Player Matchup

Amaterasu
Amaterasu
BluePurgatory
Amaterasu
Level 6
God Stats
2W - 1L
1,835 SR
Queue Stats
11W - 14L
1,818 Elo+
Solo
Ra
Ra
Jaynuke79
Ra
Level 29
God Stats
26W - 25L
1,667 SR
Queue Stats
435W - 303L
1,609 Elo+
Solo
Cerberus
Cerberus
JustTakeiTTT
Cerberus
Level 29
God Stats
1W - 3L
1,567 SR
Queue Stats
170W - 188L
1,531 Elo+
Solo
Thor
Thor
obsidian88
Thor
Level 8
God Stats
0W - 2L
1,239 SR
Queue Stats
6W - 5L
1,615 Elo+
Solo
Neith
Neith
sb0oC
Neith
Level 8
God Stats
8W - 8L
1,552 SR
Queue Stats
46W - 30L
1,599 Elo+
Solo
Team Averages
Level 16
1,572 SR
1,634 Elo+

VS

Team Averages
Level 18
1,522 SR
1,571 Elo+
Loki
Loki
ElRelDeLaMuerte
Loki
Level 6
God Stats
2W - 0L
1,754 SR
Queue Stats
4W - 2L
1,560 Elo+
Solo
Heimdallr
Heimdallr
MidReyArturo
Heimdallr
Level 28
God Stats
2W - 1L
1,677 SR
Queue Stats
23W - 11L
1,657 Elo+
Solo
Gilgamesh
Gilgamesh
Opp909-_-
Gilgamesh
Level 21
God Stats
2W - 5L
1,249 SR
Queue Stats
56W - 44L
1,622 Elo+
Solo
Hercules
Hercules
TheGeneralLuck
Hercules
Level 25
God Stats
37W - 52L
1,495 SR
Queue Stats
95W - 101L
1,513 Elo+
Solo
Tiamat
Tiamat
giral
Tiamat
Level 11
God Stats
2W - 1L
1,432 SR
Queue Stats
13W - 9L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BluePurgatory
Amaterasu
13
1 / 8 / 3
8,076
425
4,182
13,246
9,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
6 / 4 / 7
10,808
569
13,992
13,529
6,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
JustTakeiTTT
Cerberus
15
5 / 6 / 6
10,348
545
9,344
17,264
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 5 / 3
9,641
507
4,427
11,737
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
sb0oC
Neith
19
2 / 1 / 5
11,173
588
10,725
8,361
3,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 5
11,316
596
13,158
15,404
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
MidReyArturo
Heimdallr
16
3 / 4 / 4
9,494
500
9,113
11,771
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Opp909-_-
Gilgamesh
19
8 / 2 / 2
13,567
714
10,633
12,392
8,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
15
0 / 2 / 3
8,746
460
2,817
11,115
4,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
giral
Tiamat
15
4 / 7 / 5
9,583
504
9,185
13,185
7,534
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
43
18
Kills
24
24
Deaths
18
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BluePurgatory
Amaterasu
1
8
3
0.31
W
9
3
5
3.83
L
6
4
7
2.38
L
Cerberus
JustTakeiTTT
Cerberus
5
6
6
1.33
W
Heimdallr
MidReyArturo
Heimdallr
3
4
4
1.25
W
Gilgamesh
Opp909-_-
Gilgamesh
8
2
2
4.5
W
Hercules
0
2
3
0.75
W
Tiamat
giral
Tiamat
4
7
5
0.93
L
4
5
3
1.1
L
Neith
sb0oC
Neith
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,670
Damage
44,906
64,137
Taken
63,867
37,887
Mitigated
29,562
18,686
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BluePurgatory
Amaterasu
4,182
1,902
0
1,025
13,246
9,338
497
845
12,401
0
32,388
W
13,158
3,899
0
500
15,404
5,495
0
5,391
10,013
0
84,142
L
13,992
872
873
7,477
13,529
6,069
319
4,097
9,432
80,312
0
L
Cerberus
JustTakeiTTT
Cerberus
9,344
894
0
5,111
17,264
13,445
0
2,834
14,430
39,407
0
W
Heimdallr
MidReyArturo
Heimdallr
9,113
4,063
0
3,602
11,771
3,846
0
3,062
8,709
0
63,197
W
Gilgamesh
Opp909-_-
Gilgamesh
10,633
3,305
0
1,578
12,392
8,400
488
2,922
9,470
0
81,382
W
Hercules
2,817
1,042
0
2,014
11,115
4,287
408
2,449
8,666
0
47,724
W
Tiamat
giral
Tiamat
9,185
1,356
0
3,684
13,185
7,534
996
9,512
3,673
42,175
0
L
4,427
1,448
0
2,558
11,737
5,626
845
1,409
10,328
0
41,489
L
Neith
sb0oC
Neith
10,725
4,758
0
1,642
8,361
3,409
0
0
8,361
0
95,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,046
Gold Earned
52,706
616
Minions Killed
554
0
Camps Cleared
0
1,692,670
Distance Traveled
1,835,805
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,076
425
70
4
0
329,620
0
W
Loki
11,316
596
140
7
0
425,193
3
L
Ra
10,808
569
158
8
0
378,461
9
L
Cerberus
10,348
545
100
5
0
331,210
3
W
Heimdallr
9,494
500
92
5
0
317,159
4
W
Gilgamesh
13,567
714
143
8
0
374,209
3
W
Hercules
8,746
460
100
5
0
391,825
2
W
Tiamat
9,583
504
79
4
0
327,419
1
L
Thor
9,641
507
95
5
0
314,167
4
L
Neith
11,173
588
193
10
0
339,212
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role