Player Matchup

Olorun
Olorun
DerSombra
Olorun
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 231L
1,673 Elo+
Solo
Tiamat
Tiamat
GnarlyShot-
Tiamat
Level 93
God Stats
8W - 16L
1,518 SR
Queue Stats
106W - 124L
1,531 Elo+
Solo
Achilles
Achilles
MeR-DeReD
Achilles
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 205L
1,481 Elo+
Solo
Team Averages
Level 114
1,506 SR
1,562 Elo+

VS

Team Averages
Level 112
1,661 SR
1,484 Elo+
Izanami
Izanami
BluntGremlin
Izanami
Level 89
God Stats
107W - 89L
1,477 SR
Queue Stats
478W - 548L
1,402 Elo+
Solo
Ra
Ra
iAQUA-RIUS
Ra
Level 124
God Stats
1W - 0L
2,008 SR
Queue Stats
2W - 3L
1,533 Elo+
Solo
Fafnir
Fafnir
ladybushlover1
Fafnir
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
186W - 221L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DerSombra
Olorun
10
2 / 6 / 0
7,091
709
3,942
9,393
3,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
11
0 / 3 / 1
6,576
658
4,300
5,137
2,040
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
MeR-DeReD
Achilles
7
0 / 5 / 1
6,040
604
2,627
10,777
6,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BluntGremlin
Izanami
13
9 / 0 / 2
8,994
899
9,109
4,376
1,600
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 7
7,761
776
9,212
4,938
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 10
8,786
879
3,518
6,619
6,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
14
14
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
BluntGremlin
Izanami
9
0
2
10
L
Olorun
DerSombra
Olorun
2
6
0
0.33
L
Tiamat
0
3
1
0.17
L
Achilles
MeR-DeReD
Achilles
0
5
1
0.1
W
2
1
7
5.5
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,869
Damage
21,839
25,307
Taken
15,933
12,239
Mitigated
10,160
6,677
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BluntGremlin
Izanami
9,109
6,610
0
0
4,376
1,600
2,040
3,066
1,310
0
28,072
L
Olorun
DerSombra
Olorun
3,942
1,512
578
2,730
9,393
3,586
0
4,721
4,446
18,548
650
L
Tiamat
4,300
292
0
1,373
5,137
2,040
10
2,329
2,726
32,511
0
L
Achilles
MeR-DeReD
Achilles
2,627
873
366
1,630
10,777
6,613
0
5,094
5,405
0
5,487
W
9,212
414
811
2,479
4,938
1,934
488
1,879
3,059
42,052
0
W
3,518
576
0
2,364
6,619
6,626
363
3,051
3,568
6,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,707
Gold Earned
25,541
102
Minions Killed
142
0
Camps Cleared
0
518,123
Distance Traveled
586,620
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,994
899
63
6
0
196,352
1
L
Olorun
7,091
709
34
3
0
158,453
4
L
Tiamat
6,576
658
60
6
0
180,499
1
L
Achilles
6,040
604
8
1
0
179,171
3
W
Ra
7,761
776
70
7
0
200,994
0
W
Fafnir
8,786
879
9
1
0
189,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role