Player Matchup

Gilgamesh
Gilgamesh
DrippChucky
Gilgamesh
Level 28
God Stats
21W - 33L
1,716 SR
Queue Stats
138W - 196L
1,368 Elo+
Party 2
Thor
Thor
IllcarryYou263
Thor
Level 18
God Stats
1W - 4L
1,220 SR
Queue Stats
91W - 63L
1,645 Elo+
Party 3
Skadi
Skadi
RealityCheck911
Skadi
Level 49
God Stats
1W - 2L
1,602 SR
Queue Stats
118W - 134L
1,512 Elo+
Solo
Hel
Hel
ayefreddyc
Hel
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 118L
1,431 Elo+
Party 3
Yemoja
Yemoja
iDominate-ET
Yemoja
Level 41
God Stats
11W - 11L
1,644 SR
Queue Stats
156W - 206L
1,376 Elo+
Party 2
Team Averages
Level 44
1,536 SR
1,466 Elo+

VS

Team Averages
Level 78
1,568 SR
1,463 Elo+
Ganesha
Ganesha
GSTOCCO 17
Ganesha
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 114L
1,420 Elo+
Solo
Bastet
Bastet
Kahtastropic
Bastet
Level 18
God Stats
6W - 2L
1,803 SR
Queue Stats
47W - 47L
1,520 Elo+
Party 1
Janus
Janus
Leyva0609
Janus
Level 128
God Stats
12W - 6L
1,571 SR
Queue Stats
208W - 260L
1,495 Elo+
Party 1
Skadi
Skadi
Retro-LutherX
Skadi
Level 87
God Stats
5W - 6L
1,474 SR
Queue Stats
241W - 303L
1,421 Elo+
Party 1
Bellona
Bellona
tiosefe
Bellona
Level 122
God Stats
14W - 19L
1,492 SR
Queue Stats
504W - 581L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DrippChucky
Gilgamesh
13
0 / 7 / 1
8,220
411
7,645
17,216
7,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 4 / 0
12,424
621
10,380
18,257
7,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 8 / 4
11,205
560
12,698
16,494
5,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 12 / 4
8,269
413
3,734
12,411
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
12
1 / 4 / 3
7,722
386
5,512
11,216
5,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GSTOCCO 17
Ganesha
14
0 / 4 / 10
9,476
474
3,755
14,223
11,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
18
13 / 3 / 8
12,205
610
15,490
15,867
6,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Leyva0609
Janus
18
7 / 4 / 8
12,143
607
10,366
9,975
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 3 / 5
11,713
586
13,596
8,803
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
tiosefe
Bellona
20
7 / 3 / 1
12,774
639
14,210
17,131
14,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
17
Kills
34
35
Deaths
17
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DrippChucky
Gilgamesh
0
7
1
0.07
W
Ganesha
GSTOCCO 17
Ganesha
0
4
10
1.25
L
10
4
0
2.5
W
Bastet
13
3
8
5.67
W
Janus
Leyva0609
Janus
7
4
8
2.75
L
6
8
4
1
W
7
3
5
3.17
L
0
12
4
0.17
L
Yemoja
1
4
3
0.63
W
Bellona
tiosefe
Bellona
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,969
Damage
57,417
75,594
Taken
65,999
28,851
Mitigated
38,935
12,495
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DrippChucky
Gilgamesh
7,645
1,622
0
2,581
17,216
7,458
414
2,856
14,360
162
46,922
W
Ganesha
GSTOCCO 17
Ganesha
3,755
306
0
1,200
14,223
11,824
385
3,045
10,578
26,033
0
L
10,380
2,106
0
4,691
18,257
7,481
795
3,098
15,159
0
76,134
W
Bastet
15,490
3,099
462
5,200
15,867
6,458
0
1,476
14,291
0
65,780
W
Janus
Leyva0609
Janus
10,366
1,018
0
3,061
9,975
3,134
960
1,642
8,043
73,796
0
L
12,698
5,747
0
1,136
16,494
5,270
621
2,669
13,825
0
70,741
W
13,596
7,488
0
1,782
8,803
2,841
7,021
1,721
6,710
0
73,792
L
3,734
61
448
729
12,411
2,859
117
2,723
9,688
32,495
0
L
Yemoja
5,512
968
1,631
1,279
11,216
5,783
357
2,775
8,441
17,044
0
W
Bellona
tiosefe
Bellona
14,210
6,460
0
6,986
17,131
14,678
5,622
150
16,981
0
97,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,840
Gold Earned
58,311
412
Minions Killed
628
0
Camps Cleared
0
1,573,446
Distance Traveled
1,840,523
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,220
411
75
4
0
326,607
2
W
Ganesha
9,476
474
30
2
0
351,236
1
L
Thor
12,424
621
136
7
0
361,102
3
W
Bastet
12,205
610
109
5
0
425,447
2
W
Janus
12,143
607
149
7
0
349,730
1
L
Skadi
11,205
560
127
6
0
286,424
3
W
Skadi
11,713
586
148
7
0
354,659
4
L
Hel
8,269
413
47
2
0
299,572
0
L
Yemoja
7,722
386
27
1
0
299,741
3
W
Bellona
12,774
639
192
10
0
359,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role