Player Matchup

Fenrir
Fenrir
CloudSonata
Fenrir
Level 22
God Stats
8W - 10L
1,500 SR
Queue Stats
34W - 33L
1,564 Elo+
Party 1
Tyr
Tyr
CrayonRehab
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,541 Elo+
Party 1
Ra
Ra
FortyFiver
Ra
Level 6
God Stats
3W - 1L
1,863 SR
Queue Stats
3W - 2L
1,652 Elo+
Party 1
Anubis
Anubis
Raviolilly
Anubis
Level 17
God Stats
2W - 2L
1,519 SR
Queue Stats
31W - 21L
1,599 Elo+
Party 1
King Arthur
King Arthur
xF1LT3R
King Arthur
Level 68
God Stats
1W - 1L
1,736 SR
Queue Stats
33W - 25L
1,591 Elo+
Party 1
Team Averages
Level 44
1,624 SR
1,589 Elo+

VS

Team Averages
Level 24
1,673 SR
1,659 Elo+
Agni
Agni
ELTOTODEYOGI
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,655 Elo+
Party 2
Awilix
Awilix
WardenUnknown
Awilix
Level 25
God Stats
19W - 7L
1,553 SR
Queue Stats
182W - 115L
1,775 Elo+
Solo
Apollo
Apollo
rico96979999
Apollo
Level 28
God Stats
5W - 2L
1,852 SR
Queue Stats
246W - 226L
1,621 Elo+
Solo
Cerberus
Cerberus
supdude565
Cerberus
Level 26
God Stats
6W - 4L
1,960 SR
Queue Stats
121W - 123L
1,622 Elo+
Party 2
Nike
Nike
xDragonofTheWest
Nike
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 128L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 2 / 0
4,823
482
1,084
5,081
1,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
4,700
470
2,853
6,620
2,202
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 7 / 0
4,346
435
1,256
5,233
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
Raviolilly
Anubis
7
0 / 3 / 1
4,603
460
1,114
4,095
1,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xF1LT3R
King Arthur
8
1 / 6 / 0
4,897
490
2,509
8,617
3,578
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 2
6,920
692
4,456
4,025
1,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
7 / 0 / 3
7,029
703
3,150
4,223
1,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
10
1 / 0 / 5
5,668
567
3,631
3,570
745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
supdude565
Cerberus
8
0 / 1 / 6
5,200
520
1,580
6,133
2,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
6 / 1 / 0
7,110
711
7,976
5,847
3,677
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
21
21
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
L
0
3
0
0
W
7
1
2
8
L
0
7
0
0
L
Anubis
Raviolilly
Anubis
0
3
1
0.17
W
7
0
3
8.5
W
Apollo
1
0
5
3.5
W
Cerberus
supdude565
Cerberus
0
1
6
3
W
6
1
0
6
L
King Arthur
xF1LT3R
King Arthur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,816
Damage
20,793
29,646
Taken
23,798
10,545
Mitigated
9,411
4,619
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,084
86
0
500
5,081
1,282
0
90
4,991
0
16,834
L
2,853
656
0
1,873
6,620
2,202
0
1,520
5,100
0
21,723
W
4,456
847
0
1,661
4,025
1,501
442
1,467
2,558
37,133
0
L
1,256
396
47
182
5,233
1,772
525
3,461
1,772
17,003
0
L
Anubis
Raviolilly
Anubis
1,114
239
0
668
4,095
1,711
0
965
3,130
14,668
0
W
3,150
1,169
0
330
4,223
1,221
0
376
3,847
0
45,502
W
Apollo
3,631
2,394
0
1,904
3,570
745
440
153
3,417
0
33,690
W
Cerberus
supdude565
Cerberus
1,580
128
0
1,818
6,133
2,267
26
374
5,759
10,451
0
W
7,976
2,253
0
1,275
5,847
3,677
0
0
5,847
0
36,435
L
King Arthur
xF1LT3R
King Arthur
2,509
530
0
1,349
8,617
3,578
0
0
8,617
0
16,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,369
Gold Earned
31,927
184
Minions Killed
328
0
Camps Cleared
0
902,727
Distance Traveled
952,225
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,823
482
42
4
0
179,805
0
L
Tyr
4,700
470
39
4
0
202,007
2
W
Agni
6,920
692
81
8
0
185,904
5
L
Ra
4,346
435
36
4
0
164,790
0
L
Anubis
4,603
460
32
3
0
178,286
2
W
Awilix
7,029
703
84
8
0
227,539
4
W
Apollo
5,668
567
67
7
0
171,567
2
W
Cerberus
5,200
520
26
3
0
180,634
3
W
Nike
7,110
711
70
7
0
186,581
4
L
King Arthur
4,897
490
35
4
0
177,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role