Player Matchup

Gilgamesh
Gilgamesh
MorbidMisfortune
Gilgamesh
Level 27
God Stats
8W - 10L
1,472 SR
Queue Stats
68W - 66L
1,485 Elo+
Solo
Ymir
Ymir
XEl-_-GROSSX
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,452 Elo+
Solo
Fenrir
Fenrir
Zelekdaddy
Fenrir
Level 28
God Stats
25W - 24L
1,637 SR
Queue Stats
296W - 280L
1,562 Elo+
Solo
Yemoja
Yemoja
obsidian88
Yemoja
Level 9
God Stats
3W - 2L
1,857 SR
Queue Stats
6W - 5L
1,552 Elo+
Solo
Izanami
Izanami
xxAlder
Izanami
Level 29
God Stats
3W - 3L
1,421 SR
Queue Stats
43W - 47L
1,539 Elo+
Solo
Team Averages
Level 20
1,577 SR
1,518 Elo+

VS

Team Averages
Level 32
1,633 SR
1,542 Elo+
Neith
Neith
AonghusR
Neith
Level 28
God Stats
3W - 2L
1,527 SR
Queue Stats
113W - 136L
1,446 Elo+
Solo
Cabrakan
Cabrakan
DaddyPoppinLord
Cabrakan
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 32L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
MeditationIsBest
Gilgamesh
Level 18
God Stats
9W - 5L
1,782 SR
Queue Stats
52W - 32L
1,613 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SIMP4MEKODAA
Morgan Le Fay
Level 9
God Stats
5W - 3L
1,801 SR
Queue Stats
17W - 16L
1,635 Elo+
Party 1
Bakasura
Bakasura
lilintrovert99
Bakasura
Level 24
God Stats
67W - 54L
1,556 SR
Queue Stats
227W - 235L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
10
1 / 4 / 1
6,773
423
3,944
10,275
6,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 8 / 0
5,757
360
2,386
13,295
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Zelekdaddy
Fenrir
12
2 / 7 / 2
8,040
503
5,459
12,089
4,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
obsidian88
Yemoja
10
0 / 3 / 1
6,802
425
2,655
8,184
4,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
xxAlder
Izanami
14
3 / 8 / 0
9,064
567
10,576
15,820
5,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AonghusR
Neith
13
1 / 1 / 9
8,141
509
6,792
6,468
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
14
8 / 0 / 8
9,657
604
9,177
11,606
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
16
7 / 1 / 3
9,818
614
9,847
9,262
4,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
SIMP4MEKODAA
Morgan Le Fay
16
9 / 1 / 6
9,591
599
12,387
8,683
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
16
5 / 3 / 5
9,421
589
6,279
9,053
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
6
Kills
30
30
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Neith
AonghusR
Neith
1
1
9
5.5
W
Cabrakan
8
0
8
12
W
Gilgamesh
7
1
3
8.5
L
Gilgamesh
1
4
1
0.38
W
Morgan Le Fay
SIMP4MEKODAA
Morgan Le Fay
9
1
6
12
L
0
8
0
0
L
Fenrir
Zelekdaddy
Fenrir
2
7
2
0.43
W
Bakasura
5
3
5
2.5
L
Yemoja
obsidian88
Yemoja
0
3
1
0.17
L
Izanami
xxAlder
Izanami
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,020
Damage
44,482
59,663
Taken
45,072
29,873
Mitigated
24,044
9,956
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AonghusR
Neith
6,792
3,488
0
2,401
6,468
1,988
1,966
2,498
3,970
0
39,771
W
Cabrakan
9,177
1,388
0
2,164
11,606
9,767
258
1,967
9,639
35,400
0
W
Gilgamesh
9,847
3,365
0
1,110
9,262
4,234
0
530
8,732
0
59,072
L
Gilgamesh
3,944
1,230
0
1,256
10,275
6,185
30
1,398
8,877
0
27,901
W
Morgan Le Fay
SIMP4MEKODAA
Morgan Le Fay
12,387
756
0
1,989
8,683
3,259
1,388
46
8,637
47,689
0
L
2,386
997
0
342
13,295
9,218
0
3,229
10,046
20,413
0
L
Fenrir
Zelekdaddy
Fenrir
5,459
894
0
1,083
12,089
4,552
0
4,773
7,156
0
40,387
W
Bakasura
6,279
4,413
0
2,931
9,053
4,796
0
0
9,053
0
59,991
L
Yemoja
obsidian88
Yemoja
2,655
877
1,847
1,285
8,184
4,821
21
3,886
3,838
22,513
0
L
Izanami
xxAlder
Izanami
10,576
6,249
0
4,143
15,820
5,097
870
7,464
7,010
0
63,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,436
Gold Earned
46,628
320
Minions Killed
457
0
Camps Cleared
0
1,271,071
Distance Traveled
1,499,264
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,141
509
82
5
0
267,314
0
W
Cabrakan
9,657
604
47
3
0
290,317
0
W
Gilgamesh
9,818
614
107
7
0
307,402
0
L
Gilgamesh
6,773
423
53
3
0
263,427
3
W
Morgan Le Fay
9,591
599
92
6
0
301,693
1
L
Ymir
5,757
360
26
2
0
249,546
1
L
Fenrir
8,040
503
77
5
0
276,993
4
W
Bakasura
9,421
589
129
8
0
332,538
0
L
Yemoja
6,802
425
37
2
0
263,426
1
L
Izanami
9,064
567
127
8
0
217,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role