Player Matchup

Zeus
Zeus
Bronze III
Monsterfiber
Zeus
Bronze III
Level 83
God Stats
0W - 1L
1,676 SR
Queue Stats
12W - 16L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
ThunderFiber
Danzaburou
Bronze III
Level 75
God Stats
1W - 2L
1,638 SR
Queue Stats
11W - 8L
1,500 MMR
Party 1
Ares
Ares
Bronze III
YogiFiber1219
Ares
Bronze III
Level 45
God Stats
0W - 1L
1,643 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,653 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,474 SR
1,335 MMR
Persephone
Persephone
Gold V
IIRRYY
Persephone
Gold V
Level 65
God Stats
3W - 0L
1,741 SR
Queue Stats
11W - 12L
1,466 MMR
Solo
Medusa
Medusa
Silver IV
RpMtm
Medusa
Silver IV
Level 126
God Stats
7W - 11L
1,464 SR
Queue Stats
96W - 125L
1,095 MMR
Solo
Hercules
Hercules
Bronze III
mo4nnmyvan
Hercules
Bronze III
Level 119
God Stats
2W - 11L
1,217 SR
Queue Stats
202W - 306L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 7 / 4
13,734
654
21,935
16,103
6,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
ThunderFiber
Danzaburou
19
9 / 4 / 11
15,336
730
21,967
18,383
9,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 10
13,286
633
4,779
15,618
21,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
FenrirAphroditeAnubisAthenaGilgamesh

VS

Bans
ScyllaThanatosTiamatDa JiDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
IIRRYY
Persephone
20
10 / 3 / 4
16,081
766
24,033
17,782
8,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
RpMtm
Medusa
18
4 / 12 / 8
13,960
665
15,792
20,903
9,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
mo4nnmyvan
Hercules
16
0 / 8 / 11
12,254
584
3,459
27,591
19,221
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
20
Kills
14
14
Deaths
23
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Persephone
IIRRYY
Persephone
10
3
4
4
L
9
7
4
1.57
W
Medusa
RpMtm
Medusa
4
12
8
0.67
L
Danzaburou
ThunderFiber
Danzaburou
9
4
11
3.63
L
2
3
10
2.33
W
Hercules
mo4nnmyvan
Hercules
0
8
11
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,681
Damage
43,284
50,104
Taken
66,276
36,848
Mitigated
37,040
16,292
Healing
19,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
IIRRYY
Persephone
24,033
1,196
612
7,893
17,782
8,681
889
6,936
10,505
103,840
0
L
21,935
1,875
1,390
3,260
16,103
6,401
0
7,271
8,832
58,851
0
W
Medusa
RpMtm
Medusa
15,792
7,832
0
2,011
20,903
9,138
2,707
8,879
11,718
0
69,576
L
Danzaburou
ThunderFiber
Danzaburou
21,967
10,348
1,316
8,216
18,383
9,246
2,543
10,736
7,647
0
68,245
L
4,779
156
0
2,110
15,618
21,201
140
6,026
9,592
12,924
0
W
Hercules
mo4nnmyvan
Hercules
3,459
684
302
8,295
27,591
19,221
274
9,896
17,337
0
16,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,356
Gold Earned
42,295
196
Minions Killed
230
0
Camps Cleared
0
813,130
Distance Traveled
1,031,862
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
16,081
766
128
6
0
377,042
1
L
Zeus
13,734
654
87
4
0
296,642
1
W
Medusa
13,960
665
84
4
0
310,944
4
L
Danzaburou
15,336
730
93
4
0
298,384
2
L
Ares
13,286
633
16
1
0
218,104
3
W
Hercules
12,254
584
18
1
0
343,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role