Player Matchup

Baron Samedi
Baron Samedi
INDIGENANEGROHP
Baron Samedi
Level 14
God Stats
37W - 30L
1,428 SR
Queue Stats
168W - 204L
1,265 Elo+
Solo
Bacchus
Bacchus
KuriKurat
Bacchus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,477 Elo+
Solo
Arachne
Arachne
RDMG11
Arachne
Level 29
God Stats
12W - 8L
1,533 SR
Queue Stats
78W - 102L
1,391 Elo+
Solo
Ra
Ra
Shikamarů
Ra
Level 8
God Stats
1W - 0L
1,209 SR
Queue Stats
4W - 4L
1,392 Elo+
Party 1
Susano
Susano
Sugoykawaiimaid
Susano
Level 12
God Stats
1W - 0L
1,316 SR
Queue Stats
8W - 6L
1,425 Elo+
Party 1
Team Averages
Level 16
1,397 SR
1,390 Elo+

VS

Team Averages
Level 42
1,487 SR
1,442 Elo+
Sol
Sol
DomerSimpson200
Sol
Level 2
God Stats
9W - 6L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 3
Tiamat
Tiamat
Lekdreps
Tiamat
Level 126
God Stats
8W - 8L
1,434 SR
Queue Stats
287W - 266L
1,592 Elo+
Party 2
Ares
Ares
Swellyyy
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
bautibuga
Achilles
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,150 Elo+
Solo
Fenrir
Fenrir
chango815
Fenrir
Level 67
God Stats
14W - 15L
1,500 SR
Queue Stats
52W - 57L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
INDIGENANEGROHP
Baron Samedi
15
3 / 9 / 1
9,278
464
2,648
12,137
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
KuriKurat
Bacchus
16
6 / 3 / 11
11,530
577
12,851
17,561
19,564
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
RDMG11
Arachne
16
7 / 3 / 4
9,904
495
10,599
18,533
7,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
11 / 3 / 4
11,528
576
17,494
13,113
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 8 / 10
9,564
478
9,858
12,690
4,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 4
10,872
544
13,441
17,792
6,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
Lekdreps
Tiamat
16
6 / 5 / 4
10,262
513
18,464
12,887
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
13
3 / 7 / 5
9,196
460
7,438
16,946
14,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
bautibuga
Achilles
8
0 / 7 / 2
6,673
334
1,722
11,549
7,213
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
chango815
Fenrir
15
6 / 6 / 5
10,487
524
10,335
15,757
5,970
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
45
31
Kills
25
26
Deaths
31
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
10
6
4
2
W
Baron Samedi
INDIGENANEGROHP
Baron Samedi
3
9
1
0.39
W
Bacchus
KuriKurat
Bacchus
6
3
11
3.83
L
Tiamat
Lekdreps
Tiamat
6
5
4
1.6
W
Arachne
RDMG11
Arachne
7
3
4
3
W
11
3
4
4.33
W
4
8
10
1.13
L
Ares
3
7
5
0.79
L
Achilles
bautibuga
Achilles
0
7
2
0.14
L
Fenrir
chango815
Fenrir
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,450
Damage
51,400
74,034
Taken
74,931
41,704
Mitigated
42,327
19,441
Healing
17,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,441
5,534
0
8,031
17,792
6,147
610
7,629
9,877
77,746
0
W
Baron Samedi
INDIGENANEGROHP
Baron Samedi
2,648
409
397
1,402
12,137
4,474
1,840
4,012
8,109
48,094
0
W
Bacchus
KuriKurat
Bacchus
12,851
1,957
0
1,069
17,561
19,564
488
9,607
7,618
31,592
0
L
Tiamat
Lekdreps
Tiamat
18,464
843
0
2,316
12,887
8,254
39
7,019
5,616
58,805
0
W
Arachne
RDMG11
Arachne
10,599
5,861
0
7,113
18,533
7,722
572
10,222
8,193
0
58,273
W
17,494
1,162
2,518
5,481
13,113
5,195
1,519
9,006
3,721
68,303
0
W
9,858
4,290
0
1,461
12,690
4,749
1,224
5,508
7,050
0
36,957
L
Ares
7,438
1,264
0
1,626
16,946
14,743
21
4,685
12,083
21,428
0
L
Achilles
bautibuga
Achilles
1,722
666
0
102
11,549
7,213
136
5,609
5,470
0
12,265
L
Fenrir
chango815
Fenrir
10,335
4,093
672
5,206
15,757
5,970
380
6,717
8,892
0
37,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,804
Gold Earned
47,490
410
Minions Killed
329
0
Camps Cleared
0
1,855,436
Distance Traveled
1,510,231
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,872
544
128
6
0
296,788
0
W
Baron Samedi
9,278
464
92
5
0
335,444
0
W
Bacchus
11,530
577
31
2
0
412,602
10
L
Tiamat
10,262
513
100
5
0
340,071
0
W
Arachne
9,904
495
93
5
0
390,742
1
W
Ra
11,528
576
144
7
0
356,919
4
W
Susano
9,564
478
50
3
0
359,729
1
L
Ares
9,196
460
28
1
0
281,436
1
L
Achilles
6,673
334
18
1
0
210,401
1
L
Fenrir
10,487
524
55
3
0
381,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role