Player Matchup

Gilgamesh
Gilgamesh
BildoSagginz
Gilgamesh
Level 40
God Stats
8W - 7L
1,523 SR
Queue Stats
182W - 202L
1,305 Elo+
Party 2
Erlang Shen
Erlang Shen
Filthy__Ningen
Erlang Shen
Level 96
God Stats
14W - 11L
1,533 SR
Queue Stats
578W - 536L
1,410 Elo+
Party 2
Artemis
Artemis
GngrBreadMan9
Artemis
Level 156
God Stats
16W - 17L
1,516 SR
Queue Stats
197W - 204L
1,463 Elo+
Party 3
Sol
Sol
PRIMETIME787
Sol
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,386 Elo+
Party 3
Ymir
Ymir
YNoHayRemedio
Ymir
Level 117
God Stats
55W - 62L
1,482 SR
Queue Stats
80W - 96L
1,450 Elo+
Party 3
Team Averages
Level 84
1,511 SR
1,403 Elo+

VS

Team Averages
Level 90
1,604 SR
1,371 Elo+
Nemesis
Nemesis
AtomicBard
Nemesis
Level 29
God Stats
16W - 15L
1,526 SR
Queue Stats
60W - 62L
1,411 Elo+
Party 1
Chaac
Chaac
KanzukiFox
Chaac
Level 129
God Stats
4W - 3L
1,771 SR
Queue Stats
324W - 339L
1,340 Elo+
Party 1
Anhur
Anhur
MelonRat
Anhur
Level 109
God Stats
1W - 1L
1,630 SR
Queue Stats
127W - 135L
1,355 Elo+
Party 1
Chang'e
Chang'e
ThaWilkuz
Chang'e
Level 68
God Stats
12W - 9L
1,503 SR
Queue Stats
50W - 65L
1,349 Elo+
Party 1
Ah Puch
Ah Puch
brightredbeardo
Ah Puch
Level 117
God Stats
17W - 15L
1,588 SR
Queue Stats
756W - 737L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BildoSagginz
Gilgamesh
12
0 / 5 / 5
7,561
420
7,205
14,593
5,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Filthy__Ningen
Erlang Shen
18
15 / 2 / 2
11,710
651
18,875
24,120
10,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
17
7 / 1 / 6
10,332
574
10,198
11,495
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 7 / 7
8,350
464
7,911
14,655
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 3 / 9
9,511
528
7,633
12,905
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AtomicBard
Nemesis
14
2 / 5 / 0
8,613
479
7,974
15,378
7,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
14
6 / 4 / 0
8,917
495
14,903
17,854
19,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
MelonRat
Anhur
14
2 / 4 / 1
8,349
464
9,724
9,991
3,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
ThaWilkuz
Chang'e
14
0 / 8 / 2
7,763
431
4,732
14,613
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
8 / 3 / 2
10,710
595
20,687
15,924
6,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
24
Kills
18
18
Deaths
24
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AtomicBard
Nemesis
2
5
0
0.4
W
Gilgamesh
BildoSagginz
Gilgamesh
0
5
5
0.5
W
Erlang Shen
Filthy__Ningen
Erlang Shen
15
2
2
8
W
Artemis
7
1
6
10
L
Chaac
6
4
0
1.5
L
Anhur
MelonRat
Anhur
2
4
1
0.63
W
0
7
7
0.5
L
Chang'e
ThaWilkuz
Chang'e
0
8
2
0.13
W
2
3
9
2.17
L
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,822
Damage
58,020
77,768
Taken
73,760
32,123
Mitigated
42,198
24,782
Healing
23,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AtomicBard
Nemesis
7,974
3,987
0
3,043
15,378
7,905
0
836
14,542
0
72,600
W
Gilgamesh
BildoSagginz
Gilgamesh
7,205
2,303
0
1,029
14,593
5,815
0
2,383
11,636
0
31,607
W
Erlang Shen
Filthy__Ningen
Erlang Shen
18,875
11,000
0
8,365
24,120
10,336
386
4,917
18,702
0
72,905
W
Artemis
10,198
5,630
0
5,779
11,495
3,476
652
4,643
6,794
0
61,076
L
Chaac
14,903
2,132
0
6,189
17,854
19,449
0
2,257
15,597
8,508
42,613
L
Anhur
MelonRat
Anhur
9,724
5,399
0
239
9,991
3,479
1,023
2,203
7,788
0
37,043
W
7,911
2,849
322
6,565
14,655
4,254
1,243
8,804
5,319
44,034
0
L
Chang'e
ThaWilkuz
Chang'e
4,732
645
815
5,296
14,613
4,736
1,691
1,915
12,698
49,656
0
W
7,633
530
879
1,843
12,905
8,242
301
6,212
6,408
44,409
0
L
20,687
840
322
7,220
15,924
6,629
764
8,333
7,591
74,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,464
Gold Earned
44,352
440
Minions Killed
487
0
Camps Cleared
0
1,663,875
Distance Traveled
1,501,467
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,613
479
109
6
0
314,029
0
W
Gilgamesh
7,561
420
51
3
0
339,658
0
W
Erlang Shen
11,710
651
118
7
0
385,425
1
W
Artemis
10,332
574
109
6
0
309,130
7
L
Chaac
8,917
495
81
5
0
310,611
0
L
Anhur
8,349
464
85
5
0
264,827
4
W
Sol
8,350
464
89
5
0
286,836
4
L
Chang'e
7,763
431
62
3
0
287,174
3
W
Ymir
9,511
528
73
4
0
342,826
4
L
Ah Puch
10,710
595
150
8
0
324,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role