Player Matchup

Merlin
Merlin
Ashalar
Merlin
Level 48
God Stats
27W - 21L
1,637 SR
Queue Stats
196W - 176L
1,649 Elo+
Solo
Cabrakan
Cabrakan
JMHtown
Cabrakan
Level 106
God Stats
2W - 3L
1,401 SR
Queue Stats
207W - 193L
1,579 Elo+
Party 1
Bacchus
Bacchus
SilverShroud8
Bacchus
Level 87
God Stats
6W - 4L
1,662 SR
Queue Stats
158W - 177L
1,557 Elo+
Party 1
Achilles
Achilles
Wheres
Achilles
Level 45
God Stats
0W - 1L
1,249 SR
Queue Stats
38W - 42L
1,547 Elo+
Party 1
Chiron
Chiron
cw517377
Chiron
Level 89
God Stats
2W - 5L
1,247 SR
Queue Stats
276W - 268L
1,498 Elo+
Solo
Team Averages
Level 75
1,439 SR
1,566 Elo+

VS

Team Averages
Level 79
1,558 SR
1,669 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Altemer
Arachne
Level 77
God Stats
6W - 5L
1,618 SR
Queue Stats
398W - 239L
1,768 Elo+
Party 2
Skadi
Skadi
BananaMans13
Skadi
Level 65
God Stats
4W - 2L
1,340 SR
Queue Stats
760W - 694L
1,567 Elo+
Solo
Cerberus
Cerberus
ComradeGodfrey
Cerberus
Level 29
God Stats
39W - 17L
1,823 SR
Queue Stats
292W - 168L
1,767 Elo+
Party 2
Baron Samedi
Baron Samedi
epiclegend12
Baron Samedi
Level 122
God Stats
2W - 2L
1,508 SR
Queue Stats
118W - 66L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ashalar
Merlin
10
0 / 9 / 2
6,540
467
4,507
8,470
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
JMHtown
Cabrakan
13
5 / 5 / 1
8,254
590
7,292
10,108
5,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
10
1 / 6 / 3
7,144
510
3,179
13,032
6,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Wheres
Achilles
11
0 / 5 / 1
6,368
455
3,557
10,595
6,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
cw517377
Chiron
12
2 / 4 / 2
6,906
493
8,123
10,123
2,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
7 / 1 / 1
9,294
664
10,267
11,594
5,641
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Altemer
Arachne
14
6 / 1 / 4
8,502
607
5,465
12,078
4,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 2 / 2
8,593
614
9,508
6,830
1,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
11
2 / 2 / 9
7,487
535
7,108
11,233
5,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
epiclegend12
Baron Samedi
14
9 / 2 / 9
8,982
642
8,359
9,556
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
29
29
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
7
1
1
7.5
W
Arachne
Altemer
Arachne
6
1
4
8
L
Merlin
Ashalar
Merlin
0
9
2
0.11
W
5
2
2
3
W
Cerberus
2
2
9
3.25
L
Cabrakan
JMHtown
Cabrakan
5
5
1
1.1
L
Bacchus
1
6
3
0.42
L
Achilles
Wheres
Achilles
0
5
1
0.1
L
Chiron
cw517377
Chiron
2
4
2
0.75
W
Baron Samedi
epiclegend12
Baron Samedi
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,658
Damage
40,707
52,328
Taken
51,291
23,745
Mitigated
22,438
7,585
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,267
2,332
0
4,769
11,594
5,641
66
1,445
10,149
2,302
58,230
W
Arachne
Altemer
Arachne
5,465
3,594
0
5,481
12,078
4,986
0
2,332
9,638
0
50,763
L
Merlin
Ashalar
Merlin
4,507
357
0
370
8,470
2,126
0
5,721
2,524
27,630
0
W
9,508
4,542
0
390
6,830
1,956
872
1,185
5,599
0
53,945
W
Cerberus
7,108
377
0
2,439
11,233
5,967
0
3,046
8,075
15,485
0
L
Cabrakan
JMHtown
Cabrakan
7,292
1,626
0
1,060
10,108
5,523
0
2,786
7,242
40,091
0
L
Bacchus
3,179
381
0
1,558
13,032
6,297
0
5,425
7,194
11,330
0
L
Achilles
Wheres
Achilles
3,557
1,597
0
1,420
10,595
6,970
0
48
10,547
0
29,116
L
Chiron
cw517377
Chiron
8,123
3,244
249
2,928
10,123
2,829
0
935
9,027
0
46,365
W
Baron Samedi
epiclegend12
Baron Samedi
8,359
1,774
142
3,021
9,556
3,888
284
6,514
2,852
51,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,212
Gold Earned
42,858
318
Minions Killed
423
0
Camps Cleared
0
1,169,303
Distance Traveled
1,333,641
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,294
664
121
9
0
272,569
1
W
Arachne
8,502
607
99
7
0
277,310
2
L
Merlin
6,540
467
69
5
0
244,244
2
W
Skadi
8,593
614
92
7
0
263,578
4
W
Cerberus
7,487
535
26
2
0
274,042
1
L
Cabrakan
8,254
590
73
5
0
227,670
1
L
Bacchus
7,144
510
20
1
0
236,889
4
L
Achilles
6,368
455
66
5
0
227,541
0
L
Chiron
6,906
493
90
6
0
232,959
1
W
Baron Samedi
8,982
642
85
6
0
246,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role