Player Matchup

Gilgamesh
Gilgamesh
Gregsterboy
Gilgamesh
Level 67
God Stats
5W - 10L
1,285 SR
Queue Stats
19W - 34L
1,306 Elo+
Party 2
Ra
Ra
Roflman42
Ra
Level 42
God Stats
0W - 3L
1,220 SR
Queue Stats
4W - 10L
1,266 Elo+
Party 2
Rama
Rama
anran21
Rama
Level 154
God Stats
9W - 14L
1,441 SR
Queue Stats
350W - 375L
1,456 Elo+
Solo
Thor
Thor
funnymunky69
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,270 Elo+
Party 2
Bacchus
Bacchus
tdives111
Bacchus
Level 43
God Stats
1W - 1L
1,702 SR
Queue Stats
13W - 23L
1,325 Elo+
Party 2
Team Averages
Level 67
1,429 SR
1,324 Elo+

VS

Team Averages
Level 93
1,490 SR
1,480 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ElevatedSelf
Kali
Level 84
God Stats
2W - 1L
1,285 SR
Queue Stats
555W - 531L
1,510 Elo+
Party 1
Sol
Sol
Ultrus6
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 127L
1,439 Elo+
Solo
The Morrigan
The Morrigan
UniKit
The Morrigan
Level 88
God Stats
57W - 53L
1,575 SR
Queue Stats
619W - 584L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
stepcthulhu
Cthulhu
Level 49
God Stats
13W - 12L
1,592 SR
Queue Stats
61W - 68L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gregsterboy
Gilgamesh
13
1 / 7 / 2
8,587
477
7,385
13,875
7,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 5 / 1
8,790
488
6,743
9,288
2,621
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
anran21
Rama
13
4 / 4 / 2
8,644
480
11,048
13,984
4,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 3 / 2
7,260
403
3,820
11,038
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
tdives111
Bacchus
11
1 / 4 / 4
7,627
424
6,784
10,832
8,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
2 / 3 / 9
8,444
469
5,396
20,174
11,680
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
8 / 1 / 7
10,347
575
11,304
12,777
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
13
1 / 4 / 4
8,139
452
5,782
9,957
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
UniKit
The Morrigan
17
6 / 0 / 7
11,288
627
12,561
8,441
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
stepcthulhu
Cthulhu
18
6 / 1 / 1
10,780
599
8,335
8,838
8,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
9
Kills
23
23
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
3
9
2.17
W
8
1
7
11.5
L
Gilgamesh
Gregsterboy
Gilgamesh
1
7
2
0.29
L
3
5
1
0.7
W
Sol
1
4
4
0.75
W
The Morrigan
UniKit
The Morrigan
6
0
7
9.5
L
Rama
anran21
Rama
4
4
2
1.25
L
0
3
2
0.33
W
Cthulhu
stepcthulhu
Cthulhu
6
1
1
6.5
L
Bacchus
tdives111
Bacchus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,780
Damage
43,378
59,017
Taken
60,187
26,833
Mitigated
32,465
14,572
Healing
23,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
5,396
668
1,368
7,938
20,174
11,680
69
6,059
14,115
0
24,157
W
11,304
6,265
0
4,953
12,777
5,445
1,370
2,093
10,684
0
63,226
L
Gilgamesh
Gregsterboy
Gilgamesh
7,385
2,266
0
1,778
13,875
7,521
140
7,655
5,620
0
48,436
L
6,743
981
312
960
9,288
2,621
0
3,841
5,447
48,524
0
W
Sol
5,782
2,186
0
2,410
9,957
2,935
1,395
3,408
6,549
47,614
0
W
The Morrigan
UniKit
The Morrigan
12,561
2,590
0
3,532
8,441
3,630
486
1,967
6,474
95,166
4,138
L
Rama
anran21
Rama
11,048
9,119
0
5,277
13,984
4,034
0
3,628
10,356
0
59,554
L
3,820
1,092
0
3,655
11,038
3,809
0
3,568
7,410
0
41,007
W
Cthulhu
stepcthulhu
Cthulhu
8,335
492
158
3,177
8,838
8,775
0
0
8,838
63,621
0
L
Bacchus
tdives111
Bacchus
6,784
505
504
2,086
10,832
8,848
0
5,117
5,688
22,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,908
Gold Earned
48,998
396
Minions Killed
542
0
Camps Cleared
0
1,502,616
Distance Traveled
1,718,256
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,444
469
32
2
0
360,964
6
W
Kali
10,347
575
107
6
0
388,985
3
L
Gilgamesh
8,587
477
106
6
0
271,879
8
L
Ra
8,790
488
90
5
0
338,252
6
W
Sol
8,139
452
86
5
0
309,590
3
W
The Morrigan
11,288
627
172
10
0
328,953
9
L
Rama
8,644
480
93
5
0
275,997
4
L
Thor
7,260
403
85
5
0
312,568
4
W
Cthulhu
10,780
599
145
8
0
329,764
1
L
Bacchus
7,627
424
22
1
0
303,920
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role