Player Matchup

Gilgamesh
Gilgamesh
AllaSinAguaMK3
Gilgamesh
Level 29
God Stats
5W - 7L
1,440 SR
Queue Stats
61W - 66L
1,462 Elo+
Party 1
Neith
Neith
ExcretorySludge
Neith
Level 66
God Stats
8W - 2L
1,825 SR
Queue Stats
63W - 41L
1,631 Elo+
Party 4
Hun Batz
Hun Batz
Heisenberg0170
Hun Batz
Level 93
God Stats
10W - 3L
1,799 SR
Queue Stats
231W - 216L
1,514 Elo+
Party 1
Merlin
Merlin
IsaacRT1813
Merlin
Level 47
God Stats
1W - 0L
1,712 SR
Queue Stats
179W - 170L
1,481 Elo+
Party 1
Ymir
Ymir
SPStar
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 4
Team Averages
Level 50
1,655 SR
1,518 Elo+

VS

Team Averages
Level 53
1,476 SR
1,511 Elo+
Nemesis
Nemesis
Gamesculptur
Nemesis
Level 68
God Stats
21W - 25L
1,485 SR
Queue Stats
143W - 137L
1,491 Elo+
Party 3
Kukulkan
Kukulkan
King_Weeb06
Kukulkan
Level 18
God Stats
6W - 4L
1,597 SR
Queue Stats
45W - 61L
1,465 Elo+
Party 3
Medusa
Medusa
MysteryOhs
Medusa
Level 13
God Stats
9W - 8L
1,592 SR
Queue Stats
19W - 16L
1,531 Elo+
Party 2
Osiris
Osiris
XpeX121
Osiris
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
513W - 482L
1,510 Elo+
Party 3
Sobek
Sobek
ranch_the_hash1
Sobek
Level 65
God Stats
0W - 3L
1,208 SR
Queue Stats
24W - 15L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AllaSinAguaMK3
Gilgamesh
17
2 / 6 / 6
10,228
511
8,718
17,926
12,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
9 / 4 / 7
12,031
602
19,462
14,535
6,240
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
19
7 / 1 / 5
11,467
573
9,187
11,707
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
18
1 / 4 / 4
10,991
550
7,648
9,656
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
SPStar
Ymir
16
7 / 1 / 9
11,735
587
10,874
12,530
11,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gamesculptur
Nemesis
15
4 / 1 / 1
9,377
469
6,101
12,891
4,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
King_Weeb06
Kukulkan
13
1 / 5 / 1
8,709
435
5,325
10,008
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
MysteryOhs
Medusa
12
2 / 6 / 1
8,000
400
5,938
12,982
3,632
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
XpeX121
Osiris
17
7 / 7 / 2
11,552
578
17,115
20,384
19,700
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 7 / 2
8,770
439
4,509
19,189
14,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
26
Kills
16
16
Deaths
26
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AllaSinAguaMK3
Gilgamesh
2
6
6
0.83
W
9
4
7
3.13
L
Nemesis
Gamesculptur
Nemesis
4
1
1
4.5
W
Hun Batz
7
1
5
9.5
W
Merlin
1
4
4
0.75
L
Kukulkan
King_Weeb06
Kukulkan
1
5
1
0.3
L
Medusa
MysteryOhs
Medusa
2
6
1
0.42
W
Ymir
SPStar
Ymir
7
1
9
11.5
L
Osiris
XpeX121
Osiris
7
7
2
1.14
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,889
Damage
38,988
66,354
Taken
75,454
39,180
Mitigated
47,064
24,507
Healing
15,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AllaSinAguaMK3
Gilgamesh
8,718
3,620
0
5,205
17,926
12,821
1,063
0
17,926
0
48,966
W
19,462
11,313
0
7,825
14,535
6,240
781
3,947
10,530
0
73,321
L
Nemesis
Gamesculptur
Nemesis
6,101
2,561
0
3,070
12,891
4,970
0
4,309
8,582
0
60,693
W
Hun Batz
9,187
2,760
0
5,786
11,707
5,126
427
997
10,658
0
81,292
W
Merlin
7,648
412
123
2,759
9,656
3,887
132
2,245
7,205
94,636
0
L
Kukulkan
King_Weeb06
Kukulkan
5,325
50
0
144
10,008
4,004
0
5,700
4,308
42,500
0
L
Medusa
MysteryOhs
Medusa
5,938
2,094
0
2,299
12,982
3,632
0
2,877
10,105
0
40,939
W
Ymir
SPStar
Ymir
10,874
2,173
0
2,809
12,530
11,106
0
2,241
10,201
57,726
0
L
Osiris
XpeX121
Osiris
17,115
7,255
0
7,149
20,384
19,700
721
585
19,799
0
74,282
L
4,509
293
0
3,296
19,189
14,758
0
5,051
14,138
32,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,452
Gold Earned
46,408
608
Minions Killed
465
0
Camps Cleared
0
1,868,778
Distance Traveled
1,807,889
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,228
511
99
5
0
368,325
0
W
Neith
12,031
602
127
6
0
330,799
0
L
Nemesis
9,377
469
107
5
0
425,590
2
W
Hun Batz
11,467
573
129
6
0
436,757
4
W
Merlin
10,991
550
171
9
0
331,811
1
L
Kukulkan
8,709
435
102
5
0
331,288
2
L
Medusa
8,000
400
58
3
0
334,763
3
W
Ymir
11,735
587
82
4
0
401,086
4
L
Osiris
11,552
578
135
7
0
338,046
1
L
Sobek
8,770
439
63
3
0
378,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role