Player Matchup

Ymir
Ymir
DropDeadDevil
Ymir
Level 129
God Stats
4W - 2L
1,604 SR
Queue Stats
33W - 34L
1,506 Elo+
Party 1
Vamana
Vamana
FamilialElf39
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 101L
1,527 Elo+
Party 3
Medusa
Medusa
Ryyyanmk
Medusa
Level 42
God Stats
3W - 3L
1,508 SR
Queue Stats
36W - 48L
1,474 Elo+
Party 1
The Morrigan
The Morrigan
getitdone2000
The Morrigan
Level 149
God Stats
2W - 5L
1,414 SR
Queue Stats
51W - 60L
1,486 Elo+
Party 1
Thor
Thor
tobi12otaku12
Thor
Level 64
God Stats
7W - 14L
1,174 SR
Queue Stats
803W - 805L
1,443 Elo+
Party 3
Team Averages
Level 82
1,440 SR
1,487 Elo+

VS

Team Averages
Level 60
1,476 SR
1,454 Elo+
Tyr
Tyr
GreenBot202
Tyr
Level 36
God Stats
27W - 28L
1,398 SR
Queue Stats
308W - 315L
1,375 Elo+
Solo
Hun Batz
Hun Batz
M_ShifuPizza04
Hun Batz
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
41W - 42L
1,506 Elo+
Party 2
Ganesha
Ganesha
R_Atallah1234
Ganesha
Level 107
God Stats
6W - 5L
1,791 SR
Queue Stats
46W - 47L
1,535 Elo+
Party 2
Scylla
Scylla
Sahjd
Scylla
Level 34
God Stats
7W - 4L
1,411 SR
Queue Stats
56W - 54L
1,321 Elo+
Party 2
Hachiman
Hachiman
popeyemmg
Hachiman
Level 15
God Stats
3W - 2L
1,283 SR
Queue Stats
54W - 49L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,174
515
4,329
9,186
4,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 0 / 0
6,964
580
6,000
4,851
2,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Ryyyanmk
Medusa
11
0 / 1 / 0
6,096
508
4,705
4,375
1,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

The Morrigan
getitdone2000
The Morrigan
11
0 / 3 / 1
6,400
533
2,175
4,822
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
6,179
515
1,467
7,480
2,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,153
513
2,919
9,753
7,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hun Batz
12
3 / 0 / 2
6,764
564
6,019
6,192
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
11
0 / 0 / 5
6,352
529
4,176
5,591
2,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Sahjd
Scylla
12
3 / 1 / 0
6,508
542
2,697
3,512
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
popeyemmg
Hachiman
11
0 / 0 / 2
6,129
511
2,444
6,156
1,647
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
6
6
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
0
0
0
W
0
0
0
0
W
Hun Batz
3
0
2
4
W
Ganesha
0
0
5
2.5
L
Medusa
Ryyyanmk
Medusa
0
1
0
0
W
Scylla
Sahjd
Scylla
3
1
0
3
L
The Morrigan
getitdone2000
The Morrigan
0
3
1
0.17
W
Hachiman
popeyemmg
Hachiman
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,676
Damage
18,255
30,714
Taken
31,204
11,820
Mitigated
15,013
3,858
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,329
194
0
2,057
9,186
4,009
0
3,322
5,784
15,321
0
L
6,000
2,287
0
857
4,851
2,989
220
0
4,851
0
46,800
W
2,919
1,225
0
3,577
9,753
7,392
604
0
9,753
0
31,948
W
Hun Batz
6,019
1,706
0
790
6,192
2,511
0
1,636
4,514
0
45,902
W
Ganesha
4,176
503
0
2,211
5,591
2,427
0
2,242
3,289
21,080
0
L
Medusa
Ryyyanmk
Medusa
4,705
690
0
220
4,375
1,163
0
870
3,505
0
45,231
W
Scylla
Sahjd
Scylla
2,697
209
0
376
3,512
1,036
770
1,282
2,116
24,035
0
L
The Morrigan
getitdone2000
The Morrigan
2,175
422
0
250
4,822
1,420
0
2,046
2,618
34,865
0
W
Hachiman
popeyemmg
Hachiman
2,444
1,092
0
3,153
6,156
1,647
0
1,128
5,028
0
36,850
L
1,467
146
0
474
7,480
2,239
0
391
7,083
0
39,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,813
Gold Earned
31,906
349
Minions Killed
341
0
Camps Cleared
0
1,167,189
Distance Traveled
1,210,496
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,174
515
16
1
0
218,840
5
L
Vamana
6,964
580
89
7
0
252,323
2
W
Tyr
6,153
513
71
6
0
241,809
1
W
Hun Batz
6,764
564
95
8
0
263,754
2
W
Ganesha
6,352
529
6
1
0
251,060
1
L
Medusa
6,096
508
83
7
0
222,678
3
W
Scylla
6,508
542
77
6
0
230,963
0
L
The Morrigan
6,400
533
81
7
0
217,774
6
W
Hachiman
6,129
511
92
8
0
222,910
5
L
Thor
6,179
515
80
7
0
255,574
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role