Player Matchup

Zhong Kui
Zhong Kui
BakinoShiba
Zhong Kui
Level 143
God Stats
5W - 1L
1,606 SR
Queue Stats
113W - 101L
1,464 Elo+
Party 1
Geb
Geb
MIKE-3525
Geb
Level 87
God Stats
1W - 2L
1,194 SR
Queue Stats
49W - 37L
1,457 Elo+
Party 2
Sol
Sol
Yamorit
Sol
Level 84
God Stats
1W - 0L
1,519 SR
Queue Stats
112W - 111L
1,443 Elo+
Party 1
Raijin
Raijin
lTl RaZieL lTl
Raijin
Level 101
God Stats
1W - 0L
1,245 SR
Queue Stats
7W - 12L
1,392 Elo+
Party 1
Hera
Hera
pyroarrow
Hera
Level 124
God Stats
4W - 0L
1,806 SR
Queue Stats
175W - 150L
1,511 Elo+
Party 2
Team Averages
Level 108
1,474 SR
1,453 Elo+

VS

Team Averages
Level 105
1,334 SR
1,447 Elo+
Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Gwargaan
Discordia
Level 129
God Stats
5W - 12L
1,312 SR
Queue Stats
453W - 449L
1,404 Elo+
Solo
Athena
Athena
HighWattage17
Athena
Level 124
God Stats
2W - 4L
1,411 SR
Queue Stats
327W - 342L
1,463 Elo+
Party 3
Freya
Freya
Tayler0528
Freya
Level 63
God Stats
1W - 5L
1,205 SR
Queue Stats
228W - 231L
1,454 Elo+
Party 3
Ne Zha
Ne Zha
thebeast085
Ne Zha
Level 60
God Stats
1W - 5L
1,244 SR
Queue Stats
151W - 157L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BakinoShiba
Zhong Kui
18
8 / 4 / 18
11,973
998
13,050
20,009
27,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 5 / 15
9,591
799
5,587
15,618
15,178
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
18
7 / 4 / 14
11,060
922
12,011
11,994
6,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 18
9,756
813
11,810
9,224
4,110
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
19
11 / 5 / 11
11,825
985
13,251
8,896
3,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
7 / 8 / 7
11,166
931
11,478
13,529
6,991
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Gwargaan
Discordia
17
3 / 4 / 15
10,021
835
12,820
9,505
4,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 6 / 18
9,295
775
5,398
16,953
22,821
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes

Shoes

+6%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
15
3 / 8 / 8
9,009
751
5,787
12,681
5,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
16
6 / 7 / 10
9,817
818
13,880
15,531
7,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
78
32
Kills
20
22
Deaths
33
76
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
7
8
7
1.31
W
Zhong Kui
BakinoShiba
Zhong Kui
8
4
18
4.25
L
Discordia
Gwargaan
Discordia
3
4
15
2.63
L
1
6
18
1.67
W
4
5
15
2.3
L
Freya
3
8
8
0.88
W
Sol
7
4
14
3.5
W
2
4
18
2.75
W
Hera
11
5
11
3.3
L
Ne Zha
6
7
10
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,709
Damage
49,363
65,741
Taken
68,199
56,850
Mitigated
47,366
22,055
Healing
18,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,478
6,111
1,472
2,397
13,529
6,991
1,297
11,535
1,904
0
32,352
W
Zhong Kui
BakinoShiba
Zhong Kui
13,050
848
957
3,544
20,009
27,592
1,085
7,345
12,664
27,394
0
L
Discordia
Gwargaan
Discordia
12,820
545
1,148
2,707
9,505
4,535
395
8,648
797
28,422
0
L
5,398
960
1,685
1,804
16,953
22,821
259
10,535
6,110
12,766
0
W
5,587
601
2,958
2,258
15,618
15,178
650
4,336
11,282
11,235
0
L
Freya
5,787
1,965
236
2,063
12,681
5,228
1,146
11,597
934
11,514
0
W
Sol
12,011
3,449
1,035
4,807
11,994
6,225
1,956
5,111
6,883
26,628
0
W
11,810
1,383
1,616
2,413
9,224
4,110
491
3,381
5,843
22,973
0
W
Hera
13,251
4,572
1,011
1,456
8,896
3,745
1,748
3,832
5,064
28,002
0
L
Ne Zha
13,880
3,738
1,156
3,788
15,531
7,791
688
12,526
2,745
0
20,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,205
Gold Earned
49,308
112
Minions Killed
104
0
Camps Cleared
0
988,807
Distance Traveled
916,894
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,166
931
37
3
0
144,706
2
W
Zhong Kui
11,973
998
20
2
0
195,550
0
L
Discordia
10,021
835
38
3
0
213,810
0
L
Athena
9,295
775
12
1
0
188,485
0
W
Geb
9,591
799
8
1
0
233,430
0
L
Freya
9,009
751
9
1
0
173,039
0
W
Sol
11,060
922
33
3
0
213,035
0
W
Raijin
9,756
813
23
2
0
176,324
0
W
Hera
11,825
985
28
2
0
170,468
0
L
Ne Zha
9,817
818
8
1
0
196,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role