
5,891
536
1,914
6,321
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
Lando Windu
Jing Wei
10
2 / 1 / 1
5,634
512
3,173
5,904
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
9 / 1 / 3
7,150
650
9,390
5,166
1,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
jameseyboii
Aphrodite
11
2 / 0 / 1
6,464
588
5,453
6,996
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 3 / 5
6,393
581
3,859
7,303
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
5
Kills
16
16
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Erebusskii
Gilgamesh
1
3
0
0.33
W
Xing Tian
I Rainboy I
Xing Tian
0
1
7
3.5
L
Khepri
0
1
2
1
W
Jing Wei
Lando Windu
Jing Wei
2
1
1
2.5
L
0
4
4
0.5
W
9
1
3
10.5
L
3
3
1
1.17
L
1
5
3
0.5
W
Aphrodite
jameseyboii
Aphrodite
2
0
1
2.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,516
Damage
23,789
34,956
Taken
31,690
14,126
Mitigated
13,184
6,664
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Erebusskii
Gilgamesh
5,046
1,236
0
868
8,180
4,335
0
3,505
4,675
0
34,424
W
Xing Tian
I Rainboy I
Xing Tian
1,914
146
0
1,700
6,321
3,822
185
2,394
3,817
12,881
0
L
Khepri
2,575
473
0
1,408
5,954
2,065
100
2,274
3,680
24,538
0
W
Jing Wei
Lando Windu
Jing Wei
3,173
2,524
0
2,260
5,904
1,860
602
3,572
2,124
0
22,752
L
2,456
364
0
908
7,943
4,210
145
593
7,350
8,783
0
W
9,390
5,020
0
357
5,166
1,536
1,385
1,882
3,222
0
37,484
L
6,118
555
265
2,321
6,950
2,278
280
615
6,335
34,907
0
L
2,321
2,059
0
894
5,929
1,238
360
380
5,549
0
16,030
W
Aphrodite
jameseyboii
Aphrodite
5,453
596
0
6,025
6,996
3,606
294
919
6,077
38,190
0
W
3,859
472
0
1,991
7,303
2,360
706
1,970
5,301
0
29,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,678
Gold Earned
31,532
240
Minions Killed
265
0
Camps Cleared
0
1,011,596
Distance Traveled
1,046,462
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,836
531
76
7
0
214,141
0
W
Xing Tian
5,891
536
18
2
0
196,627
0
L
Khepri
5,391
490
56
5
0
247,113
3
W
Jing Wei
5,634
512
47
4
0
200,481
0
L
Ganesha
4,865
442
3
0
0
200,005
5
W
Skadi
7,150
650
65
6
0
202,405
0
L
Ra
6,316
574
79
7
0
193,668
2
L
Rama
5,270
479
26
2
0
156,669
2
W
Aphrodite
6,464
588
78
7
0
205,108
1
W
Pele
6,393
581
57
5
0
241,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role