Player Matchup

Ymir
Ymir
Herny1234
Ymir
Level 156
God Stats
5W - 8L
1,510 SR
Queue Stats
201W - 142L
1,601 Elo+
Party 1
Merlin
Merlin
LaurDar9
Merlin
Level 126
God Stats
1W - 4L
1,565 SR
Queue Stats
46W - 57L
1,575 Elo+
Solo
Bastet
Bastet
xsolarxkingx
Bastet
Level 157
God Stats
9W - 10L
1,603 SR
Queue Stats
723W - 869L
1,580 Elo+
Party 1
Team Averages
Level 146
1,559 SR
1,585 Elo+

VS

Team Averages
Level 73
1,583 SR
1,571 Elo+
Ah Puch
Ah Puch
ExoticVibes-_-
Ah Puch
Level 111
God Stats
13W - 9L
1,715 SR
Queue Stats
288W - 232L
1,621 Elo+
Party 2
Chang'e
Chang'e
Meelisss
Chang'e
Level 39
God Stats
3W - 6L
1,475 SR
Queue Stats
4W - 6L
1,483 Elo+
Solo
King Arthur
King Arthur
pkmnTrainerMack
King Arthur
Level 68
God Stats
135W - 136L
1,557 SR
Queue Stats
432W - 370L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
7 / 8 / 5
15,755
630
14,309
30,021
27,250
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
LaurDar9
Merlin
20
4 / 3 / 7
15,654
626
21,079
18,102
7,430
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
10
3 / 1 / 1
12,432
497
4,359
4,037
1,681
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 5
15,675
627
17,676
15,352
6,201
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Meelisss
Chang'e
18
2 / 6 / 7
14,498
580
6,756
16,501
6,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
pkmnTrainerMack
King Arthur
20
6 / 4 / 1
15,934
637
19,079
23,850
25,311
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
14
Kills
12
12
Deaths
14
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
L
Ymir
7
8
5
1.19
L
Merlin
LaurDar9
Merlin
4
3
7
2.5
W
Chang'e
Meelisss
Chang'e
2
6
7
0.92
W
King Arthur
pkmnTrainerMack
King Arthur
6
4
1
1.63
L
Bastet
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,747
Damage
43,511
52,160
Taken
55,703
36,361
Mitigated
37,815
6,465
Healing
15,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,676
336
0
3,928
15,352
6,201
1,781
10,394
4,540
105,724
0
L
Ymir
14,309
3,126
248
1,491
30,021
27,250
1,326
9,939
19,526
53,323
0
L
Merlin
LaurDar9
Merlin
21,079
1,120
224
3,485
18,102
7,430
1,203
10,866
6,750
97,220
0
W
Chang'e
Meelisss
Chang'e
6,756
565
2,868
6,532
16,501
6,303
540
11,310
4,775
25,321
0
W
King Arthur
pkmnTrainerMack
King Arthur
19,079
4,572
711
1,045
23,850
25,311
936
12,185
11,000
0
68,090
L
Bastet
4,359
1,090
0
1,017
4,037
1,681
35
2,449
1,452
0
8,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,841
Gold Earned
46,107
275
Minions Killed
291
0
Camps Cleared
0
947,209
Distance Traveled
1,227,391
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
15,675
627
168
7
0
385,787
6
L
Ymir
15,755
630
89
4
0
376,613
1
L
Merlin
15,654
626
176
7
0
419,248
4
W
Chang'e
14,498
580
57
2
0
387,542
0
W
King Arthur
15,934
637
66
3
0
454,062
2
L
Bastet
12,432
497
10
0
0
151,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role