Player Matchup

Cthulhu
Cthulhu
WL x Beam
Cthulhu
Level 17
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 7L
1,197 Elo+
Party 2
Tyr
Tyr
YinYangSoulll
Tyr
Level 69
God Stats
1W - 2L
1,824 SR
Queue Stats
10W - 15L
1,419 Elo+
Solo
Anubis
Anubis
otsDUDEARENO
Anubis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,156 Elo+
Party 2
Team Averages
Level 64
1,688 SR
1,258 Elo+

VS

Team Averages
Level 107
1,392 SR
1,262 Elo+
Athena
Athena
DocDoomhammer
Athena
Level 109
God Stats
6W - 5L
1,418 SR
Queue Stats
528W - 747L
1,307 Elo+
Solo
Zeus
Zeus
EDK_EDOOM
Zeus
Level 125
God Stats
5W - 4L
1,258 SR
Queue Stats
21W - 35L
1,372 Elo+
Party 1
Raijin
Raijin
TSK_davokatz
Raijin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 23L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
WL x Beam
Cthulhu
9
0 / 7 / 4
6,895
575
3,252
13,380
4,631
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 3
7,927
661
6,762
12,135
7,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
11
3 / 7 / 2
7,778
648
8,599
10,326
5,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 12
9,026
752
4,721
9,597
5,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
14
8 / 1 / 8
9,655
805
12,520
7,763
2,618
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
12
6 / 2 / 9
9,212
768
9,991
7,659
2,335
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
5
Kills
18
19
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
W
Zeus
8
1
8
12
W
Raijin
6
2
9
5.25
L
Cthulhu
WL x Beam
Cthulhu
0
7
4
0.29
L
2
5
3
0.7
L
Anubis
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,613
Damage
27,232
35,841
Taken
25,019
17,472
Mitigated
10,154
5,636
Healing
5,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,721
1,059
0
604
9,597
5,201
169
3,540
6,057
13,051
0
W
Zeus
12,520
1,459
717
2,929
7,763
2,618
318
4,012
3,751
33,918
0
W
Raijin
9,991
1,363
0
1,520
7,659
2,335
384
4,299
3,360
35,330
0
L
Cthulhu
WL x Beam
Cthulhu
3,252
322
0
314
13,380
4,631
0
9,726
3,516
12,944
0
L
6,762
1,263
0
2,339
12,135
7,834
0
8,742
2,927
0
23,313
L
Anubis
8,599
540
735
2,248
10,326
5,007
185
8,100
2,166
27,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,600
Gold Earned
27,893
97
Minions Killed
126
0
Camps Cleared
0
565,103
Distance Traveled
633,811
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,026
752
21
2
0
246,031
1
W
Zeus
9,655
805
53
4
0
180,981
0
W
Raijin
9,212
768
52
4
0
206,799
0
L
Cthulhu
6,895
575
17
1
0
166,653
0
L
Tyr
7,927
661
31
3
0
220,036
1
L
Anubis
7,778
648
49
4
0
178,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role