Player Matchup

Osiris
Osiris
Chiefykeefy69
Osiris
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,449 Elo+
Party 1
Sobek
Sobek
JaMy_HeRbAsKy
Sobek
Level 23
God Stats
19W - 25L
1,347 SR
Queue Stats
234W - 294L
1,307 Elo+
Solo
Chang'e
Chang'e
ObamaX
Chang'e
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
387W - 413L
1,362 Elo+
Party 1
Yemoja
Yemoja
commanderauslinn
Yemoja
Level 17
God Stats
4W - 5L
1,393 SR
Queue Stats
25W - 39L
1,212 Elo+
Solo
Nemesis
Nemesis
theDano0312
Nemesis
Level 26
God Stats
30W - 21L
1,665 SR
Queue Stats
37W - 33L
1,461 Elo+
Solo
Team Averages
Level 22
1,481 SR
1,358 Elo+

VS

Team Averages
Level 11
1,536 SR
1,461 Elo+
Tsukuyomi
Tsukuyomi
Smokezz-78
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,510 Elo+
Solo
Cerberus
Cerberus
TP4L RABBIT
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,336 Elo+
Solo
Artemis
Artemis
Tetra127
Artemis
Level 6
God Stats
1W - 1L
1,711 SR
Queue Stats
2W - 1L
1,637 Elo+
Solo
Zeus
Zeus
kaosytabu
Zeus
Level 8
God Stats
2W - 4L
1,469 SR
Queue Stats
164W - 166L
1,342 Elo+
Solo
Terra
Terra
poseidon_0p8
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 5
12,934
562
26,603
25,219
23,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 6
10,129
440
7,155
24,492
21,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
ObamaX
Chang'e
16
6 / 5 / 6
10,820
470
24,498
24,887
11,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

14
3 / 3 / 7
10,929
475
9,136
17,432
14,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
theDano0312
Nemesis
20
6 / 2 / 4
12,720
553
15,125
16,006
7,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Smokezz-78
Tsukuyomi
9
2 / 4 / 2
7,735
336
5,505
9,758
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
TP4L RABBIT
Cerberus
15
3 / 10 / 5
9,611
418
13,869
31,670
27,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Tetra127
Artemis
13
3 / 8 / 6
8,808
383
14,017
16,780
6,783
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
16
6 / 6 / 5
10,785
469
24,141
17,854
7,336
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 0 / 8
10,541
458
20,969
30,653
21,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
43
28
Kills
17
17
Deaths
28
28
Assists
26
Player
Kills
Deaths
Assists
KDA
W
11
3
5
4.5
W
2
4
6
1.25
W
Chang'e
ObamaX
Chang'e
6
5
6
1.8
L
Tsukuyomi
Smokezz-78
Tsukuyomi
2
4
2
0.75
L
Cerberus
TP4L RABBIT
Cerberus
3
10
5
0.55
L
Artemis
Tetra127
Artemis
3
8
6
0.75
W
3
3
7
2.17
L
Zeus
6
6
5
1.42
L
3
0
8
7
W
Nemesis
theDano0312
Nemesis
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,517
Damage
78,501
108,036
Taken
106,715
78,311
Mitigated
66,123
46,678
Healing
37,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,603
10,910
0
7,721
25,219
23,003
27
15,721
9,387
481
89,973
W
7,155
973
894
8,611
24,492
21,726
34
11,446
13,046
26,894
0
W
Chang'e
ObamaX
Chang'e
24,498
3,489
5,767
8,379
24,887
11,826
2,052
14,524
10,333
77,448
0
L
Tsukuyomi
Smokezz-78
Tsukuyomi
5,505
1,042
0
1,167
9,758
3,638
0
2,478
7,280
0
29,830
L
Cerberus
TP4L RABBIT
Cerberus
13,869
2,032
0
8,966
31,670
27,171
0
9,378
22,292
44,630
0
L
Artemis
Tetra127
Artemis
14,017
6,988
0
2,722
16,780
6,783
608
7,646
9,134
0
37,053
W
9,136
2,542
8,185
3,064
17,432
14,076
0
11,768
5,634
27,051
0
L
Zeus
24,141
3,238
809
5,099
17,854
7,336
0
5,855
11,999
73,545
0
L
20,969
2,379
3,790
15,117
30,653
21,195
0
15,857
14,796
48,224
0
W
Nemesis
theDano0312
Nemesis
15,125
7,554
0
4,057
16,006
7,680
451
5,349
10,657
0
135,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,532
Gold Earned
47,480
481
Minions Killed
355
0
Camps Cleared
0
2,096,437
Distance Traveled
1,698,908
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,934
562
143
6
0
386,098
0
W
Sobek
10,129
440
46
2
0
430,299
1
W
Chang'e
10,820
470
105
5
0
356,426
0
L
Tsukuyomi
7,735
336
56
2
0
202,346
2
L
Cerberus
9,611
418
97
4
0
338,543
6
L
Artemis
8,808
383
48
2
0
335,262
1
W
Yemoja
10,929
475
28
1
0
406,607
1
L
Zeus
10,785
469
101
4
0
368,523
7
L
Terra
10,541
458
53
2
0
454,234
3
W
Nemesis
12,720
553
159
7
0
517,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role